# # Tremulous Makefile # # GNU Make required # COMPILE_PLATFORM=$(shell uname | sed -e 's/_.*//' | tr '[:upper:]' '[:lower:]' | sed -e 's/\//_/g') COMPILE_ARCH=$(shell uname -m | sed -e 's/i.86/x86/' | sed -e 's/^arm.*/arm/') ifeq ($(COMPILE_PLATFORM),sunos) # Solaris uname and GNU uname differ COMPILE_ARCH=$(shell uname -p | sed -e 's/i.86/x86/') endif ifeq ($(COMPILE_PLATFORM),linux) ifeq ($(COMPILE_ARCH),arm) # Get full arch name COMPILE_ARCH=$(shell file /bin/true | sed -e 's/^.*ld-linux-\(arm.*\)\.so.*/\1/') endif endif ifndef BUILD_STANDALONE BUILD_STANDALONE =0 endif ifndef BUILD_CLIENT BUILD_CLIENT =0 endif ifndef BUILD_SERVER BUILD_SERVER =1 endif ifndef BUILD_GRANGER BUILD_GRANGER =0 endif ifndef BUILD_GAME_SO BUILD_GAME_SO =0 endif ifndef BUILD_GAME_QVM BUILD_GAME_QVM =0 endif ifndef BUILD_GAME_QVM_11 BUILD_GAME_QVM_11 =0 endif ifndef BUILD_RENDERER_OPENGL2 BUILD_RENDERER_OPENGL2=0 endif ############################################################################# # # If you require a different configuration from the defaults below, create a # new file named "Makefile.local" in the same directory as this file and define # your parameters there. This allows you to change configuration without # causing problems with keeping up to date with the repository. # ############################################################################# -include Makefile.local ifeq ($(COMPILE_PLATFORM),cygwin) PLATFORM=mingw32 endif ifndef PLATFORM PLATFORM=$(COMPILE_PLATFORM) endif export PLATFORM ifeq ($(PLATFORM),mingw32) MINGW=1 endif ifeq ($(PLATFORM),mingw64) MINGW=1 endif ifeq ($(COMPILE_ARCH),i86pc) COMPILE_ARCH=x86 endif ifeq ($(COMPILE_ARCH),amd64) COMPILE_ARCH=x86_64 endif ifeq ($(COMPILE_ARCH),x64) COMPILE_ARCH=x86_64 endif ifeq ($(COMPILE_ARCH),powerpc) COMPILE_ARCH=ppc endif ifeq ($(COMPILE_ARCH),powerpc64) COMPILE_ARCH=ppc64 endif ifeq ($(COMPILE_ARCH),axp) COMPILE_ARCH=alpha endif ifndef ARCH ARCH=$(COMPILE_ARCH) endif export ARCH ifneq ($(PLATFORM),$(COMPILE_PLATFORM)) CROSS_COMPILING=1 else CROSS_COMPILING=0 ifneq ($(ARCH),$(COMPILE_ARCH)) CROSS_COMPILING=1 endif endif export CROSS_COMPILING ifndef VERSION VERSION=1.3.0 endif ifndef CLIENTBIN CLIENTBIN=tremulous endif ifndef SERVERBIN SERVERBIN=tremded endif ifndef BASEGAME BASEGAME=gpp endif BASEGAME_CFLAGS=-I../../${MOUNT_DIR} ifndef COPYDIR COPYDIR="/usr/local/games/tremulous" endif ifndef COPYBINDIR COPYBINDIR=$(COPYDIR) endif ifndef MOUNT_DIR MOUNT_DIR=src endif ifndef EXTERNAL_DIR EXTERNAL_DIR=external endif ifndef ASSETS_DIR ASSETS_DIR=assets endif ifndef BUILD_DIR BUILD_DIR=build endif ifndef TEMPDIR TEMPDIR=/tmp endif ifndef GENERATE_DEPENDENCIES GENERATE_DEPENDENCIES=1 endif ifndef USE_OPENAL USE_OPENAL=1 endif ifndef USE_OPENAL_DLOPEN USE_OPENAL_DLOPEN=1 endif ifndef USE_RESTCLIENT USE_RESTCLIENT=1 USE_CURL=1 USE_CURL_DLOPEN=0 endif ifndef USE_CURL USE_CURL=1 endif ifndef USE_CURL_DLOPEN ifdef MINGW