From 4d46255e2317a9febdf36368496fa958056883e2 Mon Sep 17 00:00:00 2001 From: IronClawTrem Date: Sun, 29 Mar 2020 14:45:05 +0100 Subject: Fix compiler warnings Mostly a metric ton of unused variables --- src/game/g_main.c | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) (limited to 'src/game/g_main.c') diff --git a/src/game/g_main.c b/src/game/g_main.c index bffbdf7..9bf9b38 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -774,15 +774,13 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) { char serverinfo[ MAX_INFO_STRING ]; qtime_t qt; - int t; - trap_GetServerinfo( serverinfo, sizeof( serverinfo ) ); G_LogPrintf( "------------------------------------------------------------\n" ); G_LogPrintf( "InitGame: %s\n", serverinfo ); - t = trap_RealTime( &qt ); + trap_RealTime( &qt ); G_LogPrintf("RealTime: %04i/%02i/%02i %02i:%02i:%02i\n", qt.tm_year+1900, qt.tm_mon+1, qt.tm_mday, qt.tm_hour, qt.tm_min, qt.tm_sec ); @@ -2873,7 +2871,6 @@ void G_RunFrame( int levelTime ) int i; gentity_t *ent; int msec; - int start, end; // if we are waiting for the level to restart, do nothing if( level.restarted ) @@ -2910,7 +2907,6 @@ void G_RunFrame( int levelTime ) // // go through all allocated objects // - start = trap_Milliseconds( ); ent = &g_entities[ 0 ]; for( i = 0; i < level.num_entities; i++, ent++ ) @@ -2989,9 +2985,6 @@ void G_RunFrame( int levelTime ) G_RunThink( ent ); } - end = trap_Milliseconds(); - - start = trap_Milliseconds(); // perform final fixups on the players ent = &g_entities[ 0 ]; @@ -3005,8 +2998,6 @@ void G_RunFrame( int levelTime ) // save position information for all active clients G_UnlaggedStore( ); - end = trap_Milliseconds(); - //TA: G_CountSpawns( ); G_CalculateBuildPoints( ); -- cgit