From 425decdf7e9284d15aa726e3ae96b9942fb0e3ea Mon Sep 17 00:00:00 2001 From: IronClawTrem Date: Sun, 16 Feb 2020 03:40:06 +0000 Subject: create tremded branch --- src/ui/ui_shared.h | 681 +++++++++++++++++++++++++++++------------------------ 1 file changed, 370 insertions(+), 311 deletions(-) (limited to 'src/ui/ui_shared.h') diff --git a/src/ui/ui_shared.h b/src/ui/ui_shared.h index 210899e..470792c 100644 --- a/src/ui/ui_shared.h +++ b/src/ui/ui_shared.h @@ -1,13 +1,14 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. -Copyright (C) 2000-2006 Tim Angus +Copyright (C) 2000-2013 Darklegion Development +Copyright (C) 2015-2019 GrangerHub This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, +published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be @@ -16,20 +17,19 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Tremulous; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +along with Tremulous; if not, see + =========================================================================== */ #ifndef __UI_SHARED_H #define __UI_SHARED_H +#include "client/keycodes.h" +#include "qcommon/q_shared.h" +#include "renderercommon/tr_types.h" -#include "../qcommon/q_shared.h" -#include "../renderer/tr_types.h" -#include "../client/keycodes.h" - -#include "../ui/menudef.h" +#include "../../assets/ui/menudef.h" #define MAX_MENUNAME 32 #define MAX_ITEMTEXT 64 @@ -41,118 +41,128 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define MAX_COLOR_RANGES 10 #define MAX_OPEN_MENUS 16 -#define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive -#define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive -#define WINDOW_VISIBLE 0x00000004 // is visible -#define WINDOW_GREY 0x00000008 // is visible but grey ( non-active ) -#define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc.. -#define WINDOW_FADINGOUT 0x00000020 // fading out, non-active -#define WINDOW_FADINGIN 0x00000040 // fading in -#define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive -#define WINDOW_INTRANSITION 0x00000100 // window is in transition -#define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not ) -#define WINDOW_HORIZONTAL 0x00000400 // for list boxes and sliders, vertical is default this is set of horizontal -#define WINDOW_LB_LEFTARROW 0x00000800 // mouse is over left/up arrow -#define WINDOW_LB_RIGHTARROW 0x00001000 // mouse is over right/down arrow -#define WINDOW_LB_THUMB 0x00002000 // mouse is over thumb -#define WINDOW_LB_PGUP 0x00004000 // mouse is over page up -#define WINDOW_LB_PGDN 0x00008000 // mouse is over page down -#define WINDOW_ORBITING 0x00010000 // item is in orbit -#define WINDOW_OOB_CLICK 0x00020000 // close on out of bounds click -#define WINDOW_WRAPPED 0x00040000 // manually wrap text -#define WINDOW_AUTOWRAPPED 0x00080000 // auto wrap text -#define WINDOW_FORCED 0x00100000 // forced open -#define WINDOW_POPUP 0x00200000 // popup -#define WINDOW_BACKCOLORSET 0x00400000 // backcolor was explicitly set -#define WINDOW_TIMEDVISIBLE 0x00800000 // visibility timing ( NOT implemented ) - +#define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive +#define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive +#define WINDOW_VISIBLE 0x00000004 // is visible +#define WINDOW_GREY 0x00000008 // is visible but grey ( non-active ) +#define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc.. +#define WINDOW_FADINGOUT 0x00000020 // fading out, non-active +#define WINDOW_FADINGIN 0x00000040 // fading in +#define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive +#define WINDOW_INTRANSITION 0x00000100 // window is in transition +#define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not ) +#define WINDOW_HORIZONTAL 0x00000400 // for list boxes and sliders, vertical is default this is set