USE_CURL_DLOPEN=0 else USE_CURL_DLOPEN=1 endif endif ifndef USE_CODEC_VORBIS USE_CODEC_VORBIS=1 endif ifndef USE_CODEC_OPUS USE_CODEC_OPUS=1 endif ifndef USE_MUMBLE USE_MUMBLE=0 endif ifndef USE_VOIP USE_VOIP=0 endif ifndef USE_FREETYPE USE_FREETYPE=0 endif ifndef USE_INTERNAL_LIBS USE_INTERNAL_LIBS=1 endif ifndef USE_INTERNAL_OGG USE_INTERNAL_OGG=$(USE_INTERNAL_LIBS) endif ifndef USE_INTERNAL_VORBIS USE_INTERNAL_VORBIS=$(USE_INTERNAL_LIBS) endif ifndef USE_INTERNAL_OPUS USE_INTERNAL_OPUS=$(USE_INTERNAL_LIBS) endif ifndef USE_INTERNAL_ZLIB USE_INTERNAL_ZLIB=$(USE_INTERNAL_LIBS) endif ifndef USE_INTERNAL_JPEG USE_INTERNAL_JPEG=$(USE_INTERNAL_LIBS) endif ifndef USE_INTERNAL_LUA USE_INTERNAL_LUA=$(USE_INTERNAL_LIBS) endif ifndef USE_LOCAL_HEADERS USE_LOCAL_HEADERS=$(USE_INTERNAL_LIBS) endif ifndef USE_RENDERER_DLOPEN USE_RENDERER_DLOPEN=1 endif ifndef USE_YACC USE_YACC=0 endif ifndef DEBUG_CFLAGS DEBUG_CFLAGS=-ggdb -O0 endif ifndef BASE_CFLAGS BASE_CFLAGS=-fno-strict-aliasing endif ############################################################################# BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH) BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH) CDIR=$(MOUNT_DIR)/client SDIR=$(MOUNT_DIR)/server RCOMMONDIR=$(MOUNT_DIR)/renderercommon RGL1DIR=$(MOUNT_DIR)/renderergl1 RGL2DIR=$(MOUNT_DIR)/renderergl2 CMDIR=$(MOUNT_DIR)/qcommon SDLDIR=$(MOUNT_DIR)/sdl ASMDIR=$(MOUNT_DIR)/asm SYSDIR=$(MOUNT_DIR)/sys SCRIPTDIR=$(MOUNT_DIR)/script GDIR=$(MOUNT_DIR)/game CGDIR=$(MOUNT_DIR)/cgame NDIR=$(MOUNT_DIR)/null UIDIR=$(MOUNT_DIR)/ui GRANGERDIR=$(MOUNT_DIR)/granger/src JPDIR=$(EXTERNAL_DIR)/jpeg-8c OGGDIR=$(EXTERNAL_DIR)/libogg-1.3.2 VORBISDIR=$(EXTERNAL_DIR)/libvorbis-1.3.5 OPUSDIR=$(EXTERNAL_DIR)/opus-1.1.4 OPUSFILEDIR=$(EXTERNAL_DIR)/opusfile-0.8 ZDIR=$(EXTERNAL_DIR)/zlib LUADIR=$(EXTERNAL_DIR)/lua-5.3.3/src RESTDIR=$(EXTERNAL_DIR)/restclient NETTLEDIR=$(EXTERNAL_DIR)/nettle-3.3 SEMVERDIR=$(EXTERNAL_DIR)/semver LUA_RAPIDJSONDIR=$(MOUNT_DIR)/script/rapidjson Q3ASMDIR=$(MOUNT_DIR)/tools/asm LBURGDIR=$(MOUNT_DIR)/tools/lcc/lburg Q3CPPDIR=$(MOUNT_DIR)/tools/lcc/cpp Q3LCCETCDIR=$(MOUNT_DIR)/tools/lcc/etc Q3LCCSRCDIR=$(MOUNT_DIR)/tools/lcc/src SDLHDIR=$(EXTERNAL_DIR)/SDL2 CURLHDIR=$(EXTERNAL_DIR)/libcurl-7.35.0 ALHDIR=$(EXTERNAL_DIR)/AL LIBSDIR=$(EXTERNAL_DIR)/libs TEMPDIR=/tmp bin_path=$(shell which $(1) 2> /dev/null) # We won't need this if we only build the server ifneq ($(BUILD_CLIENT),0) # set PKG_CONFIG_PATH to influence this, e.g. # PKG_CONFIG_PATH=/opt/cross/i386-mingw32msvc/lib/pkgconfig ifneq ($(call bin_path, pkg-config),) CURL_CFLAGS ?= $(shell pkg-config --silence-errors --cflags libcurl) CURL_LIBS ?= $(shell pkg-config --silence-errors --libs libcurl) OPENAL_CFLAGS ?= $(shell pkg-config --silence-errors --cflags openal) OPENAL_LIBS ?= $(shell pkg-config --silence-errors --libs openal) SDL_CFLAGS ?= $(shell pkg-config --silence-errors --cflags sdl2|sed 's/-Dmain=SDL_main//') SDL_LIBS ?