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<title>new-edge/assets/gfx, branch master</title>
<subtitle>New EDGE Tremulous Modification 
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<entry>
<title>Merge in data-gpp1.pk3.</title>
<updated>2015-12-05T20:01:43+00:00</updated>
<author>
<name>Paweł Redman</name>
<email>pawel.redman@gmail.com</email>
</author>
<published>2015-12-05T20:01:43+00:00</published>
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<entry>
<title>Make cg_brighten more precise.</title>
<updated>2015-06-27T22:42:21+00:00</updated>
<author>
<name>Paweł Redman</name>
<email>pawel.redman@gmail.com</email>
</author>
<published>2015-06-27T22:42:21+00:00</published>
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<entry>
<title>Implement cg_brighten.</title>
<updated>2015-06-27T17:59:02+00:00</updated>
<author>
<name>Paweł Redman</name>
<email>pawel.redman@gmail.com</email>
</author>
<published>2015-06-27T17:59:02+00:00</published>
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</entry>
<entry>
<title>Improve Wraith warp vision.</title>
<updated>2015-06-27T13:54:39+00:00</updated>
<author>
<name>Paweł Redman</name>
<email>pawel.redman@gmail.com</email>
</author>
<published>2015-06-27T13:54:39+00:00</published>
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</entry>
<entry>
<title>More Wraith improvements.</title>
<updated>2015-06-26T12:13:09+00:00</updated>
<author>
<name>Paweł Redman</name>
<email>pawel.redman@gmail.com</email>
</author>
<published>2015-06-26T11:46:44+00:00</published>
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<entry>
<title>Bug fixes for Wraith.</title>
<updated>2015-06-26T00:54:21+00:00</updated>
<author>
<name>Paweł Redman</name>
<email>pawel.redman@gmail.com</email>
</author>
<published>2015-06-26T00:54:21+00:00</published>
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<entry>
<title>Initial implementation of Wraith.</title>
<updated>2015-06-25T23:29:00+00:00</updated>
<author>
<name>Paweł Redman</name>
<email>pawel.redman@gmail.com</email>
</author>
<published>2015-06-25T23:29:00+00:00</published>
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</entry>
<entry>
<title>Remove all assets present in vanilla Tremulous.</title>
<updated>2015-04-07T21:48:14+00:00</updated>
<author>
<name>Paweł Redman</name>
<email>pawel.redman@gmail.com</email>
</author>
<published>2015-04-07T21:48:14+00:00</published>
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<entry>
<title>Improve numbers_alt, make health bars' colors change depending on the health, make health bars not appear on entities with 100% health.</title>
<updated>2015-04-04T10:33:20+00:00</updated>
<author>
<name>Paweł Redman</name>
<email>pawel.redman@gmail.com</email>
</author>
<published>2015-04-04T10:33:20+00:00</published>
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<entry>
<title>Implement damage blobs.</title>
<updated>2015-04-02T22:33:39+00:00</updated>
<author>
<name>Paweł Redman</name>
<email>pawel.redman@gmail.com</email>
</author>
<published>2015-04-02T22:33:39+00:00</published>
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