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<title>zittrig-4/src/null, branch master</title>
<subtitle>The server software used for the Der Bunker Tremulous servers.
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<title>Remove unused functions from null_main.c and null_input.c</title>
<updated>2014-08-28T10:20:30+00:00</updated>
<author>
<name>Zack Middleton</name>
<email>zturtleman@gmail.com</email>
</author>
<published>2014-08-28T00:26:54+00:00</published>
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Sys_mkdir is suppose to have a capital M, which is also in null_main.c.
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Sys_mkdir is suppose to have a capital M, which is also in null_main.c.
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<entry>
<title>Update copyright notices</title>
<updated>2013-02-16T22:57:30+00:00</updated>
<author>
<name>Tim Angus</name>
<email>tim@ngus.net</email>
</author>
<published>2013-02-16T22:57:30+00:00</published>
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<entry>
<title>Add renderercommon/tr_common.h</title>
<updated>2013-02-16T22:12:07+00:00</updated>
<author>
<name>Tim Angus</name>
<email>tim@ngus.net</email>
</author>
<published>2013-02-16T20:58:04+00:00</published>
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<entry>
<title>5717 - Gamecode can open file "" for reading</title>
<updated>2013-02-16T21:58:25+00:00</updated>
<author>
<name>Zack Middleton</name>
<email>zturtleman@gmail.com</email>
</author>
<published>2013-02-16T03:08:47+00:00</published>
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<entry>
<title>renderer -&gt; renderergl1, rend2 -&gt; renderergl2</title>
<updated>2013-02-16T21:55:58+00:00</updated>
<author>
<name>Tim Angus</name>
<email>tim@ngus.net</email>
</author>
<published>2013-02-15T23:46:37+00:00</published>
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<entry>
<title>- Fix already defined command warnings for minimize - Fix recursive CL_Shutdown warning and "command already defined" warnings when quitting while playing on a server that changed the gamedir.</title>
<updated>2013-01-10T23:11:06+00:00</updated>
<author>
<name>Thilo Schulz</name>
<email>arny@ats.s.bawue.de</email>
</author>
<published>2011-08-01T10:16:40+00:00</published>
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<entry>
<title>- Improve game_restart: * differing screen resolutions and network settings are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()</title>
<updated>2013-01-10T21:47:33+00:00</updated>
<author>
<name>Thilo Schulz</name>
<email>arny@ats.s.bawue.de</email>
</author>
<published>2011-06-21T11:18:35+00:00</published>
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<entry>
<title>- Fix memory leak in DMA sound after S_Shutdown() - Make codec load use temp hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526)</title>
<updated>2013-01-10T21:33:46+00:00</updated>
<author>
<name>Thilo Schulz</name>
<email>arny@ats.s.bawue.de</email>
</author>
<published>2011-06-17T23:29:19+00:00</published>
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<entry>
<title>* Merge ioq3-r1946</title>
<updated>2013-01-03T00:18:07+00:00</updated>
<author>
<name>Tim Angus</name>
<email>tim@ngus.net</email>
</author>
<published>2011-04-23T22:38:25+00:00</published>
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<entry>
<title>* Merge ioq3-r1813</title>
<updated>2013-01-03T00:17:54+00:00</updated>
<author>
<name>Tim Angus</name>
<email>tim@ngus.net</email>
</author>
<published>2011-01-24T22:07:34+00:00</published>
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