From 53552e14740cd9e7ea52dd45dfd1062e52c00ccf Mon Sep 17 00:00:00 2001 From: IronClawTrem Date: Tue, 24 Mar 2020 19:21:02 +0000 Subject: fix colour leak in ClientAuth --- src/game/g_client.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/g_client.c b/src/game/g_client.c index db8e895..c2a606c 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1601,7 +1601,7 @@ const char *ClientConnect( int clientNum, qboolean firstTime ) if( client->pers.adminLevel ) { - G_LogPrintf( "ClientAuth: %i [%s] \"%s^7\" authenticated to admin level %i using GUID %s (^7%s)\n", clientNum, client->pers.ip, client->pers.netname, client->pers.adminLevel, client->pers.guid, client->pers.adminName ); + G_LogPrintf( "ClientAuth: %i [%s] \"%s^7\" authenticated to admin level %i using GUID %s (%s^7)\n", clientNum, client->pers.ip, client->pers.netname, client->pers.adminLevel, client->pers.guid, client->pers.adminName ); } // don't do the "xxx connected" messages if they were caried over from previous level -- cgit