From d9e9bb2d95483cbf2ca5d6cf5ac7b9f490d40204 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sun, 29 Mar 2020 19:59:19 +0200 Subject: Implement coronavirus --- src/cgame/cg_event.c | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/cgame/cg_event.c') diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 07bcea9..c06a05c 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -132,6 +132,9 @@ static void CG_Obituary( entityState_t *ent ) case MOD_SWARM: message = "was hunted down by the swarm"; break; + case MOD_CORONAVIRUS: + message = "died of viral lung infection"; + break; default: message = NULL; break; @@ -658,6 +661,11 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) trap_S_StartSound( NULL, es->number, CHAN_AUTO, CG_CustomSound( es->number, "*gasp.wav" ) ); break; + case EV_COUGH: + DEBUGNAME( "EV_COUGH" ); + trap_S_StartSound( NULL, es->number, CHAN_VOICE, cgs.media.coughingSounds[ rand ( ) % NUM_COUGHING_SOUNDS ] ); + break; + // // weapon events // -- cgit