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<title>zittrig-4/models/buildables/acid_tube, branch master</title>
<subtitle>The server software used for the Der Bunker Tremulous servers.
</subtitle>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/'/>
<entry>
<title>* Move all non-source-code to assets directory</title>
<updated>2013-01-03T00:16:13+00:00</updated>
<author>
<name>Tim Angus</name>
<email>tim@ngus.net</email>
</author>
<published>2009-10-03T12:45:33+00:00</published>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/commit/?id=947d079b94b7cfb2cf42d612ede728c34552d373'/>
<id>947d079b94b7cfb2cf42d612ede728c34552d373</id>
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<pre>
</pre>
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</entry>
<entry>
<title>* mass driver no longer creates a particle when it hits something (same as upstream)</title>
<updated>2013-01-03T00:15:29+00:00</updated>
<author>
<name>Roman Tetelman</name>
<email>kevlarman@gmail.com</email>
</author>
<published>2009-10-03T11:54:20+00:00</published>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/commit/?id=7145527a1ca44c6afd20adf7e369f5f6f983047b'/>
<id>7145527a1ca44c6afd20adf7e369f5f6f983047b</id>
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* the whitespace police strike again
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<pre>
* the whitespace police strike again
</pre>
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</content>
</entry>
<entry>
<title>* Acid tube animation fixed (used to include part of dying animation!)</title>
<updated>2013-01-03T00:14:48+00:00</updated>
<author>
<name>Michael Levin</name>
<email>risujin@fastmail.fm</email>
</author>
<published>2009-10-03T11:16:30+00:00</published>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/commit/?id=c24c98e51210879202c4c275831afb72b4eb69ff'/>
<id>c24c98e51210879202c4c275831afb72b4eb69ff</id>
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* Acid tube splash damage (from exploding) separated from attack damage, new variable added to tremulous.h to control that and the animation
* Class X not allowed at stage  # fixed to show the right stage number
* Whether or not the mass driver will shoot through objects can be toggled from tremulous.h, don't forget to save g_weapons.c or 'make clean' to get the change compiled!
</content>
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<pre>
* Acid tube splash damage (from exploding) separated from attack damage, new variable added to tremulous.h to control that and the animation
* Class X not allowed at stage  # fixed to show the right stage number
* Whether or not the mass driver will shoot through objects can be toggled from tremulous.h, don't forget to save g_weapons.c or 'make clean' to get the change compiled!
</pre>
</div>
</content>
</entry>
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