of horizontal +#define WINDOW_LB_UPARROW 0x00000800 // mouse is over up arrow +#define WINDOW_LB_DOWNARROW 0x00001000 // mouse is over down arrow +#define WINDOW_LB_THUMB 0x00002000 // mouse is over thumb +#define WINDOW_LB_PGUP 0x00004000 // mouse is over page up +#define WINDOW_LB_PGDN 0x00008000 // mouse is over page down +#define WINDOW_ORBITING 0x00010000 // item is in orbit +#define WINDOW_OOB_CLICK 0x00020000 // close on out of bounds click +#define WINDOW_WRAPPED 0x00080000 // wrap text +#define WINDOW_FORCED 0x00100000 // forced open +#define WINDOW_POPUP 0x00200000 // popup +#define WINDOW_BACKCOLORSET 0x00400000 // backcolor was explicitly set +#define WINDOW_TIMEDVISIBLE 0x00800000 // visibility timing ( NOT implemented ) // CGAME cursor type bits -#define CURSOR_NONE 0x00000001 -#define CURSOR_ARROW 0x00000002 -#define CURSOR_SIZER 0x00000004 +#define CURSOR_NONE 0x00000001 +#define CURSOR_ARROW 0x00000002 +#define CURSOR_SIZER 0x00000004 #ifdef CGAME -#define STRING_POOL_SIZE 128*1024 +#define STRING_POOL_SIZE 128 * 1024 #else -#define STRING_POOL_SIZE 384*1024 +#define STRING_POOL_SIZE 384 * 1024 #endif #define MAX_STRING_HANDLES 4096 #define MAX_SCRIPT_ARGS 12 #define MAX_EDITFIELD 256 +#define ITEM_VALUE_OFFSET 8 -#define ART_FX_BASE "menu/art/fx_base" -#define ART_FX_BLUE "menu/art/fx_blue" -#define ART_FX_CYAN "menu/art/fx_cyan" -#define ART_FX_GREEN "menu/art/fx_grn" -#define ART_FX_RED "menu/art/fx_red" -#define ART_FX_TEAL "menu/art/fx_teal" -#define ART_FX_WHITE "menu/art/fx_white" -#define ART_FX_YELLOW "menu/art/fx_yel" +#define ART_FX_BASE "menu/art/fx_base" +#define ART_FX_BLUE "menu/art/fx_blue" +#define ART_FX_CYAN "menu/art/fx_cyan" +#define ART_FX_GREEN "menu/art/fx_grn" +#define ART_FX_RED "menu/art/fx_red" +#define ART_FX_TEAL "menu/art/fx_teal" +#define ART_FX_WHITE "menu/art/fx_white" +#define ART_FX_YELLOW "menu/art/fx_yel" #define ASSET_GRADIENTBAR "ui/assets/gradientbar2.tga" -#define ASSET_SCROLLBAR "ui/assets/scrollbar.tga" -#define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga" -#define ASSET_SCROLLBAR_ARROWUP "ui/assets/scrollbar_arrow_up_a.tga" -#define ASSET_SCROLLBAR_ARROWLEFT "ui/assets/scrollbar_arrow_left.tga" -#define ASSET_SCROLLBAR_ARROWRIGHT "ui/assets/scrollbar_arrow_right.tga" -#define ASSET_SCROLL_THUMB "ui/assets/scrollbar_thumb.tga" -#define ASSET_SLIDER_BAR "ui/assets/slider2.tga" -#define ASSET_SLIDER_THUMB "ui/assets/sliderbutt_1.tga" -#define SCROLLBAR_SIZE 16.0 -#define SLIDER_WIDTH 96.0 -#define SLIDER_HEIGHT 16.0 -#define SLIDER_THUMB_WIDTH 12.0 -#define SLIDER_THUMB_HEIGHT 20.0 -#define NUM_CROSSHAIRS 10 +#define ASSET_SCROLLBAR "ui/assets/scrollbar.tga" +#define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga" +#define ASSET_SCROLLBAR_ARROWUP "ui/assets/scrollbar_arrow_up_a.tga" +#define ASSET_SCROLLBAR_ARROWLEFT "ui/assets/scrollbar_arrow_left.tga" +#define ASSET_SCROLLBAR_ARROWRIGHT "ui/assets/scrollbar_arrow_right.tga" +#define ASSET_SCROLL_THUMB "ui/assets/scrollbar_thumb.tga" +#define ASSET_SLIDER_BAR "ui/assets/slider2.tga" +#define ASSET_SLIDER_THUMB "ui/assets/sliderbutt_1.tga" + +#define SCROLLBAR_ARROW_SIZE 16.0f +#define SCROLLBAR_ARROW_WIDTH (SCROLLBAR_ARROW_SIZE * DC->aspectScale) +#define SCROLLBAR_ARROW_HEIGHT SCROLLBAR_ARROW_SIZE +#define SCROLLBAR_SLIDER_X(_item) \ + (_item->window.rect.x + _item->window.rect.w - SCROLLBAR_ARROW_WIDTH - DC->aspectScale) +#define SCROLLBAR_SLIDER_Y(_item) (SCROLLBAR_Y(_item) + SCROLLBAR_ARROW_HEIGHT) +#define SCROLLBAR_SLIDER_HEIGHT(_item) (_item->window.rect.h - (SCROLLBAR_ARROW_HEIGHT * 2.0f) - 2.0f) +#define SCROLLBAR_X(_item) (_item->window.rect.x + DC->aspectScale) +#define SCROLLBAR_Y(_item) (_item->window.rect.y + 1.0f) +#define SCROLLBAR_W(_item) (SCROLLBAR_SLIDER_X(_item) - SCROLLBAR_X(_item)) +#define