From b2b602040de53f1f4e1905e507e0aa740928f3e9 Mon Sep 17 00:00:00 2001 From: PaweÅ‚ Redman Date: Sun, 29 Mar 2020 11:46:57 +0200 Subject: Fix compiler warnings Mostly a metric ton of unused variables --- src/cgame/cg_ents.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/cgame/cg_ents.c') diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c index 61b1acf..25321e6 100644 --- a/src/cgame/cg_ents.c +++ b/src/cgame/cg_ents.c @@ -844,7 +844,7 @@ void CG_AdjustPositionForMover( const vec3_t in, int moverNum, int fromTime, int { centity_t *cent; vec3_t oldOrigin, origin, deltaOrigin; - vec3_t oldAngles, angles, deltaAngles; + vec3_t oldAngles, angles; if( moverNum <= 0 || moverNum >= ENTITYNUM_MAX_NORMAL ) { @@ -867,7 +867,6 @@ void CG_AdjustPositionForMover( const vec3_t in, int moverNum, int fromTime, int BG_EvaluateTrajectory( ¢->currentState.apos, toTime, angles ); VectorSubtract( origin, oldOrigin, deltaOrigin ); - VectorSubtract( angles, oldAngles, deltaAngles ); VectorAdd( in, deltaOrigin, out ); @@ -957,8 +956,10 @@ static void CG_CalcEntityLerpPositions( centity_t *cent ) !( cg.snap->ps.pm_flags & PMF_FOLLOW ) ) { if( cg_projectileNudge.integer == 1 ) + { if( cg_unlagged.integer && !cg.demoPlayback ) timeshift = cg.ping; + } else if ( cg_projectileNudge.integer == 2 ) timeshift = cg.ping; else -- cgit