From 1c970daca1c62539325df935b7afce0ecc08823b Mon Sep 17 00:00:00 2001 From: IronClawTrem Date: Tue, 27 Aug 2019 01:15:15 +0100 Subject: Implement g_gradualFreeFunds to improve time funds mechanic --- src/game/g_client.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/game/g_client.c') diff --git a/src/game/g_client.c b/src/game/g_client.c index 7a27f64..cc3d40e 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1920,7 +1920,8 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles client->ps.pm_time = 100; client->respawnTime = level.time; - client->lastKillTime = level.time; + if( g_gradualFreeFunds.integer < 2 ) + client->pers.lastFreekillTime = level.time; client->inactivityTime = level.time + g_inactivity.integer * 1000; client->latched_buttons = 0; -- cgit