SCROLLBAR_H(_item) (_item->window.rect.h - 2.0f) + +#define SLIDER_WIDTH (96.0f * DC->aspectScale) +#define SLIDER_HEIGHT 16.0f +#define SLIDER_THUMB_WIDTH (12.0f * DC->aspectScale) +#define SLIDER_THUMB_HEIGHT 20.0f +#define NUM_CROSSHAIRS 10 typedef struct { - const char *command; - const char *args[MAX_SCRIPT_ARGS]; + const char *command; + const char *args[MAX_SCRIPT_ARGS]; } scriptDef_t; - typedef struct { - float x; // horiz position - float y; // vert position - float w; // width - float h; // height; + float x; // horiz position + float y; // vert position + float w; // width + float h; // height; } rectDef_t; typedef rectDef_t Rectangle; // FIXME: do something to separate text vs window stuff + typedef struct { - Rectangle rect; // client coord rectangle - Rectangle rectClient; // screen coord rectangle - const char *name; // - const char *group; // if it belongs to a group - const char *cinematicName; // cinematic name - int cinematic; // cinematic handle - int style; // - int border; // - int ownerDraw; // ownerDraw style - int ownerDrawFlags; // show flags for ownerdraw items - float borderSize; // - int flags; // visible, focus, mouseover, cursor - Rectangle rectEffects; // for various effects - Rectangle rectEffects2; // for various effects - int offsetTime; // time based value for various effects - int nextTime; // time next effect should cycle - vec4_t foreColor; // text color - vec4_t backColor; // border color - vec4_t borderColor; // border color - vec4_t outlineColor; // border color - qhandle_t background; // background asset -} windowDef_t; - -typedef windowDef_t Window; + Rectangle rect; // client coord rectangle + int aspectBias; // direction in which to aspect compensate + Rectangle rectClient; // screen coord rectangle + const char *name; // + const char *group; // if it belongs to a group + const char *cinematicName; // cinematic name + int cinematic; // cinematic handle + int style; // + int border; // + int ownerDraw; // ownerDraw style + int ownerDrawFlags; // show flags for ownerdraw items + float borderSize; // + int flags; // visible, focus, mouseover, cursor + Rectangle rectEffects; // for various effects + Rectangle rectEffects2; // for various effects + int offsetTime; // time based value for various effects + int nextTime; // time next effect should cycle + vec4_t foreColor; // text color + vec4_t backColor; // border color + vec4_t borderColor; // border color + vec4_t outlineColor; // border color + qhandle_t background; // background asset +} Window; typedef struct { - vec4_t color; - float low; - float high; + vec4_t color; + float low; + float high; } colorRangeDef_t; // FIXME: combine flags into bitfields to save space @@ -168,231 +178,259 @@ typedef struct { #define MAX_LB_COLUMNS 16 typedef struct columnInfo_s { - int pos; - int width; - int maxChars; - int align; + int pos; + int width; + int align; } columnInfo_t; typedef struct listBoxDef_s { - int startPos; - int endPos; - int drawPadding; - int cursorPos; - float elementWidth; - float elementHeight; - int elementStyle; - int numColumns; - columnInfo_t columnInfo[MAX_LB_COLUMNS]; - const char *doubleClick; - qboolean notselectable; + int startPos; + int endPos; + int cursorPos; + + float elementWidth; + float elementHeight; + int elementStyle; + int dropItems; + + int numColumns; + columnInfo_t columnInfo[MAX_LB_COLUMNS]; + + const char *doubleClick; + + qboolean notselectable; + qboolean noscrollbar; + + qboolean resetonfeederchange; + int lastFeederCount; } listBoxDef_t; +typedef struct cycleDef_s { + int cursorPos; +} cycleDef_t; + typedef struct editFieldDef_s { - float minVal; // edit field limits - float maxVal; // - float defVal; // - float range; // - int maxChars; // for edit fields - int