From 425decdf7e9284d15aa726e3ae96b9942fb0e3ea Mon Sep 17 00:00:00 2001 From: IronClawTrem Date: Sun, 16 Feb 2020 03:40:06 +0000 Subject: create tremded branch --- assets/ui/ingame.menu | 140 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 140 insertions(+) create mode 100644 assets/ui/ingame.menu (limited to 'assets/ui/ingame.menu') diff --git a/assets/ui/ingame.menu b/assets/ui/ingame.menu new file mode 100644 index 0000000..808287e --- /dev/null +++ b/assets/ui/ingame.menu @@ -0,0 +1,140 @@ +#include "ui/menudef.h" +{ + +#define BUTT_BAR_X 25 +#define BUTT_BAR_Y 0 +#define BUTT_BAR_W 250 +#define BUTT_BAR_H 56 +#define BUTT_W (BUTT_BAR_W/4) +#define BUTT_H BUTT_BAR_H +#define BUTT_TEXT_S 20 + + assetGlobalDef + { + font "fonts/font" 26 // font + smallFont "fonts/smallfont" 20 // font + bigFont "fonts/bigfont" 34 // font + cursor "ui/assets/3_cursor3" // cursor + gradientBar "ui/assets/gradientbar2.tga" // gradient bar + itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse ) + + fadeClamp 1.0 // sets the fadeup alpha + fadeCycle 1 // how often fade happens in milliseconds + fadeAmount 0.1 // amount to adjust alpha per cycle + + shadowColor 0.1 0.1 0.1 0.25 // shadow color + } + + + \\ INGAME MENU \\ + + menuDef + { + name "ingame" + style WINDOW_STYLE_FILLED + visible MENU_FALSE + fullScreen 0 + outOfBoundsClick // this closes the window if it gets a click out of the rectangle + rect 0 0 1280 56 + focusColor 1 .75 0 1 + disableColor .5 .5 .5 1 + backColor 0 0 0 1 + aspectBias ALIGN_LEFT + + onEsc + { + close ingame; + } + + itemDef + { + name splashmodel + rect 0 -10 640 66 + type ITEM_TYPE_MODEL + style WINDOW_STYLE_FILLED + asset_model "models/splash/splash_screen.md3" + model_fovx 32.0 + model_fovy 3.8 + model_angle 180 + visible MENU_TRUE + decoration + backcolor 0 0 0 1 + } + + itemdef + { + name game + text "Game" + rect BUTT_BAR_X BUTT_BAR_Y BUTT_W BUTT_H + type ITEM_TYPE_BUTTON + style WINDOW_STYLE_EMPTY + textalign ALIGN_CENTER + textvalign VALIGN_CENTER + textscale .4 + forecolor 1 1 1 1 + visible MENU_TRUE + action + { + play "sound/misc/menu1.wav"; + open ingame_game + } + } + + itemDef + { + name options + text "Options" + type ITEM_TYPE_BUTTON + style WINDOW_STYLE_EMPTY + rect (BUTT_BAR_X+BUTT_W) BUTT_BAR_Y BUTT_W BUTT_H + textalign ALIGN_CENTER + textvalign VALIGN_CENTER + textscale .4 + forecolor 1 1 1 1 + visible MENU_TRUE + action + { + play "sound/misc/menu1.wav"; + open ingame_options + } + } + + itemDef + { + name leave + text "Help" + type ITEM_TYPE_BUTTON + style WINDOW_STYLE_EMPTY + rect (BUTT_BAR_X+(2*BUTT_W)) BUTT_BAR_Y BUTT_W BUTT_H + textalign ALIGN_CENTER + textvalign VALIGN_CENTER + textscale .4 + forecolor 1 1 1 1 + visible MENU_TRUE + action + { + play "sound/misc/menu1.wav"; + open ingame_help + } + } + + itemDef + { + name leave + text "Exit" + type ITEM_TYPE_BUTTON + style WINDOW_STYLE_EMPTY + rect (BUTT_BAR_X+(3*BUTT_W)) BUTT_BAR_Y BUTT_W BUTT_H + textalign ALIGN_CENTER + textvalign VALIGN_CENTER + textscale .4 + forecolor 1 1 1 1 + visible MENU_TRUE + action + { + play "sound/misc/menu1.wav"; + open ingame_leave + } + } + } +} -- cgit