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<title>zittrig-4/armour, branch master</title>
<subtitle>The server software used for the Der Bunker Tremulous servers.
</subtitle>
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<entry>
<title>* Move all non-source-code to assets directory</title>
<updated>2013-01-03T00:16:13+00:00</updated>
<author>
<name>Tim Angus</name>
<email>tim@ngus.net</email>
</author>
<published>2009-10-03T12:45:33+00:00</published>
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<entry>
<title>* MAX()/MIN() macros need to be wrapped in parenthesis to work as </title>
<updated>2013-01-03T00:14:47+00:00</updated>
<author>
<name>Michael Levin</name>
<email>risujin@fastmail.fm</email>
</author>
<published>2009-10-03T11:15:10+00:00</published>
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expected!
* Armour and local damage processing merged
* Armour and local damage scripts now accept a "name" parameter for 
debug output
* Norfenstein's non-locational damage formula now perfectly implemented 
-- there are restrictions! There can only be ONE layer of armour and all 
locational damage region files must cover the entire body and cannot 
overlap!
* Turning on g_debugDamage to 2 or 3 provides additional information on 
how the damage modifier was calculated
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<pre>
expected!
* Armour and local damage processing merged
* Armour and local damage scripts now accept a "name" parameter for 
debug output
* Norfenstein's non-locational damage formula now perfectly implemented 
-- there are restrictions! There can only be ONE layer of armour and all 
locational damage region files must cover the entire body and cannot 
overlap!
* Turning on g_debugDamage to 2 or 3 provides additional information on 
how the damage modifier was calculated
</pre>
</div>
</content>
</entry>
<entry>
<title>* Damage regions are no longer included in non-locational damage </title>
<updated>2013-01-03T00:14:47+00:00</updated>
<author>
<name>Michael Levin</name>
<email>risujin@fastmail.fm</email>
</author>
<published>2009-10-03T11:14:57+00:00</published>
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calculations
* Light armour angles reverted to 100/80/100/80
* Norfenstein's balance changes for Dretch HP which got lost before 
somehow
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calculations
* Light armour angles reverted to 100/80/100/80
* Norfenstein's balance changes for Dretch HP which got lost before 
somehow
</pre>
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</entry>
<entry>
<title>The new non-localized damage calculation method (based on Norfenstein's </title>
<updated>2013-01-03T00:14:47+00:00</updated>
<author>
<name>Michael Levin</name>
<email>risujin@fastmail.fm</email>
</author>
<published>2009-10-03T11:14:35+00:00</published>
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<id>84d32d5b178295684f1d5ee865eb2ffb9dd675d3</id>
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idea) require rebalancing of the Human damage regions. A number of 
errors with incorrect angles and crouching were also fixed.
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<pre>
idea) require rebalancing of the Human damage regions. A number of 
errors with incorrect angles and crouching were also fixed.
</pre>
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</content>
</entry>
<entry>
<title>Added armour files to version control.</title>
<updated>2013-01-03T00:14:46+00:00</updated>
<author>
<name>Michael Levin</name>
<email>risujin@fastmail.fm</email>
</author>
<published>2009-10-03T11:13:10+00:00</published>
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