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<title>bunkerqvm/src/cgame, branch xmas2019</title>
<subtitle>Old QVM used on Der Bunker.
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<entry>
<title>Remove all override code.</title>
<updated>2017-05-21T13:47:12+00:00</updated>
<author>
<name>Paweł Redman</name>
<email>pawel.redman@gmail.com</email>
</author>
<published>2017-05-20T12:05:34+00:00</published>
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<id>a77f4c3465d90b774a30c5ef2db3f57ff21c4e01</id>
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Overrides allowed changing some attributes of buildings and classes using configs (and without having to change the code itself). This commit removes this nonsensical system.
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Overrides allowed changing some attributes of buildings and classes using configs (and without having to change the code itself). This commit removes this nonsensical system.
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</entry>
<entry>
<title>remove the "poison running out" blinking functionality</title>
<updated>2017-04-15T15:24:20+00:00</updated>
<author>
<name>/dev/humancontroller</name>
<email>devhc@example.com</email>
</author>
<published>2017-04-13T11:30:00+00:00</published>
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the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame
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the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame
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</entry>
<entry>
<title>add a missing \n for a cgame warning message</title>
<updated>2017-04-15T15:24:18+00:00</updated>
<author>
<name>/dev/humancontroller</name>
<email>devhc@example.com</email>
</author>
<published>2017-04-14T22:09:18+00:00</published>
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</entry>
<entry>
<title>fix clanging sounds when using the fast math floating point calculations in cgame</title>
<updated>2017-04-15T15:24:18+00:00</updated>
<author>
<name>/dev/humancontroller</name>
<email>devhc@example.com</email>
</author>
<published>2017-04-14T22:09:21+00:00</published>
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<entry>
<title>remove the abusable levelshot command and related hacks</title>
<updated>2017-04-15T15:24:17+00:00</updated>
<author>
<name>/dev/humancontroller</name>
<email>devhc@example.com</email>
</author>
<published>2017-04-13T11:30:00+00:00</published>
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</entry>
<entry>
<title>fix a bunch of C-specific programming errors</title>
<updated>2017-04-15T15:24:16+00:00</updated>
<author>
<name>/dev/humancontroller</name>
<email>devhc@example.com</email>
</author>
<published>2017-04-13T11:30:00+00:00</published>
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detected by Clang
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detected by Clang
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</entry>
<entry>
<title>fix/silence a couple of compiler warnings</title>
<updated>2017-04-15T15:24:16+00:00</updated>
<author>
<name>/dev/humancontroller</name>
<email>devhc@example.com</email>
</author>
<published>2017-04-13T11:30:00+00:00</published>
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<entry>
<title>remove a bunch of set-but-otherwise-unused variables</title>
<updated>2017-04-15T15:24:16+00:00</updated>
<author>
<name>/dev/humancontroller</name>
<email>devhc@example.com</email>
</author>
<published>2017-04-13T11:30:00+00:00</published>
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<entry>
<title>multi-protocol: largely port the (gamelogic part of the) multi-protocol code to the 1.1-ish code base</title>
<updated>2017-04-15T15:23:08+00:00</updated>
<author>
<name>/dev/humancontroller</name>
<email>devhc@example.com</email>
</author>
<published>2017-04-15T15:22:08+00:00</published>
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<content type='text'>
also update .gitignore accordingly
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also update .gitignore accordingly
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</entry>
<entry>
<title>multi-protocol: rename powerups to misc in the playerState_t and entityState_t structs</title>
<updated>2017-04-15T15:21:02+00:00</updated>
<author>
<name>/dev/humancontroller</name>
<email>devhc@example.com</email>
</author>
<published>2017-04-15T06:27:58+00:00</published>
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