= $(shell pkg-config --silence-errors --libs sdl2) else # assume they're in the system default paths (no -I or -L needed) CURL_LIBS ?= -lcurl OPENAL_LIBS ?= -lopenal endif # Use sdl2-config if all else fails ifeq ($(SDL_CFLAGS),) ifneq ($(call bin_path, sdl2-config),) SDL_CFLAGS ?= $(shell sdl2-config --cflags) SDL_LIBS ?= $(shell sdl2-config --libs) endif endif endif # Add git version info USE_GIT= ifeq ($(wildcard .git),.git) GIT_REV=$(shell git describe --tag) ifneq ($(GIT_REV),) VERSION:=$(GIT_REV) USE_GIT=1 endif endif ############################################################################# # SETUP AND BUILD -- LINUX ############################################################################# INSTALL=install MKDIR=mkdir EXTRA_FILES= CLIENT_EXTRA_FILES= ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu" "gnu")) BASE_CFLAGS += -DUSE_ICON CLIENT_CFLAGS += $(SDL_CFLAGS) OPTIMIZEVM = -O3 OPTIMIZE = $(OPTIMIZEVM) -ffast-math ifeq ($(ARCH),x86_64) OPTIMIZEVM = -O3 OPTIMIZE = $(OPTIMIZEVM) -ffast-math -msse2 HAVE_VM_COMPILED = true else ifeq ($(ARCH),x86) OPTIMIZEVM = -O3 OPTIMIZE = $(OPTIMIZEVM) -ffast-math -msse2 -mfpmath=387+sse HAVE_VM_COMPILED=true else ifeq ($(ARCH),ppc) BASE_CFLAGS += -maltivec HAVE_VM_COMPILED=true endif ifeq ($(ARCH),ppc64) BASE_CFLAGS += -maltivec HAVE_VM_COMPILED=true endif ifeq ($(ARCH),sparc) OPTIMIZE += -mtune=ultrasparc3 -mv8plus OPTIMIZEVM += -mtune=ultrasparc3 -mv8plus HAVE_VM_COMPILED=true endif ifeq ($(ARCH),alpha) # According to http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=410555 # -ffast-math will cause the client to die with SIGFPE on Alpha OPTIMIZE = $(OPTIMIZEVM) endif ifeq ($(ARCH),armhf) BASE_CFLAGS += -D__armhf__ endif endif endif SHLIBEXT=so SHLIBCFLAGS=-fPIC -fvisibility=hidden SHLIBLDFLAGS=-shared #$(LDFLAGS) THREAD_LIBS=-lpthread LIBS=-ldl -lm GRANGER_LIBS=-lm -ldl CLIENT_LIBS=$(SDL_LIBS) RENDERER_LIBS = $(SDL_LIBS) -lGL ifeq ($(USE_OPENAL),1) ifneq ($(USE_OPENAL_DLOPEN),1) CLIENT_LIBS += $(THREAD_LIBS) $(OPENAL_LIBS) endif endif ifeq ($(USE_CURL),1) CLIENT_CFLAGS += $(CURL_CFLAGS) ifneq ($(USE_CURL_DLOPEN),1) CLIENT_LIBS += $(CURL_LIBS) endif endif ifeq ($(USE_MUMBLE),1) CLIENT_LIBS += -lrt endif ifeq ($(ARCH),x86) # linux32 make ... BASE_CFLAGS += -m32 else ifeq ($(ARCH),ppc64) BASE_CFLAGS += -m64 endif endif else # ifeq Linux ############################################################################# # SETUP AND BUILD -- MAC OS X ############################################################################# ifeq ($(PLATFORM),darwin) HAVE_VM_COMPILED=true LIBS = -framework Cocoa CLIENT_LIBS= RENDERER_LIBS= OPTIMIZEVM= #CXXFLAGS+=-stdlib=libc++ # FIXME This is probably bad idea to comment this out #BASE_CFLAGS += -mmacosx-version-min=10.7 -DMAC_OS_X_VERSION_MIN_REQUIRED=1070 GRANGER_LIBS = -framework Cocoa -framework Security ifeq ($(USE_RESTCLIENT),1) CLIENT_LIBS += -framework Security endif