From 425decdf7e9284d15aa726e3ae96b9942fb0e3ea Mon Sep 17 00:00:00 2001 From: IronClawTrem Date: Sun, 16 Feb 2020 03:40:06 +0000 Subject: create tremded branch --- ui/assets/human/buildstat.cfg | 39 --------------------------------------- 1 file changed, 39 deletions(-) delete mode 100644 ui/assets/human/buildstat.cfg (limited to 'ui/assets/human/buildstat.cfg') diff --git a/ui/assets/human/buildstat.cfg b/ui/assets/human/buildstat.cfg deleted file mode 100644 index 9c192de..0000000 --- a/ui/assets/human/buildstat.cfg +++ /dev/null @@ -1,39 +0,0 @@ -// config for the building status indicators that builders see -// NOTES: -// * all characters (text/icons) are square -// * character size is derived totally from frameHeight and vertialMargin -// * healthPadding is NOT used compensated for in the margins - -frameShader "ui/assets/human/buildstat/frame" -frameWidth 150 -frameHeight 30 - -healthPadding 2 - -// Homeworld Security Advisory System -healthSevereColor 0.83 0.03 0.02 1 -healthHighColor 0.84 0.48 0.03 1 -healthElevatedColor 0.82 0.82 0.00 1 -healthGuardedColor 0.19 0.65 0.00 1 -healthLowColor 0.27 0.49 0.55 1 - -// this gets drawn over frame and health, but numbers and icons go on top of it -overlayShader "" -overlayWidth 160 -overlayHeight 40 - -// PERCENT of frameHeight to use for top/bottom margin of icons/text -// value is for total of top and bottom margins -// valid values between 0.0 and 1.0 -verticalMargin 0.5 - -// number of CHARS worth of space that should be used for left/right margins -// value is for one side only -// char width is determined by frameHeight and verticalMargin -horizontalMargin 1.0 - -markedShader "ui/assets/human/buildstat/mark" -noPowerShader "ui/assets/human/buildstat/nopower" - -backColor 1.0 1.0 1.0 1 -foreColor 0.0 0.0 0.0 1 -- cgit