From 6e7cdc271d9283da9543bc23f73f460375f17b58 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Tue, 31 Mar 2020 14:15:48 +0200 Subject: Some new original sounds --- src/cgame/cg_main.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 27b4ebd..4150632 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -2228,7 +2228,12 @@ sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ); struct { char *to, *from; } replacements[ ] = { - { "sound/player/level0/taunt.wav", "models/weapons/rifle/flash0.wav" }, + /* Clients cache sounds, so new files need to have different paths to get + a live reload to work properly. */ + { "sound/player/human_base/death1_shitware.wav", "sound/player/human_base/death1.wav" }, + { "sound/player/human_base/death2_shitware.wav", "sound/player/human_base/death2.wav" }, + { "sound/player/human_base/death3_shitware.wav", "sound/player/human_base/death3.wav" }, + { "sound/player/human_base/taunt_shitware.wav", "sound/player/human_base/taunt.wav" }, }; int num_replacements = sizeof( replacements ) / sizeof( replacements[ 0 ] ); -- cgit