ifeq ($(ARCH),ppc) BASE_CFLAGS += -arch ppc -faltivec OPTIMIZEVM += -O3 endif ifeq ($(ARCH),ppc64) BASE_CFLAGS += -arch ppc64 -faltivec endif ifeq ($(ARCH),x86) OPTIMIZEVM += -mfpmath=387+sse # x86 vm will crash without -mstackrealign since MMX instructions will be # used no matter what and they corrupt the frame pointer in VM calls BASE_CFLAGS += -arch i386 -m32 -mstackrealign endif ifeq ($(ARCH),x86_64) OPTIMIZEVM += -arch x86_64 -mfpmath=sse -msse2 endif # When compiling on OSX for OSX, we're not cross compiling as far as the # Makefile is concerned, as target architecture is specified as a compiler # argument ifeq ($(COMPILE_PLATFORM),darwin) CROSS_COMPILING=0 endif ifeq ($(CROSS_COMPILING),1) ifeq ($(ARCH),x86_64) CC=x86_64-apple-darwin13-cc RANLIB=x86_64-apple-darwin13-ranlib else ifeq ($(ARCH),x86) CC=i386-apple-darwin13-cc RANLIB=i386-apple-darwin13-ranlib else $(error Architecture $(ARCH) is not supported when cross compiling) endif endif endif BASE_CFLAGS += -fno-strict-aliasing -fno-common ifeq ($(USE_OPENAL),1) ifneq ($(USE_OPENAL_DLOPEN),1) CLIENT_LIBS += -framework OpenAL endif endif ifeq ($(USE_CURL),1) CLIENT_CFLAGS += $(CURL_CFLAGS) ifneq ($(USE_CURL_DLOPEN),1) CLIENT_LIBS += $(CURL_LIBS) endif endif BASE_CFLAGS += -D_THREAD_SAFE=1 # FIXME: It is not possible to build using system SDL2 framework # 1. IF you try, this Makefile will still drop libSDL-2.0.0.dylib into the builddir # 2. Debugger warns that you have 2- which one will be used is undefined ifeq ($(USE_LOCAL_HEADERS),1) BASE_CFLAGS += -I$(SDLHDIR)/include -I$(CURLHDIR) -I$(ALHDIR) endif # We copy sdlmain before ranlib'ing it so that subversion doesn't think # the file has been modified by each build. LIBSDLMAIN=$(B)/libSDL2main.a LIBSDLMAINSRC=$(LIBSDIR)/macosx/libSDL2main.a CLIENT_LIBS += -framework IOKit \ $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib RENDERER_LIBS += -framework OpenGL $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib CLIENT_EXTRA_FILES += $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib OPTIMIZE = $(OPTIMIZEVM) -ffast-math SHLIBEXT=dylib SHLIBCFLAGS=-fPIC -fno-common #SHLIBLDFLAGS=-dynamiclib $(LDFLAGS) -Wl,-U,_com_altivec SHLIBLDFLAGS=-dynamiclib -Wl,-U,_com_altivec NOTSHLIBCFLAGS=-mdynamic-no-pic else # ifeq darwin ############################################################################# # SETUP AND BUILD -- MINGW32 ############################################################################# ifdef MINGW ifeq ($(CROSS_COMPILING),1) # If CC is already set to something generic, we probably want to use # something more specific ifneq ($(findstring $(strip $(CC)),cc gcc),) CC= endif ifneq ($(findstring $(strip $(CXX)),c++ g++),) CXX= endif # We need to figure out the correct gcc and windres ifeq ($(ARCH),x86_64) MINGW_PREFIXES=x86_64-w64-mingw32 endif ifeq ($(ARCH),x86) MINGW_PREFIXES=i686-w64-mingw32 endif ifndef CC CC=$(firstword $(strip $(foreach