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<title>zittrig-4/scripts, branch master</title>
<subtitle>The server software used for the Der Bunker Tremulous servers.
</subtitle>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/'/>
<entry>
<title>* Move all non-source-code to assets directory</title>
<updated>2013-01-03T00:16:13+00:00</updated>
<author>
<name>Tim Angus</name>
<email>tim@ngus.net</email>
</author>
<published>2009-10-03T12:45:33+00:00</published>
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<pre>
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</entry>
<entry>
<title>* alien buildable bleed particle no longer hardcoded</title>
<updated>2013-01-03T00:15:38+00:00</updated>
<author>
<name>Roman Tetelman</name>
<email>kevlarman@gmail.com</email>
</author>
<published>2009-10-03T12:03:29+00:00</published>
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<content type='text'>
* tweaks to the human buildable bleed particle
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* tweaks to the human buildable bleed particle
</pre>
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</entry>
<entry>
<title>* buildable bleeding code, with crappy placeholder particles</title>
<updated>2013-01-03T00:15:38+00:00</updated>
<author>
<name>Roman Tetelman</name>
<email>kevlarman@gmail.com</email>
</author>
<published>2009-10-03T12:03:17+00:00</published>
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<pre>
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</entry>
<entry>
<title> * Crosshairs dim when targeting teammates</title>
<updated>2013-01-03T00:15:34+00:00</updated>
<author>
<name>Ben Millwood</name>
<email>thebenmachine@gmail.com</email>
</author>
<published>2009-10-03T11:59:37+00:00</published>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/commit/?id=e28bdd7b296c0028aaa63ee1feb027c2f0ebde51'/>
<id>e28bdd7b296c0028aaa63ee1feb027c2f0ebde51</id>
<content type='text'>
 * Fix indentation in crosshairs.shader
 * remove some hopefully redundant cursordraw stuff
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<pre>
 * Fix indentation in crosshairs.shader
 * remove some hopefully redundant cursordraw stuff
</pre>
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</content>
</entry>
<entry>
<title>Removing ^Ms from a few files because I thought it would fix a problem. It didn't, but I'm committing it anyway</title>
<updated>2013-01-03T00:15:08+00:00</updated>
<author>
<name>Ben Millwood</name>
<email>thebenmachine@gmail.com</email>
</author>
<published>2009-10-03T11:35:24+00:00</published>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/commit/?id=7fe53c67d15f78b650e9413e05c183b49d8865cc'/>
<id>7fe53c67d15f78b650e9413e05c183b49d8865cc</id>
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<pre>
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</entry>
<entry>
<title>* Mass driver reverted to upstream (function and effect)</title>
<updated>2013-01-03T00:15:07+00:00</updated>
<author>
<name>Michael Levin</name>
<email>risujin@fastmail.fm</email>
</author>
<published>2009-10-03T11:33:36+00:00</published>
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<id>3750577e8d18451939e5ae58b90bd75a397737ba</id>
<content type='text'>
* Squad marking removed
* Marauder walljump reverted to upstream
* Minijump removed
Enjoy!
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<pre>
* Squad marking removed
* Marauder walljump reverted to upstream
* Minijump removed
Enjoy!
</pre>
</div>
</content>
</entry>
<entry>
<title>* Double number of barb particles for Adv. Dragoon impacts</title>
<updated>2013-01-03T00:15:07+00:00</updated>
<author>
<name>Michael Levin</name>
<email>risujin@fastmail.fm</email>
</author>
<published>2009-10-03T11:33:06+00:00</published>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/commit/?id=6658b20d0fce1b759e7e7cef83007218252b9781'/>
<id>6658b20d0fce1b759e7e7cef83007218252b9781</id>
<content type='text'>
* Updated and alphebatized the help menu
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* Updated and alphebatized the help menu
</pre>
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</content>
</entry>
<entry>
<title>Forgot to add squad marker images. Their shader is in a new shader script for UI elements (ui.shader).</title>
<updated>2013-01-03T00:15:04+00:00</updated>
<author>
<name>Michael Levin</name>
<email>risujin@fastmail.fm</email>
</author>
<published>2009-10-03T11:31:34+00:00</published>
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</entry>
<entry>
<title>* Disabled mipmaps for crosshair shaders -- should prevent them from going blurry or glitching sometimes</title>
<updated>2013-01-03T00:15:04+00:00</updated>
<author>
<name>Michael Levin</name>
<email>risujin@fastmail.fm</email>
</author>
<published>2009-10-03T11:31:22+00:00</published>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/commit/?id=e8de3bfc4aaecd5462eea46f26b1977dd21f5950'/>
<id>e8de3bfc4aaecd5462eea46f26b1977dd21f5950</id>
<content type='text'>
* New feature: Squad Marking -- bind in Options -&gt; Misc, marks teammates in your squad by displaying a triangle above them when they are near
</content>
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<pre>
* New feature: Squad Marking -- bind in Options -&gt; Misc, marks teammates in your squad by displaying a triangle above them when they are near
</pre>
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</content>
</entry>
<entry>
<title>* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)</title>
<updated>2013-01-03T00:15:03+00:00</updated>
<author>
<name>Michael Levin</name>
<email>risujin@fastmail.fm</email>
</author>
<published>2009-10-03T11:30:33+00:00</published>
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<id>ca3ade0361afe2b5d87c7a46543e6937b04b89bf</id>
<content type='text'>
* Fixed Tesla Generator not firing over turrets or missing small aliens entirely -- it now shoots from the top of its bounding box to the top of its target's bounding box
* Dying, evolving, or changing teams properly resets the weapon
Flame thrower changes:
* Reverted flame thrower missile radius to 15
* Muzzle is offset for flame thrower to shoot from the hand
</content>
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<pre>
* Fixed Tesla Generator not firing over turrets or missing small aliens entirely -- it now shoots from the top of its bounding box to the top of its target's bounding box
* Dying, evolving, or changing teams properly resets the weapon
Flame thrower changes:
* Reverted flame thrower missile radius to 15
* Muzzle is offset for flame thrower to shoot from the hand
</pre>
</div>
</content>
</entry>
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