From 425decdf7e9284d15aa726e3ae96b9942fb0e3ea Mon Sep 17 00:00:00 2001 From: IronClawTrem Date: Sun, 16 Feb 2020 03:40:06 +0000 Subject: create tremded branch --- src/renderergl2/tr_dsa.h | 80 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 src/renderergl2/tr_dsa.h (limited to 'src/renderergl2/tr_dsa.h') diff --git a/src/renderergl2/tr_dsa.h b/src/renderergl2/tr_dsa.h new file mode 100644 index 0000000..92c6563 --- /dev/null +++ b/src/renderergl2/tr_dsa.h @@ -0,0 +1,80 @@ +/* +=========================================================================== +Copyright (C) 2016 James Canete +Copyright (C) 2015-2019 GrangerHub + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 3 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, see . +=========================================================================== +*/ + +#ifndef __TR_DSA_H__ +#define __TR_DSA_H__ + +#include "renderercommon/qgl.h" + +void GL_BindNullTextures(void); +int GL_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture); + +GLvoid APIENTRY GLDSA_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture); +GLvoid APIENTRY GLDSA_TextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLvoid APIENTRY GLDSA_TextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param); +GLvoid APIENTRY GLDSA_TextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLvoid APIENTRY GLDSA_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLvoid APIENTRY GLDSA_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height); +GLvoid APIENTRY GLDSA_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GLvoid APIENTRY GLDSA_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, + GLsizei imageSize, const GLvoid *data); + +GLvoid APIENTRY GLDSA_GenerateTextureMipmapEXT(GLuint texture, GLenum target); + +void GL_BindNullProgram(void); +int GL_UseProgram(GLuint program); + +GLvoid APIENTRY GLDSA_ProgramUniform1iEXT(GLuint program, GLint location, GLint v0); +GLvoid APIENTRY GLDSA_ProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0); +GLvoid APIENTRY GLDSA_ProgramUniform2fEXT(GLuint program, GLint location, + GLfloat v0, GLfloat v1); +GLvoid APIENTRY GLDSA_ProgramUniform3fEXT(GLuint program, GLint location, + GLfloat v0, GLfloat v1, GLfloat v2); +GLvoid APIENTRY GLDSA_ProgramUniform4fEXT(GLuint program, GLint location, + GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLvoid APIENTRY GLDSA_ProgramUniform1fvEXT(GLuint program, GLint location, + GLsizei count, const GLfloat *value); +GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fvEXT(GLuint program, GLint location, + GLsizei count, GLboolean transpose, + const GLfloat *value); + +void GL_BindNullFramebuffers(void); +void GL_BindFramebuffer(GLenum target, GLuint framebuffer); +void GL_BindRenderbuffer(GLuint renderbuffer); + +GLvoid APIENTRY GLDSA_NamedRenderbufferStorageEXT(GLuint renderbuffer, + GLenum internalformat, GLsizei width, GLsizei height); + +GLvoid APIENTRY GLDSA_NamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, + GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +GLenum APIENTRY GLDSA_CheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target); +GLvoid APIENTRY GLDSA_NamedFramebufferTexture2DEXT(GLuint framebuffer, + GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLvoid APIENTRY GLDSA_NamedFramebufferRenderbufferEXT(GLuint framebuffer, + GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); + + +#endif -- cgit