MINGW_PREFIX, $(MINGW_PREFIXES), $(call bin_path, $(MINGW_PREFIX)-gcc)))) endif ifndef CXX CXX=$(firstword $(strip $(foreach MINGW_PREFIX, $(MINGW_PREFIXES), $(call bin_path, $(MINGW_PREFIX)-g++)))) endif ifndef WINDRES WINDRES=$(firstword $(strip $(foreach MINGW_PREFIX, $(MINGW_PREFIXES), $(call bin_path, $(MINGW_PREFIX)-windres)))) endif else # Some MinGW installations define CC to cc, but don't actually provide cc, # so check that CC points to a real binary and use gcc if it doesn't ifeq ($(call bin_path, $(CC)),) CC=gcc endif ifeq ($(call bin_path, $(CXX)),) CXX=g++ endif ifndef WINDRES WINDRES=windres endif endif ifeq ($(CC),) $(error Cannot find a suitable cross compiler for $(PLATFORM) CC) endif ifeq ($(CXX),) $(error Cannot find a suitable cross compiler for $(PLATFORM) CXX) endif CFLAGS += -static -static-libgcc -static-libstdc++ CXXFLAGS += -static -static-libgcc -static-libstdc++ LDFLAGS += -static -static-libgcc -static-libstdc++ GRANGER_CFLAGS = -D_CRT_SECURE_NO_WARNINGS BASE_CFLAGS += -DUSE_ICON # In the absence of wspiapi.h, require Windows XP or later ifeq ($(shell test -e $(CMDIR)/wspiapi.h; echo $$?),1) # FIXIT-L Update WINVER=_WIN32_WINNT_WIN7 (see https://msdn.microsoft.com/en-us/library/6sehtctf.aspx) BASE_CFLAGS += -DWINVER=0x501 endif ifeq ($(USE_OPENAL),1) CLIENT_CFLAGS += $(OPENAL_CFLAGS) ifneq ($(USE_OPENAL_DLOPEN),1) CLIENT_LDFLAGS += $(OPENAL_LDFLAGS) endif ifeq ($(USE_LOCAL_HEADERS),1) CLIENT_CFLAGS += -I$(ALHDIR) endif endif ifeq ($(ARCH),x86_64) OPTIMIZEVM = -O3 OPTIMIZE = $(OPTIMIZEVM) -ffast-math -msse2 HAVE_VM_COMPILED = true BASE_CFLAGS += -m64 endif ifeq ($(ARCH),x86) OPTIMIZEVM = -O3 OPTIMIZE = $(OPTIMIZEVM) -ffast-math -msse2 -mfpmath=387+sse HAVE_VM_COMPILED = true BASE_CFLAGS += -m32 endif SHLIBEXT=dll SHLIBCFLAGS= #SHLIBLDFLAGS=-shared $(LDFLAGS) SHLIBLDFLAGS=-shared BINEXT=.exe ifeq ($(CROSS_COMPILING),0) TOOLS_BINEXT=.exe endif ifeq ($(COMPILE_PLATFORM),cygwin) TOOLS_BINEXT=.exe TOOLS_CC=$(CC) endif LIBS= -lws2_32 -lwinmm -lpsapi # clang 3.4 doesn't support this ifneq ("$(CC)", $(findstring "$(CC)", "clang" "clang++")) CLIENT_LDFLAGS += -mwindows endif CLIENT_LIBS = -lgdi32 -lole32 RENDERER_LIBS = -lgdi32 -lole32 -lopengl32 ifeq ($(USE_FREETYPE),1) FREETYPE_CFLAGS = -Ifreetype2 endif ifeq ($(USE_CURL),1) ifneq ($(USE_CURL_DLOPEN),1) ifeq ($(USE_LOCAL_HEADERS),1) CLIENT_CFLAGS += -DCURL_STATICLIB -I$(CURLHDIR) ifeq ($(ARCH),x86_64) CLIENT_LIBS += $(LIBSDIR)/win64/libcurl.a else CLIENT_LIBS += $(LIBSDIR)/win32/libcurl.a endif else CLIENT_CFLAGS += $(CURL_CFLAGS) CLIENT_LIBS += $(CURL_LIBS) endif endif endif # libmingw32 must be linked before libSDLmain CLIENT_LIBS += -lmingw32 RENDERER_LIBS += -lmingw32 ifeq ($(USE_LOCAL_HEADERS),1) CLIENT_CFLAGS += -I$(SDLHDIR)/include ifeq ($(ARCH), x86) CLIENT_LIBS += $(LIBSDIR)/win32/libSDL2main.a $(LIBSDIR)/win32/libSDL2.dll.a RENDERER_LIBS += $(LIBSDIR)/win32/libSDL2main.a $(LIBSDIR)/win32/libSDL2.dll.a