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<title>bunkerqvm/src/cgame, branch game/hive</title>
<subtitle>Old QVM used on Der Bunker.
</subtitle>
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<entry>
<title>remove the "poison running out" blinking functionality</title>
<updated>2017-04-15T15:24:20+00:00</updated>
<author>
<name>/dev/humancontroller</name>
<email>devhc@example.com</email>
</author>
<published>2017-04-13T11:30:00+00:00</published>
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<content type='text'>
the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame
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the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame
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</content>
</entry>
<entry>
<title>add a missing \n for a cgame warning message</title>
<updated>2017-04-15T15:24:18+00:00</updated>
<author>
<name>/dev/humancontroller</name>
<email>devhc@example.com</email>
</author>
<published>2017-04-14T22:09:18+00:00</published>
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</pre>
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</entry>
<entry>
<title>fix clanging sounds when using the fast math floating point calculations in cgame</title>
<updated>2017-04-15T15:24:18+00:00</updated>
<author>
<name>/dev/humancontroller</name>
<email>devhc@example.com</email>
</author>
<published>2017-04-14T22:09:21+00:00</published>
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</entry>
<entry>
<title>remove the abusable levelshot command and related hacks</title>
<updated>2017-04-15T15:24:17+00:00</updated>
<author>
<name>/dev/humancontroller</name>
<email>devhc@example.com</email>
</author>
<published>2017-04-13T11:30:00+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>fix a bunch of C-specific programming errors</title>
<updated>2017-04-15T15:24:16+00:00</updated>
<author>
<name>/dev/humancontroller</name>
<email>devhc@example.com</email>
</author>
<published>2017-04-13T11:30:00+00:00</published>
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<id>787ae313812f0a385f3cec9216fa0e67df148ca7</id>
<content type='text'>
detected by Clang
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detected by Clang
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</content>
</entry>
<entry>
<title>fix/silence a couple of compiler warnings</title>
<updated>2017-04-15T15:24:16+00:00</updated>
<author>
<name>/dev/humancontroller</name>
<email>devhc@example.com</email>
</author>
<published>2017-04-13T11:30:00+00:00</published>
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</entry>
<entry>
<title>remove a bunch of set-but-otherwise-unused variables</title>
<updated>2017-04-15T15:24:16+00:00</updated>
<author>
<name>/dev/humancontroller</name>
<email>devhc@example.com</email>
</author>
<published>2017-04-13T11:30:00+00:00</published>
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</entry>
<entry>
<title>multi-protocol: largely port the (gamelogic part of the) multi-protocol code to the 1.1-ish code base</title>
<updated>2017-04-15T15:23:08+00:00</updated>
<author>
<name>/dev/humancontroller</name>
<email>devhc@example.com</email>
</author>
<published>2017-04-15T15:22:08+00:00</published>
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<id>6d4cacd5ad49d654e99c458f5002c70732c9e0a6</id>
<content type='text'>
also update .gitignore accordingly
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also update .gitignore accordingly
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</content>
</entry>
<entry>
<title>multi-protocol: rename powerups to misc in the playerState_t and entityState_t structs</title>
<updated>2017-04-15T15:21:02+00:00</updated>
<author>
<name>/dev/humancontroller</name>
<email>devhc@example.com</email>
</author>
<published>2017-04-15T06:27:58+00:00</published>
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</pre>
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</entry>
<entry>
<title>multi-protocol: change the playerState_t and entityState_t structs to the versions in the latest code base</title>
<updated>2017-04-15T15:20:41+00:00</updated>
<author>
<name>Jeff Kent</name>
<email>jeff@jkent.net</email>
</author>
<published>2017-04-13T11:30:00+00:00</published>
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<id>26e25997647bfcc8692a2209e5670d4c0119ea8c</id>
<content type='text'>
this includes changing how ammo and clips r stored
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this includes changing how ammo and clips r stored
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