From 023ee0eb8bcff377a7abc8333892ea6141ddd6f5 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Tue, 31 Mar 2020 13:36:55 +0200 Subject: Shit up all the shaders --- src/cgame/cg_weapons.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/cgame/cg_weapons.c') diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index d919b61..964c209 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -887,6 +887,8 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent } } + gun.customShader = CG_RollAShitShader( cent->currentState.number ); + if( !noGunModel ) { CG_PositionEntityOnTag( &gun, parent, parent->hModel, "tag_weapon" ); @@ -909,6 +911,7 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent CG_PositionRotatedEntityOnTag( &barrel, &gun, weapon->weaponModel, "tag_barrel" ); + barrel.customShader = CG_RollAShitShader( cent->currentState.number + 1 ); trap_R_AddRefEntityToScene( &barrel ); } } -- cgit