From 425decdf7e9284d15aa726e3ae96b9942fb0e3ea Mon Sep 17 00:00:00 2001 From: IronClawTrem Date: Sun, 16 Feb 2020 03:40:06 +0000 Subject: create tremded branch --- src/renderergl2/tr_fbo.h | 66 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 src/renderergl2/tr_fbo.h (limited to 'src/renderergl2/tr_fbo.h') diff --git a/src/renderergl2/tr_fbo.h b/src/renderergl2/tr_fbo.h new file mode 100644 index 0000000..efd317b --- /dev/null +++ b/src/renderergl2/tr_fbo.h @@ -0,0 +1,66 @@ +/* +=========================================================================== +Copyright (C) 2010 James Canete (use.less01@gmail.com) +Copyright (C) 2015-2019 GrangerHub + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 3 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, see + +=========================================================================== +*/ +// tr_fbo.h + +#ifndef __TR_FBO_H__ +#define __TR_FBO_H__ + +struct image_s; +struct shaderProgram_s; + +typedef struct FBO_s +{ + char name[MAX_QPATH]; + + int index; + + uint32_t frameBuffer; + + uint32_t colorBuffers[16]; + int colorFormat; + struct image_s *colorImage[16]; + + uint32_t depthBuffer; + int depthFormat; + + uint32_t stencilBuffer; + int stencilFormat; + + uint32_t packedDepthStencilBuffer; + int packedDepthStencilFormat; + + int width; + int height; +} FBO_t; + +void FBO_AttachImage(FBO_t *fbo, image_t *image, GLenum attachment, GLuint cubemapside); +void FBO_Bind(FBO_t *fbo); +void FBO_Init(void); +void FBO_Shutdown(void); + +void FBO_BlitFromTexture(struct image_s *src, vec4_t inSrcTexCorners, vec2_t inSrcTexScale, FBO_t *dst, ivec4_t inDstBox, struct shaderProgram_s *shaderProgram, vec4_t inColor, int blend); +void FBO_Blit(FBO_t *src, ivec4_t srcBox, vec2_t srcTexScale, FBO_t *dst, ivec4_t dstBox, struct shaderProgram_s *shaderProgram, vec4_t color, int blend); +void FBO_FastBlit(FBO_t *src, ivec4_t srcBox, FBO_t *dst, ivec4_t dstBox, int buffers, int filter); + + +#endif -- cgit