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<title>new-edge/assets/sound, branch master</title>
<subtitle>New EDGE Tremulous Modification 
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<entry>
<title>Merge in data-gpp1.pk3.</title>
<updated>2015-12-05T20:01:43+00:00</updated>
<author>
<name>Paweł Redman</name>
<email>pawel.redman@gmail.com</email>
</author>
<published>2015-12-05T20:01:43+00:00</published>
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</entry>
<entry>
<title>Initial implementation of new grenades.</title>
<updated>2015-06-29T14:40:28+00:00</updated>
<author>
<name>Paweł Redman</name>
<email>pawel.redman@gmail.com</email>
</author>
<published>2015-06-28T22:52:09+00:00</published>
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</entry>
<entry>
<title>Remove all code and assets related to Mine, Smoke and Flames.</title>
<updated>2015-06-28T19:06:06+00:00</updated>
<author>
<name>Paweł Redman</name>
<email>pawel.redman@gmail.com</email>
</author>
<published>2015-06-28T19:06:06+00:00</published>
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</entry>
<entry>
<title>Improve Wraith's warp exit sound.</title>
<updated>2015-06-26T11:19:16+00:00</updated>
<author>
<name>Paweł Redman</name>
<email>pawel.redman@gmail.com</email>
</author>
<published>2015-06-26T11:19:16+00:00</published>
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</entry>
<entry>
<title>More Wraith changes.</title>
<updated>2015-06-26T11:17:24+00:00</updated>
<author>
<name>Paweł Redman</name>
<email>pawel.redman@gmail.com</email>
</author>
<published>2015-06-26T09:34:41+00:00</published>
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<entry>
<title>Initial implementation of Wraith.</title>
<updated>2015-06-25T23:29:00+00:00</updated>
<author>
<name>Paweł Redman</name>
<email>pawel.redman@gmail.com</email>
</author>
<published>2015-06-25T23:29:00+00:00</published>
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</entry>
<entry>
<title>Remove Basilisk and Advanced Basilisk.</title>
<updated>2015-06-21T23:24:58+00:00</updated>
<author>
<name>Paweł Redman</name>
<email>pawel.redman@gmail.com</email>
</author>
<published>2015-06-21T23:24:58+00:00</published>
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</entry>
<entry>
<title>Remove all assets present in vanilla Tremulous.</title>
<updated>2015-04-07T21:48:14+00:00</updated>
<author>
<name>Paweł Redman</name>
<email>pawel.redman@gmail.com</email>
</author>
<published>2015-04-07T21:48:14+00:00</published>
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</entry>
<entry>
<title>Initial implementation of hit sounds.</title>
<updated>2015-04-04T17:19:17+00:00</updated>
<author>
<name>Paweł Redman</name>
<email>pawel.redman@gmail.com</email>
</author>
<published>2015-04-04T17:19:17+00:00</published>
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<entry>
<title>The head-shot mod: headshots on humans splash blood around</title>
<updated>2014-08-19T20:24:50+00:00</updated>
<author>
<name>Petr Pudlak</name>
<email>petr.mvd@gmail.com</email>
</author>
<published>2014-08-19T20:24:50+00:00</published>
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.. using the particle system. Blood drops splat on impact.
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.. using the particle system. Blood drops splat on impact.
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