maxPaintChars; // for edit fields - int paintOffset; // + float minVal; // edit field limits + float maxVal; // + float defVal; // + float range; // + int maxChars; // for edit fields + int maxPaintChars; // for edit fields + int maxFieldWidth; // for edit fields + int paintOffset; // } editFieldDef_t; #define MAX_MULTI_CVARS 32 typedef struct multiDef_s { - const char *cvarList[MAX_MULTI_CVARS]; - const char *cvarStr[MAX_MULTI_CVARS]; - float cvarValue[MAX_MULTI_CVARS]; - int count; - qboolean strDef; + const char *cvarList[MAX_MULTI_CVARS]; + const char *cvarStr[MAX_MULTI_CVARS]; + float cvarValue[MAX_MULTI_CVARS]; + int count; + qboolean strDef; } multiDef_t; typedef struct modelDef_s { - int angle; - vec3_t origin; - float fov_x; - float fov_y; - int rotationSpeed; + int angle; + vec3_t origin; + float fov_x; + float fov_y; + int rotationSpeed; } modelDef_t; -#define CVAR_ENABLE 0x00000001 -#define CVAR_DISABLE 0x00000002 -#define CVAR_SHOW 0x00000004 -#define CVAR_HIDE 0x00000008 +#define CVAR_ENABLE 0x00000001 +#define CVAR_DISABLE 0x00000002 +#define CVAR_SHOW 0x00000004 +#define CVAR_HIDE 0x00000008 + +typedef enum { TYPE_ANY = -1, TYPE_NONE, TYPE_LIST, TYPE_EDIT, TYPE_MULTI, TYPE_COMBO, TYPE_MODEL } itemDataType_t; typedef struct itemDef_s { - Window window; // common positional, border, style, layout info - Rectangle textRect; // rectangle the text ( if any ) consumes - int type; // text, button, radiobutton, checkbox, textfield, listbox, combo - int alignment; // left center right - int textalignment; // ( optional ) alignment for text within rect based on text width - float textalignx; // ( optional ) text alignment x coord - float textaligny; // ( optional ) text alignment x coord - float textscale; // scale percentage from 72pts - int textStyle; // ( optional ) style, normal and shadowed are it for now - const char *text; // display text - void *parent; // menu owner - qhandle_t asset; // handle to asset - const char *mouseEnterText; // mouse enter script - const char *mouseExitText; // mouse exit script - const char *mouseEnter; // mouse enter script - const char *mouseExit; // mouse exit script - const char *action; // select script - const char *onFocus; // select script - const char *leaveFocus; // select script - const char *onTextEntry; // called when text entered - const char *cvar; // associated cvar - const char *cvarTest; // associated cvar for enable actions - const char *enableCvar; // enable, disable, show, or hide based on value, this can contain a list - int cvarFlags; // what type of action to take on cvarenables - sfxHandle_t focusSound; - int numColors; // number of color ranges - colorRangeDef_t colorRanges[MAX_COLOR_RANGES]; - float special; // used for feeder id's etc.. diff per type - int cursorPos; // cursor position in characters - void *typeData; // type specific data ptr's + Window window; // common positional, border, style, layout info + Rectangle textRect; // rectangle the text ( if any ) consumes + int type; // text, button, radiobutton, checkbox, textfield, listbox, combo + int alignment; // left center right + int textalignment; // ( optional ) alignment for text within rect based on text width + int textvalignment; // ( optional ) alignment for text within rect based on text width + float textalignx; // ( optional ) text alignment x coord + float textaligny; // ( optional ) text alignment x coord + float textscale; // scale percentage from 72pts + int textStyle; // ( optional ) style, normal and shadowed are it for now + const char *text; // display text + void *parent; // menu owner + qhandle_t asset; // handle to asset + const char *mouseEnterText; // mouse enter script + const char *mouseExitText; // mouse exit script + const char *mouseEnter; // mouse enter script + const char *mouseExit; // mouse exit script + const char *action; // select script + const char *onFocus; // select script + const char *leaveFocus; // select script + const char *onTextEntry; // called when text entered + const char *onCharEntry; // called when text entered + const char *cvar; // associated cvar + const char *cvarTest; // associated cvar for enable actions + const char *enableCvar; // enable, disable, show, or hide based on value, this can contain a list + int cvarFlags; // what type of action to take on cvarenables + sfxHandle_t focusSound; + int numColors; // number of color ranges + colorRangeDef_t colorRanges[MAX_COLOR_RANGES]; + int feederID; // where to get data for this item + int cursorPos; // cursor position in characters + union { + void *data; + listBoxDef_t *list; + editFieldDef_t *edit; + multiDef_t *multi; + cycleDef_t *cycle; + modelDef_t *model; + } typeData; // type specific data pointers } itemDef_t; typedef struct { - Window window; - const char *font; // font - qboolean fullScreen; // covers entire screen - int itemCount; // number of items; - int fontIndex; // - int cursorItem; // which item as the cursor - int fadeCycle; // - float fadeClamp; // - float fadeAmount; // - const char *onOpen; // run when the menu is first opened - const char *onClose; // run when the menu is closed - const char *onESC; // run when the menu is closed - const char *soundName; // background loop sound for menu - - vec4_t focusColor; // focus color for items - vec4_t disableColor; // focus color for items - itemDef_t *items[MAX_MENUITEMS]; // items this menu contains + Window window; + const char *font; // font + qboolean fullScreen; // covers entire screen + int itemCount; // number of items; + int fontIndex; // + int cursorItem; // which item as the cursor + int fadeCycle; // + float fadeClamp; // + float fadeAmount; // + const char *onOpen; // run when the menu is first opened + const char *onClose; // run when the menu is closed + const char *onESC; // run when the menu is closed + const char *soundName; // background loop sound for menu + + vec4_t focusColor; // focus color for items + vec4_t disableColor; // focus color for items + itemDef_t *items[MAX_MENUITEMS]; // items this menu contains } menuDef_t; typedef struct { - const char *fontStr; - const char *cursorStr; - const char *gradientStr; - fontInfo_t textFont; - fontInfo_t smallFont; - fontInfo_t bigFont; - qhandle_t cursor; - qhandle_t gradientBar; - qhandle_t scrollBarArrowUp; - qhandle_t scrollBarArrowDown; - qhandle_t scrollBarArrowLeft; - qhandle_t scrollBarArrowRight; - qhandle_t scrollBar; - qhandle_t scrollBarThumb; - qhandle_t buttonMiddle; - qhandle_t buttonInside; - qhandle_t solidBox; - qhandle_t sliderBar; - qhandle_t sliderThumb; - sfxHandle_t menuEnterSound; - sfxHandle_t menuExitSound; - sfxHandle_t menuBuzzSound; - sfxHandle_t itemFocusSound; - float fadeClamp; - int fadeCycle; - float fadeAmount; - float shadowX; - float shadowY; - vec4_t shadowColor; - float shadowFadeClamp; - qboolean fontRegistered; - + const char *fontStr; + const char *cursorStr; + const char *gradientStr; + fontInfo_t textFont; + fontInfo_t smallFont; + fontInfo_t bigFont; + qhandle_t cursor; + qhandle_t gradientBar; + qhandle_t scrollBarArrowUp; + qhandle_t scrollBarArrowDown; + qhandle_t scrollBarArrowLeft; + qhandle_t scrollBarArrowRight; + qhandle_t scrollBar; + qhandle_t scrollBarThumb; + qhandle_t buttonMiddle; + qhandle_t buttonInside; + qhandle_t solidBox; + qhandle_t sliderBar; + qhandle_t sliderThumb; + sfxHandle_t menuEnterSound; + sfxHandle_t menuExitSound; + sfxHandle_t menuBuzzSound; + sfxHandle_t itemFocusSound; + float fadeClamp; + int fadeCycle; + float fadeAmount; + float shadowX; + float shadowY; + vec4_t shadowColor; + float