From 2934c370a28e18e6ddbeca56746ea675f43914ee Mon Sep 17 00:00:00 2001 From: IronClawTrem Date: Sun, 16 Feb 2020 04:27:51 +0000 Subject: add overpath functionality --- src/qcommon/files.cpp | 32 +++++++++++++++++++++++++++++--- src/qcommon/qcommon.h | 2 ++ 2 files changed, 31 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/qcommon/files.cpp b/src/qcommon/files.cpp index 68b72b3..2eb0546 100644 --- a/src/qcommon/files.cpp +++ b/src/qcommon/files.cpp @@ -1318,6 +1318,11 @@ Return the searchpath in "startSearch". ================= */ +static directory_t fs_directory_overpath_game; +static searchpath_t fs_searchpath_overpath_game; +static directory_t fs_directory_overpath_basegame; +static searchpath_t fs_searchpath_overpath_basegame; + int FS_FindVM(void **startSearch, char *found, int foundlen, const char *name, int enableDll) { searchpath_t *search, *lastSearch; @@ -1334,17 +1339,36 @@ int FS_FindVM(void **startSearch, char *found, int foundlen, const char *name, i lastSearch = static_cast(*startSearch); if (*startSearch == nullptr) - search = fs_searchpaths; + { + const char *overpath = Cvar_VariableString( "fs_overpath" ); + if(overpath[0]) + { + // set up some special searchpath elements + Q_strncpyz( fs_directory_overpath_game.path, overpath, sizeof( fs_directory_overpath_game.path ) ); + Q_strncpyz( fs_directory_overpath_game.gamedir, fs_gamedir, sizeof( fs_directory_overpath_game.gamedir ) ); + fs_searchpath_overpath_game.next = &fs_searchpath_overpath_basegame; + fs_searchpath_overpath_game.pack = NULL; + fs_searchpath_overpath_game.dir = &fs_directory_overpath_game; + Q_strncpyz( fs_directory_overpath_basegame.path, overpath, sizeof( fs_directory_overpath_basegame.path ) ); + Q_strncpyz( fs_directory_overpath_basegame.gamedir, fs_basegame->string, sizeof( fs_directory_overpath_basegame.gamedir ) ); + fs_searchpath_overpath_basegame.next = fs_searchpaths; + fs_searchpath_overpath_basegame.pack = NULL; + fs_searchpath_overpath_basegame.dir = &fs_directory_overpath_basegame; + search = &fs_searchpath_overpath_game; + } + else + search = fs_searchpaths; + } else search = lastSearch->next; while (search) { - if (search->dir && (!fs_numServerPaks || !strcmp(name, "game"))) + if (search->dir && (!fs_numServerPaks || !strcmp(name, "game") || (search == &fs_searchpath_overpath_game || search == &fs_searchpath_overpath_basegame))) { dir = search->dir; - if (enableDll) + if (enableDll && (search == &fs_searchpath_overpath_game || search == &fs_searchpath_overpath_basegame)) { netpath = FS_BuildOSPath(dir->path, dir->gamedir, dllName); @@ -3336,6 +3360,7 @@ static void FS_Startup(const char *gameName) fs_packFiles = 0; fs_debug = Cvar_Get("fs_debug", "0", 0); + Cvar_Get ("fs_overpath", Sys_BinaryPath(), CVAR_INIT|CVAR_PROTECTED ); fs_basepath = Cvar_Get("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT | CVAR_PROTECTED); fs_basegame = Cvar_Get("fs_basegame", BASEGAME, CVAR_INIT); @@ -3793,6 +3818,7 @@ void FS_InitFilesystem(void) // we have to specially handle this, because normal command // line variable sets don't happen until after the filesystem // has already been initialized + Com_StartupVariable("fs_overpath"); Com_StartupVariable("fs_basepath"); Com_StartupVariable("fs_homepath"); Com_StartupVariable("fs_game"); diff --git a/src/qcommon/qcommon.h b/src/qcommon/qcommon.h index f258ce9..1804d48 100644 --- a/src/qcommon/qcommon.h +++ b/src/qcommon/qcommon.h @@ -404,6 +404,8 @@ bool Parse_FreeSourceHandle(int handle); bool Parse_ReadTokenHandle(int handle, pc_token_t *pc_token); bool Parse_SourceFileAndLine(int handle, char *filename, int *line); +char *Sys_BinaryPath(void); + // flags for sv_allowDownload and cl_allowDownload #define DLF_ENABLE 1 #define DLF_NO_REDIRECT 2 -- cgit