SDLDLL=SDL2.dll CLIENT_EXTRA_FILES += $(LIBSDIR)/win32/SDL2.dll else CLIENT_LIBS += $(LIBSDIR)/win64/libSDL264main.a $(LIBSDIR)/win64/libSDL264.dll.a RENDERER_LIBS += $(LIBSDIR)/win64/libSDL264main.a $(LIBSDIR)/win64/libSDL264.dll.a SDLDLL=SDL264.dll CLIENT_EXTRA_FILES += $(LIBSDIR)/win64/SDL264.dll endif else CLIENT_CFLAGS += $(SDL_CFLAGS) CLIENT_LIBS += $(SDL_LIBS) RENDERER_LIBS += $(SDL_LIBS) SDLDLL=SDL2.dll endif else # ifdef MINGW ############################################################################# # SETUP AND BUILD -- FREEBSD ############################################################################# ifeq ($(PLATFORM),freebsd) # flags BASE_CFLAGS = $(shell env MACHINE_ARCH=$(ARCH) make -f /dev/null -VCFLAGS) \ -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON CLIENT_CFLAGS += $(SDL_CFLAGS) HAVE_VM_COMPILED = true OPTIMIZEVM = -O3 OPTIMIZE = $(OPTIMIZEVM) -ffast-math SHLIBEXT=so SHLIBCFLAGS=-fPIC #SHLIBLDFLAGS=-shared $(LDFLAGS) SHLIBLDFLAGS=-shared THREAD_LIBS=-lpthread # don't need -ldl (FreeBSD) LIBS=-lm GRANGER_LIBS = -lm CLIENT_LIBS = CLIENT_LIBS += $(SDL_LIBS) RENDERER_LIBS = $(SDL_LIBS) -lGL # optional features/libraries ifeq ($(USE_OPENAL),1) ifeq ($(USE_OPENAL_DLOPEN),1) CLIENT_LIBS += $(THREAD_LIBS) $(OPENAL_LIBS) endif endif ifeq ($(USE_CURL),1) CLIENT_CFLAGS += $(CURL_CFLAGS) ifeq ($(USE_CURL_DLOPEN),1) CLIENT_LIBS += $(CURL_LIBS) endif endif # cross-compiling tweaks ifeq ($(ARCH),x86) ifeq ($(CROSS_COMPILING),1) BASE_CFLAGS += -m32 endif endif ifeq ($(ARCH),x86_64) ifeq ($(CROSS_COMPILING),1) BASE_CFLAGS += -m64 endif endif else # ifeq freebsd ############################################################################# # SETUP AND BUILD -- GENERIC ############################################################################# BASE_CFLAGS= OPTIMIZE = -O3 SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared endif #Linux endif #darwin endif #MINGW endif #FreeBSD ifndef CC CC=gcc endif ifndef RANLIB RANLIB=ranlib endif ifneq ($(HAVE_VM_COMPILED),true) BASE_CFLAGS += -DNO_VM_COMPILED BUILD_GAME_QVM=0 endif TARGETS = ifndef FULLBINEXT FULLBINEXT=$(BINEXT) endif ifndef SHLIBNAME SHLIBNAME=.$(SHLIBEXT) endif ifneq ($(BUILD_SERVER),0) TARGETS += $(B)/$(SERVERBIN)$(FULLBINEXT) endif ifneq ($(BUILD_CLIENT),0) ifneq ($(USE_RENDERER_DLOPEN),0) TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) $(B)/renderer_opengl1$(SHLIBNAME) ifneq ($(BUILD_RENDERER_OPENGL2),0) TARGETS += $(B)/renderer_opengl2$(SHLIBNAME) endif else TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) ifneq ($(BUILD_RENDERER_OPENGL2),0) TARGETS += $(B)/$(CLIENTBIN)_opengl2$(FULLBINEXT) endif endif endif ifneq ($(BUILD_GAME_SO),0) TARGETS += \ $(B)/$(BASEGAME)/cgame$(SHLIBNAME) \ $(B)/$(BASEGAME)/game$(SHLIBNAME) \ $(B)/$(BASEGAME)/ui$(SHLIBNAME) endif ifneq ($(BUILD_GAME_QVM),0) TARGETS += \ $(B)/$(BASEGAME)/vm/cgame.qvm \ $(B)/$(BASEGAME)/vm/game.qvm \ $(B)/$(BASEGAME)/vm/ui.qvm \ $(B)/$(BASEGAME)/vms-gpp-$(VERSION).pk3 endif ifneq ($(BUILD_GAME_QVM_11),0) TARGETS += \ $(B)/$(BASEGAME)_11/vm/cgame.qvm \ $(B)/$(BASEGAME)_11/vm/ui.qvm \ $(B)/$(BASEGAME)_11/vms-1.1.0-$(VERSION).pk3 endif ifneq ($(BUILD_DATA_PK3),0) TARGETS += \ $(B)/$(BASEGAME)/data-$(VERSION).pk3 endif ifeq ($(USE_OPENAL),1) CLIENT_CFLAGS += -DUSE_OPENAL ifeq ($(USE_OPENAL_DLOPEN),1) CLIENT_CFLAGS += -DUSE_OPENAL_DLOPEN endif endif ifeq ($(USE_CURL),1) CLIENT_CFLAGS += -DUSE_CURL ifeq ($(USE_CURL_DLOPEN),1) CLIENT_CFLAGS += -DUSE_CURL_DLOPEN endif endif ifeq ($(USE_VOIP),1) CLIENT_CFLAGS += -DUSE_VOIP SERVER_CFLAGS += -DUSE_VOIP NEED_OPUS=1 endif ifeq ($(USE_CODEC_OPUS),1) CLIENT_CFLAGS += -DUSE_CODEC_OPUS NEED_OPUS=1 endif ifeq ($(NEED_OPUS),1) ifeq ($(USE_INTERNAL_OPUS),1) OPUS_CFLAGS = -DOPUS_BUILD -DHAVE_LRINTF -DFLOATING_POINT -DFLOAT_APPROX -DUSE_ALLOCA -D __OPTIMIZE__ \ -I$(OPUSDIR)/include -I$(OPUSDIR)/celt -I$(OPUSDIR)/silk \ -I$(OPUSDIR)/silk/float -I$(OPUSFILEDIR)/include else OPUS_CFLAGS ?= $(shell pkg-config --silence-errors --cflags opusfile opus || true) OPUS_LIBS ?= $(shell pkg-config --silence-errors --libs opusfile opus || echo -lopusfile -lopus) endif CLIENT_CFLAGS += $(OPUS_CFLAGS) CLIENT_LIBS += $(OPUS_LIBS) NEED_OGG=1 endif ifeq ($(USE_CODEC_VORBIS),1) CLIENT_CFLAGS += -DUSE_CODEC_VORBIS ifeq ($(USE_INTERNAL_VORBIS),1) CLIENT_CFLAGS += -I$(VORBISDIR)/include -I$(VORBISDIR)/lib else VORBIS_CFLAGS ?= $(shell pkg-config --silence-errors --cflags vorbisfile vorbis || true) VORBIS_LIBS ?= $(shell pkg-config --silence-errors --libs vorbisfile vorbis || echo -lvorbisfile -lvorbis) endif CLIENT_CFLAGS += $(VORBIS_CFLAGS) CLIENT_LIBS += $(VORBIS_LIBS) NEED_OGG=1 endif #-bbq ifeq ($(USE_RESTCLIENT),1) CLIENT_CFLAGS += -DUSE_RESTCLIENT -I$(RESTDIR) endif ifeq ($(NEED_OGG),1) ifeq ($(USE_INTERNAL_OGG),1) OGG_CFLAGS = -I$(OGGDIR)/include else OGG_CFLAGS ?= $(shell pkg-config --silence-errors --cflags ogg || true) OGG_LIBS ?= $(shell pkg-config --silence-errors --libs ogg || echo -logg) endif CLIENT_CFLAGS += $(OGG_CFLAGS) CLIENT_LIBS += $(OGG_LIBS) endif ifeq ($(USE_RENDERER_DLOPEN),1) CLIENT_CFLAGS += -DUSE_RENDERER_DLOPEN endif ifeq ($(USE_MUMBLE),1) CLIENT_CFLAGS += -DUSE_MUMBLE endif ifeq ($(USE_INTERNAL_ZLIB),1) ZLIB_CFLAGS = -DNO_GZIP -I$(ZDIR) else ZLIB_CFLAGS ?= $(shell pkg-config --silence-errors --cflags zlib || true) ZLIB_LIBS ?= $(shell pkg-config --silence-errors --libs zlib || echo -lz) endif BASE_CFLAGS += $(ZLIB_CFLAGS) LIBS += $(ZLIB_LIBS) ifeq ($(USE_INTERNAL_JPEG),1) BASE_CFLAGS += -DUSE_INTERNAL_JPEG BASE_CFLAGS += -I$(JPDIR) else # IJG libjpeg doesn't have pkg-config, but libjpeg-turbo uses libjpeg.pc; # we fall back to hard-coded answers if libjpeg.pc is unavailable JPEG_CFLAGS ?= $(shell pkg-config --silence-errors --cflags libjpeg || true) JPEG_LIBS ?= $(shell pkg-config --silence-errors --libs libjpeg || echo -ljpeg) BASE_CFLAGS += $(JPEG_CFLAGS) RENDERER_LIBS += $(JPEG_LIBS) endif ifeq ($(USE_FREETYPE),1) FREETYPE_CFLAGS ?