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<title>zittrig-4/src/renderergl2/glsl, branch master</title>
<subtitle>The server software used for the Der Bunker Tremulous servers.
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<title>OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.</title>
<updated>2016-04-07T10:54:15+00:00</updated>
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<name>SmileTheory</name>
<email>SmileTheory@gmail.com</email>
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<published>2016-04-05T09:37:05+00:00</published>
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<entry>
<title>OpenGL2: Fix horribly broken metallic shader.</title>
<updated>2016-04-07T10:54:15+00:00</updated>
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<name>SmileTheory</name>
<email>SmileTheory@gmail.com</email>
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<published>2016-03-15T12:20:25+00:00</published>
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<pre>
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<entry>
<title>OpenGL2: More ssao/depth blur improvements.</title>
<updated>2016-04-07T10:54:14+00:00</updated>
<author>
<name>SmileTheory</name>
<email>SmileTheory@gmail.com</email>
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<published>2016-03-11T12:37:50+00:00</published>
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<entry>
<title>OpenGL2: Fixes to depth blur and ssao.</title>
<updated>2016-04-07T10:54:14+00:00</updated>
<author>
<name>SmileTheory</name>
<email>SmileTheory@gmail.com</email>
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<published>2016-03-10T11:44:21+00:00</published>
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<pre>
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<title>OpenGL2: Speedup for SSAO &amp; blur shaders, fix sunlight normals in lightall.</title>
<updated>2016-04-07T10:54:14+00:00</updated>
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<name>SmileTheory</name>
<email>SmileTheory@gmail.com</email>
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<published>2016-03-09T02:30:51+00:00</published>
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<pre>
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<entry>
<title>OpenGL2: Add r_glossType.</title>
<updated>2016-04-07T10:54:14+00:00</updated>
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<name>SmileTheory</name>
<email>SmileTheory@gmail.com</email>
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<published>2016-03-07T11:30:16+00:00</published>
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<pre>
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<entry>
<title>OpenGL2: Add r_shadowBlur.</title>
<updated>2016-04-07T10:54:14+00:00</updated>
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<name>SmileTheory</name>
<email>SmileTheory@gmail.com</email>
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<published>2016-03-07T10:27:03+00:00</published>
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<pre>
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<entry>
<title>OpenGL2: Shader optimization, and add dither to tonemap.</title>
<updated>2016-04-07T10:54:14+00:00</updated>
<author>
<name>SmileTheory</name>
<email>SmileTheory@gmail.com</email>
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<published>2016-02-18T04:06:18+00:00</published>
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<entry>
<title>OpenGL2: Merge several cvars into r_pbr.</title>
<updated>2016-04-07T10:54:13+00:00</updated>
<author>
<name>SmileTheory</name>
<email>SmileTheory@gmail.com</email>
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<published>2016-02-02T05:37:23+00:00</published>
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r_glossIsRoughness, r_specularIsMetallic, r_framebufferGamma, r_tonemapGamma, r_materialGamma, r_lightGamma
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r_glossIsRoughness, r_specularIsMetallic, r_framebufferGamma, r_tonemapGamma, r_materialGamma, r_lightGamma
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<entry>
<title>OpenGL2: Remove specular ambient.</title>
<updated>2016-04-07T10:50:43+00:00</updated>
<author>
<name>SmileTheory</name>
<email>SmileTheory@gmail.com</email>
</author>
<published>2016-01-15T10:46:30+00:00</published>
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