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<title>zittrig-4/ui/assets/alien, branch master</title>
<subtitle>The server software used for the Der Bunker Tremulous servers.
</subtitle>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/'/>
<entry>
<title>* Move all non-source-code to assets directory</title>
<updated>2013-01-03T00:16:13+00:00</updated>
<author>
<name>Tim Angus</name>
<email>tim@ngus.net</email>
</author>
<published>2009-10-03T12:45:33+00:00</published>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/commit/?id=947d079b94b7cfb2cf42d612ede728c34552d373'/>
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<pre>
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</entry>
<entry>
<title>* (bug 3384) Remove server side armoury refresh and replace with UI side</title>
<updated>2007-10-30T18:18:47+00:00</updated>
<author>
<name>Tim Angus</name>
<email>tim@ngus.net</email>
</author>
<published>2007-10-30T18:18:47+00:00</published>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/commit/?id=1e0b515a6031a2cd2a77e9c34f2e4292fc9f9750'/>
<id>1e0b515a6031a2cd2a77e9c34f2e4292fc9f9750</id>
<content type='text'>
  refresh
* Add trap_Key_SetOverstrikeMode and trap_Key_GetOverstrikeMode to cgame
* Change Text_[Width|Height] to return floats
* Add Text_Em[Width|Height]
* Add CG_AlignText to cut down on code duplication
* Add itemDef_t::textvalignment for vertical text alignment
* Add UI_DrawTextBlock to replace a lot of duplicate code
* Rewrite text wrapping code from scratch so that it actually works
* Add UI_OwnerDrawText
* Add expression evaluator to .menu parser
* Split off Border_Paint from Window_Paint
* Scale slider items to fit their rect
* Rework edit field widgets to behave somewhat more correctly
* Fix a few listbox widget layout issues
* Don't display scrollbars in "notselectable" listbox widgets
* Make scoreboard team labels ownerdrawn
* Menu script rework
  + Use the expression evaluator to replace lots and lots of absolute
    coords with relative ones, hopefully easing future maintenance
  + Remove lots and lots of textalign[xy] that were present to work
    around broken text alignment routines
  + Replace a bunch of numeric constants with ones from menudef.h
  + Compose the huds from tremulous_common_hud.h
  + Generally neaten things up
  + Lots of whitespace fixes

</content>
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<pre>
  refresh
* Add trap_Key_SetOverstrikeMode and trap_Key_GetOverstrikeMode to cgame
* Change Text_[Width|Height] to return floats
* Add Text_Em[Width|Height]
* Add CG_AlignText to cut down on code duplication
* Add itemDef_t::textvalignment for vertical text alignment
* Add UI_DrawTextBlock to replace a lot of duplicate code
* Rewrite text wrapping code from scratch so that it actually works
* Add UI_OwnerDrawText
* Add expression evaluator to .menu parser
* Split off Border_Paint from Window_Paint
* Scale slider items to fit their rect
* Rework edit field widgets to behave somewhat more correctly
* Fix a few listbox widget layout issues
* Don't display scrollbars in "notselectable" listbox widgets
* Make scoreboard team labels ownerdrawn
* Menu script rework
  + Use the expression evaluator to replace lots and lots of absolute
    coords with relative ones, hopefully easing future maintenance
  + Remove lots and lots of textalign[xy] that were present to work
    around broken text alignment routines
  + Replace a bunch of numeric constants with ones from menudef.h
  + Compose the huds from tremulous_common_hud.h
  + Generally neaten things up
  + Lots of whitespace fixes

</pre>
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</content>
</entry>
<entry>
<title>* new 2D status bars for buildings</title>
<updated>2007-03-21T22:02:57+00:00</updated>
<author>
<name>Tony J. White</name>
<email>tjw@tjw.org</email>
</author>
<published>2007-03-21T22:02:57+00:00</published>
<link rel='alternate' type='text/html' href='http://redman.xyz/git/zittrig-4/commit/?id=426e5df1d31265646f193c5f345efcdd6fc93779'/>
<id>426e5df1d31265646f193c5f345efcdd6fc93779</id>
<content type='text'>
* spawns never show the ¨no power¨ icon since they don't need reactor/overmind
* alien buildings that require the overmind to function will now show
  the "no power¨ icon when the overmind is down

</content>
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<pre>
* spawns never show the ¨no power¨ icon since they don't need reactor/overmind
* alien buildings that require the overmind to function will now show
  the "no power¨ icon when the overmind is down

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</entry>
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