shadowFadeClamp; + qboolean fontRegistered; + emoticon_t emoticons[MAX_EMOTICONS]; + int emoticonCount; } cachedAssets_t; typedef struct { - const char *name; - void (*handler) (itemDef_t *item, char** args); + const char *name; + void (*handler)(itemDef_t *item, char **args); } commandDef_t; typedef struct { - qhandle_t (*registerShaderNoMip) (const char *p); - void (*setColor) (const vec4_t v); - void (*drawHandlePic) (float x, float y, float w, float h, qhandle_t asset); - void (*drawStretchPic) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ); - void (*drawText) (float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style ); - int (*textWidth) (const char *text, float scale, int limit); - int (*textHeight) (const char *text, float scale, int limit); - qhandle_t (*registerModel) (const char *p); - void (*modelBounds) (qhandle_t model, vec3_t min, vec3_t max); - void (*fillRect) ( float x, float y, float w, float h, const vec4_t color); - void (*drawRect) ( float x, float y, float w, float h, float size, const vec4_t color); - void (*drawSides) (float x, float y, float w, float h, float size); - void (*drawTopBottom) (float x, float y, float w, float h, float size); - void (*clearScene) (void); - void (*addRefEntityToScene) (const refEntity_t *re ); - void (*renderScene) ( const refdef_t *fd ); - void (*registerFont) (const char *pFontname, int pointSize, fontInfo_t *font); - void (*ownerDrawItem) (float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle); - float (*getValue) (int ownerDraw); - qboolean (*ownerDrawVisible) (int flags); - void (*runScript)(char **p); - void (*getTeamColor)(vec4_t *color); - void (*getCVarString)(const char *cvar, char *buffer, int bufsize); - float (*getCVarValue)(const char *cvar); - void (*setCVar)(const char *cvar, const char *value); - void (*drawTextWithCursor)(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style); - void (*setOverstrikeMode)(qboolean b); - qboolean (*getOverstrikeMode)( void ); - void (*startLocalSound)( sfxHandle_t sfx, int channelNum ); - qboolean (*ownerDrawHandleKey)(int ownerDraw, int flags, float *special, int key); - int (*feederCount)(float feederID); - const char *(*feederItemText)(float feederID, int index, int column, qhandle_t *handle); - qhandle_t (*feederItemImage)(float feederID, int index); - void (*feederSelection)(float feederID, int index); - void (*keynumToStringBuf)( int keynum, char *buf, int buflen ); - void (*getBindingBuf)( int keynum, char *buf, int buflen ); - void (*setBinding)( int keynum, const char *binding ); - void (*executeText)(int exec_when, const char *text ); - void (*Error)(int level, const char *error, ...); - void (*Print)(const char *msg, ...); - void (*Pause)(qboolean b); - int (*ownerDrawWidth)(int ownerDraw, float scale); - sfxHandle_t (*registerSound)(const char *name, qboolean compressed); - void (*startBackgroundTrack)( const char *intro, const char *loop); - void (*stopBackgroundTrack)( void ); - int (*playCinematic)(const char *name, float x, float y, float w, float h); - void (*stopCinematic)(int handle); - void (*drawCinematic)(int handle, float x, float y, float w, float h); - void (*runCinematicFrame)(int handle); - - float yscale; - float xscale; - float bias; - int realTime; - int frameTime; - int cursorx; - int cursory; - qboolean debug; - - cachedAssets_t Assets; - - glconfig_t glconfig; - qhandle_t whiteShader; - qhandle_t gradientImage; - qhandle_t cursor; - float FPS; + qhandle_t (*registerShaderNoMip)(const char *p); + void (*setColor)(const vec4_t v); + void (*drawHandlePic)(float x, float y, float w, float h, qhandle_t asset); + void (*drawStretchPic)( + float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader); + qhandle_t (*registerModel)(const char *p); + void (*modelBounds)(qhandle_t