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<title>zittrig-4/models/weapons/mdriver, branch master</title>
<subtitle>The server software used for the Der Bunker Tremulous servers.
</subtitle>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/'/>
<entry>
<title>* Move all non-source-code to assets directory</title>
<updated>2013-01-03T00:16:13+00:00</updated>
<author>
<name>Tim Angus</name>
<email>tim@ngus.net</email>
</author>
<published>2009-10-03T12:45:33+00:00</published>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/commit/?id=947d079b94b7cfb2cf42d612ede728c34552d373'/>
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<pre>
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</entry>
<entry>
<title>* mass driver no longer creates a particle when it hits something (same as upstream)</title>
<updated>2013-01-03T00:15:29+00:00</updated>
<author>
<name>Roman Tetelman</name>
<email>kevlarman@gmail.com</email>
</author>
<published>2009-10-03T11:54:20+00:00</published>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/commit/?id=7145527a1ca44c6afd20adf7e369f5f6f983047b'/>
<id>7145527a1ca44c6afd20adf7e369f5f6f983047b</id>
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* the whitespace police strike again
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<pre>
* the whitespace police strike again
</pre>
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</entry>
<entry>
<title>Some more work on the Mass Driver:</title>
<updated>2013-01-03T00:14:51+00:00</updated>
<author>
<name>Michael Levin</name>
<email>risujin@fastmail.fm</email>
</author>
<published>2009-10-03T11:17:37+00:00</published>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/commit/?id=a0c96de3cd2b5fd1b57276caafc07e17a54d001a'/>
<id>a0c96de3cd2b5fd1b57276caafc07e17a54d001a</id>
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* Fixed a bug in SnapVectorTowards which would snap incorrectly if the point was below the world origin. Also added an analogous function to work with normals (SnapVectorNormal).
* Added weapon.cfg to source control to set alwaysImpact (to show flash along with blood spurt when hitting a player).
* The maximum number of hits allowed moved to tremulous.h, set MDRIVER_MAX_HITS.
* Since a the visual effects changed, removed old massDriverFire() function and toggle switch.
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<pre>
* Fixed a bug in SnapVectorTowards which would snap incorrectly if the point was below the world origin. Also added an analogous function to work with normals (SnapVectorNormal).
* Added weapon.cfg to source control to set alwaysImpact (to show flash along with blood spurt when hitting a player).
* The maximum number of hits allowed moved to tremulous.h, set MDRIVER_MAX_HITS.
* Since a the visual effects changed, removed old massDriverFire() function and toggle switch.
</pre>
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</content>
</entry>
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