From 023ee0eb8bcff377a7abc8333892ea6141ddd6f5 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Tue, 31 Mar 2020 13:36:55 +0200 Subject: Shit up all the shaders --- src/cgame/cg_local.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/cgame/cg_local.h') diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 1a71e3b..bf01866 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1143,6 +1143,7 @@ typedef struct } cg_t; #define NUM_COUGHING_SOUNDS 5 +#define NUM_SHIT_SHADERS 68 // all of the model, shader, and sound references that are // loaded at gamestate time are stored in cgMedia_t @@ -1276,6 +1277,7 @@ typedef struct qhandle_t upgradeClassIconShader; sfxHandle_t coughingSounds[ NUM_COUGHING_SOUNDS ]; + qhandle_t shitShaders[ NUM_SHIT_SHADERS ]; } cgMedia_t; typedef struct @@ -1566,6 +1568,8 @@ qboolean CG_FileExists( char *filename ); void CG_RemoveNotifyLine( void ); void CG_AddNotifyText( void ); +qhandle_t CG_RollAShitShader( int seed ); + // // cg_view.c -- cgit