model, vec3_t min, vec3_t max); + void (*fillRect)(float x, float y, float w, float h, const vec4_t color); + void (*drawRect)(float x, float y, float w, float h, float size, const vec4_t color); + void (*drawSides)(float x, float y, float w, float h, float size); + void (*drawTopBottom)(float x, float y, float w, float h, float size); + void (*clearScene)(void); + void (*addRefEntityToScene)(const refEntity_t *re); + void (*renderScene)(const refdef_t *fd); + void (*registerFont)(const char *pFontname, int pointSize, fontInfo_t *font); + void (*ownerDrawItem)(float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, + int ownerDrawFlags, int align, int textalign, int textvalign, float borderSize, float scale, vec4_t foreColor, + vec4_t backColor, qhandle_t shader, int textStyle); + float (*getValue)(int ownerDraw); + qboolean (*ownerDrawVisible)(int flags); + void (*runScript)(char **p); + void (*getCVarString)(const char *cvar, char *buffer, int bufsize); + float (*getCVarValue)(const char *cvar); + void (*setCVar)(const char *cvar, const char *value); + void (*drawTextWithCursor)(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, + char cursor, int limit, int style); + void (*setOverstrikeMode)(qboolean b); + qboolean (*getOverstrikeMode)(void); + void (*startLocalSound)(sfxHandle_t sfx, int channelNum); + qboolean (*ownerDrawHandleKey)(int ownerDraw, int key); + int (*feederCount)(int feederID); + const char *(*feederItemText)(int feederID, int index, int column, qhandle_t *handle); + qhandle_t (*feederItemImage)(int feederID, int index); + void (*feederSelection)(int feederID, int index); + int (*feederInitialise)(int feederID); + void (*keynumToStringBuf)(int keynum, char *buf, int buflen); + void (*getBindingBuf)(int keynum, char *buf, int buflen); + void (*setBinding)(int keynum, const char *binding); + void (*executeText)(int exec_when, const char *text); + void (*Error)(int level, const char *error, ...) __attribute__((noreturn, format(printf, 2, 3))); + void (*Print)(const char *msg, ...) __attribute__((format(printf, 1, 2))); + void (*Pause)(qboolean b); + int (*ownerDrawWidth)(int ownerDraw, float scale); + const char *(*ownerDrawText)(int ownerDraw); + sfxHandle_t (*registerSound)(const char *name, qboolean compressed); + void (*startBackgroundTrack)(const char *intro, const char *loop); + void (*stopBackgroundTrack)(void); + int (*playCinematic)(const char *name, float x, float y, float w, float h); + void (*stopCinematic)(int handle); + void (*drawCinematic)(int handle, float x, float y, float w, float h); + void (*runCinematicFrame)(int handle); + + float yscale; + float xscale; + float aspectScale; + int realTime; + int frameTime; + float cursorx; + float cursory; + float smallFontScale; + float bigFontScale; + qboolean debug; + + cachedAssets_t Assets; + + glconfig_t glconfig; + qhandle_t whiteShader; + qhandle_t gradientImage; + qhandle_t cursor; + float FPS; } displayContextDef_t; const char *String_Alloc(const char *p); -void String_Init( void ); -void String_Report( void ); +void String_Init(void); +void String_Report(void); void Init_Display(displayContextDef_t *dc); -void Display_ExpandMacros(char * buff); +void Display_ExpandMacros(char *buff); void Menu_Init(menuDef_t *menu); void Item_Init(itemDef_t *item); void Menu_PostParse(menuDef_t *menu); -menuDef_t *Menu_GetFocused( void ); +menuDef_t *Menu_GetFocused(void); void Menu_HandleKey(menuDef_t *menu, int key, qboolean down); void Menu_HandleMouseMove(menuDef_t *menu, float x, float y); void Menu_ScrollFeeder(menuDef_t *menu, int feeder, qboolean down); @@ -408,48 +446,69 @@ qboolean PC_Int_Parse(int handle, int *i); qboolean PC_Rect_Parse(int handle, rectDef_t *r); qboolean PC_String_Parse(int handle, const char **out); qboolean