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<title>zittrig-4/src/asm, branch master</title>
<subtitle>The server software used for the Der Bunker Tremulous servers.
</subtitle>
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<entry>
<title>Remove unused fpucw from snapvector.asm</title>
<updated>2016-04-07T10:02:30+00:00</updated>
<author>
<name>Zack Middleton</name>
<email>zturtleman@gmail.com</email>
</author>
<published>2015-07-09T23:32:25+00:00</published>
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It's usage was removed in commit 8a500d71.
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It's usage was removed in commit 8a500d71.
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<entry>
<title>Fix crash in MSVC x64 qsnapvectorsse, bug #5905</title>
<updated>2015-03-17T11:39:13+00:00</updated>
<author>
<name>Zack Middleton</name>
<email>zturtleman@gmail.com</email>
</author>
<published>2015-01-14T21:15:59+00:00</published>
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Make MASM x64 qsnapvectorsse the same as the inline version.
Remove leftover OP code, see commit 8a500d71daaadf199957309f5ee4d8c0fc2157da.
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Make MASM x64 qsnapvectorsse the same as the inline version.
Remove leftover OP code, see commit 8a500d71daaadf199957309f5ee4d8c0fc2157da.
</pre>
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</content>
</entry>
<entry>
<title>Fix compile error with ml64 assembler</title>
<updated>2015-03-17T11:39:02+00:00</updated>
<author>
<name>Michael Rieder</name>
<email>citizen@1984.com</email>
</author>
<published>2014-12-07T02:40:52+00:00</published>
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</entry>
<entry>
<title>Fix some clang warnings</title>
<updated>2013-03-19T16:41:19+00:00</updated>
<author>
<name>Tim Angus</name>
<email>tim@ngus.net</email>
</author>
<published>2013-03-12T21:50:38+00:00</published>
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</entry>
<entry>
<title>Update copyright notices</title>
<updated>2013-02-16T22:57:30+00:00</updated>
<author>
<name>Tim Angus</name>
<email>tim@ngus.net</email>
</author>
<published>2013-02-16T22:57:30+00:00</published>
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</entry>
<entry>
<title>Fix #5849 - broken snapvector inverts player speed</title>
<updated>2013-01-12T21:35:59+00:00</updated>
<author>
<name>Mark</name>
<email>mark@noffle.net</email>
</author>
<published>2013-01-10T05:15:21+00:00</published>
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<content type='text'>
Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
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Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
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</entry>
<entry>
<title>#5818 - Modular renderer and Rend2 support for MSVC.</title>
<updated>2013-01-12T21:35:58+00:00</updated>
<author>
<name>SmileTheory</name>
<email>SmileTheory@gmail.com</email>
</author>
<published>2013-01-08T04:30:49+00:00</published>
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</entry>
<entry>
<title>Move argument passing from VM to engine to global variables which allows to get rid of lots of OS specific stuff and also fixes errors that happens when compilers add lots of boilerplate to the DoSyscall() function</title>
<updated>2013-01-12T20:46:32+00:00</updated>
<author>
<name>Thilo Schulz</name>
<email>arny@ats.s.bawue.de</email>
</author>
<published>2012-08-08T09:34:03+00:00</published>
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<entry>
<title>My bad. Revert the FPU control word to old value instead of the new one of course. Thanks to marky for reporting this</title>
<updated>2013-01-12T20:13:57+00:00</updated>
<author>
<name>Thilo Schulz</name>
<email>arny@ats.s.bawue.de</email>
</author>
<published>2011-10-28T21:54:06+00:00</published>
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</entry>
<entry>
<title>* I zigged when I should have zagged</title>
<updated>2013-01-12T19:30:57+00:00</updated>
<author>
<name>Tim Angus</name>
<email>tim@ngus.net</email>
</author>
<published>2011-10-28T18:51:31+00:00</published>
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