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<title>zittrig-4/models/weapons/prifle, branch master</title>
<subtitle>The server software used for the Der Bunker Tremulous servers.
</subtitle>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/'/>
<entry>
<title>* Move all non-source-code to assets directory</title>
<updated>2013-01-03T00:16:13+00:00</updated>
<author>
<name>Tim Angus</name>
<email>tim@ngus.net</email>
</author>
<published>2009-10-03T12:45:33+00:00</published>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/commit/?id=947d079b94b7cfb2cf42d612ede728c34552d373'/>
<id>947d079b94b7cfb2cf42d612ede728c34552d373</id>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>* mass driver no longer creates a particle when it hits something (same as upstream)</title>
<updated>2013-01-03T00:15:29+00:00</updated>
<author>
<name>Roman Tetelman</name>
<email>kevlarman@gmail.com</email>
</author>
<published>2009-10-03T11:54:20+00:00</published>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/commit/?id=7145527a1ca44c6afd20adf7e369f5f6f983047b'/>
<id>7145527a1ca44c6afd20adf7e369f5f6f983047b</id>
<content type='text'>
* the whitespace police strike again
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* the whitespace police strike again
</pre>
</div>
</content>
</entry>
<entry>
<title>* Pulse Rifle has a small impact "particle system" to show impact flash</title>
<updated>2013-01-03T00:14:53+00:00</updated>
<author>
<name>Michael Levin</name>
<email>risujin@fastmail.fm</email>
</author>
<published>2009-10-03T11:20:08+00:00</published>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/commit/?id=c9083efba65343e9242ab05acd82ee7fcfa17e54'/>
<id>c9083efba65343e9242ab05acd82ee7fcfa17e54</id>
<content type='text'>
Lucifer Cannon aesthetic changes:
* Secondary fire has a blaster-like trail and impact flash
* Primary fire missile sprite and impact particles scale their size with charge strength
* Other players can hear Humans overcharge
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Lucifer Cannon aesthetic changes:
* Secondary fire has a blaster-like trail and impact flash
* Primary fire missile sprite and impact particles scale their size with charge strength
* Other players can hear Humans overcharge
</pre>
</div>
</content>
</entry>
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