PC_Script_Parse(int handle, const char **out); -int Menu_Count( void ); +int Menu_Count(void); void Menu_New(int handle); -void Menu_PaintAll( void ); +void Menu_UpdateAll(void); +void Menu_PaintAll(void); menuDef_t *Menus_ActivateByName(const char *p); -void Menu_Reset( void ); -qboolean Menus_AnyFullScreenVisible( void ); -void Menus_Activate(menuDef_t *menu); +menuDef_t *Menus_ReplaceActiveByName(const char *p); +void Menu_Reset(void); +qboolean Menus_AnyFullScreenVisible(void); +void Menus_Activate(menuDef_t *menu); +qboolean Menus_ReplaceActive(menuDef_t *menu); -displayContextDef_t *Display_GetContext( void ); +displayContextDef_t *Display_GetContext(void); void *Display_CaptureItem(int x, int y); -qboolean Display_MouseMove(void *p, int x, int y); +qboolean Display_MouseMove(void *p, float x, float y); int Display_CursorType(int x, int y); -qboolean Display_KeyBindPending( void ); -void Menus_OpenByName(const char *p); +qboolean Display_KeyBindPending(void); menuDef_t *Menus_FindByName(const char *p); -void Menus_ShowByName(const char *p); void Menus_CloseByName(const char *p); void Display_HandleKey(int key, qboolean down, int x, int y); void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t); -void Menus_CloseAll( void ); +void Menus_CloseAll(void); +void Menu_Update(menuDef_t *menu); void Menu_Paint(menuDef_t *menu, qboolean forcePaint); void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name); -void Display_CacheAll( void ); - -void *UI_Alloc( int size ); -void UI_InitMemory( void ); -qboolean UI_OutOfMemory( void ); +void Display_CacheAll(void); -void Controls_GetConfig( void ); -void Controls_SetConfig(qboolean restart); -void Controls_SetDefaults( void ); +typedef void(CaptureFunc)(void *p); -//for cg_draw.c -void Item_Text_AutoWrapped_Paint( itemDef_t *item ); +void UI_InstallCaptureFunc(CaptureFunc *f, void *data, int timeout); +void UI_RemoveCaptureFunc(void); -int trap_Parse_AddGlobalDefine( char *define ); -int trap_Parse_LoadSource( const char *filename ); -int trap_Parse_FreeSource( int handle ); -int trap_Parse_ReadToken( int handle, pc_token_t *pc_token ); -int trap_Parse_SourceFileAndLine( int handle, char *filename, int *line ); +void *UI_Alloc(int size); +void UI_InitMemory(void); +qboolean UI_OutOfMemory(void); -void BindingFromName( const char *cvar ); -extern char g_nameBind1[ 32 ]; -extern char g_nameBind2[ 32 ]; +void Controls_GetConfig(void); +void Controls_SetConfig(qboolean restart); +void Controls_SetDefaults(void); + +void trap_R_SetClipRegion(const float *region); + +// for cg_draw.c +void Item_Text_Wrapped_Paint(itemDef_t *item); +const char *Item_Text_Wrap(const char *text, float scale, float width); +void UI_DrawTextBlock(rectDef_t *rect, float text_x, float text_y, vec4_t color, float scale, int textalign, + int textvalign, int textStyle, const char *text); +void UI_Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style); +void UI_Text_Paint_Limit( + float *maxX, float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit); +float UI_Text_Width(const char *text, float scale); +float UI_Text_Height(const char *text, float scale); +float UI_Text_EmWidth(float scale); +float UI_Text_EmHeight(float scale); +qboolean UI_Text_IsEmoticon(const char *s, qboolean *escaped, int *length, qhandle_t *h, int *width); +void UI_EscapeEmoticons(char *dest, const char *src, int destsize); + +int trap_Parse_AddGlobalDefine(char *define); +int trap_Parse_LoadSource(const char *filename); +int trap_Parse_FreeSource(int handle); +int trap_Parse_ReadToken(int handle, pc_token_t *pc_token); +int trap_Parse_SourceFileAndLine(int handle, char *filename, int *line); + +void BindingFromName(const char *cvar); +extern char g_nameBind1[32]; +extern char g_nameBind2[32]; #endif -- cgit