= $(shell pkg-config --silence-errors --cflags freetype2 || true) FREETYPE_LIBS ?= $(shell pkg-config --silence-errors --libs freetype2 || echo -lfreetype) BASE_CFLAGS += -DBUILD_FREETYPE $(FREETYPE_CFLAGS) RENDERER_LIBS += $(FREETYPE_LIBS) endif ifeq ("$(CC)", $(findstring "$(CC)", "clang" "clang++")) BASE_CFLAGS += -Qunused-arguments endif ifdef DEFAULT_BASEDIR BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\" endif ifeq ($(USE_LOCAL_HEADERS),1) BASE_CFLAGS += -DUSE_LOCAL_HEADERS endif ifeq ($(BUILD_STANDALONE),1) BASE_CFLAGS += -DSTANDALONE endif ifeq ($(GENERATE_DEPENDENCIES),1) DEPEND_CFLAGS = -MMD else DEPEND_CFLAGS = endif ifeq ($(NO_STRIP),1) STRIP_FLAG = else STRIP_FLAG = -s endif BASE_CFLAGS += -DPRODUCT_VERSION=\\\"$(VERSION)\\\" ifeq ($(V),1) echo_cmd=@: Q= else echo_cmd=@echo Q=@ endif EXEC_CC = $(CC) ${1} -o ${2} -c ${3} EXEC_CXX = $(CXX) -std=c++1y ${CXXFLAGS} ${1} -o ${2} -c ${3} # TREMULOUS CLIENT CC_FLAGS=${NOTSHLIBCFLAGS} ${CFLAGS} ${CLIENT_CFLAGS} ${OPTIMIZE} define DO_CC $(echo_cmd) "CC $<" $(Q)$(call EXEC_CC,-std=gnu99 ${CC_FLAGS},'$@','$<') $(Q)$(call LOG_CC,tremulous,${CC_FLAGS},$@,$<) endef define DO_CXX $(echo_cmd) "CXX $<" $(Q)$(call EXEC_CXX,${CC_FLAGS},'$@','$<') $(Q)$(call LOG_CXX,tremulous,${CC_FLAGS},$@,$<) endef ########################################## # Renderers ########################################## # Common Rendering Code define DO_RENDERER_COMMON_CC $(echo_cmd) "RENDERER_COMMON_CC $<" $(Q)$(call EXEC_CC,${REF_CC_FLAGS},'$@','$<') $(Q)$(call LOG_CC,renderer_common,${REF_CC_FLAGS},$@,$<) endef define DO_RENDERER_COMMON_CXX $(echo_cmd) "RENDERER_COMMON_CXX $<" $(Q)$(call EXEC_CXX,${REF_CC_FLAGS},'$@','$<') $(Q)$(call LOG_CXX,renderer_common,${REF_CC_FLAGS},$@,$<) endef ########################################## # Renderers ########################################## # OpenGL 1 Renderer REF_CC_FLAGS=${SHLIBCFLAGS} ${CFLAGS} ${CLIENT_CFLAGS} ${OPTIMIZE} define DO_RENDERERGL1_CC $(echo_cmd) "GL1_RENDERER_CC $<" $(Q)$(call EXEC_CC,${REF_CC_FLAGS},'$@','$<') $(Q)$(call LOG_CC,opengl1,${REF_CC_FLAGS},$@,$<) endef define DO_RENDERERGL1_CXX $(echo_cmd) "GL1_RENDERER_CXX $<" $(Q)$(call EXEC_CXX,${REF_CC_FLAGS},'$@','$<') $(Q)$(call LOG_CXX,opengl1,${REF_CC_FLAGS},$@,$<) endef ########################################## # Renderers ########################################## # OpenGL 2 Renderer define DO_RENDERERGL2_CC $(echo_cmd) "GL2_RENDERER_CC $<" $(Q)$(call EXEC_CC,${REF_CC_FLAGS},'$@','$<') $(Q)$(call LOG_CC,opengl2,${REF_CC_FLAGS},$@,$<) endef define DO_RENDERERGL2_CXX $(echo_cmd) "RENDERERGL2_CXX $<" $(Q)$(call EXEC_CXX,${REF_CC_FLAGS},'$@','$<') $(Q)$(call LOG_CXX,opengl2,${REF_CC_FLAGS},$@,$<) endef define DO_REF_STR $(echo_cmd) "REF_STR $<" $(Q)rm -f $@ $(Q)echo "const char *fallbackShader_$(notdir $(basename $<)) =" >> $@ $(Q)cat $< | sed 's/^/\"/;s/$$/\\n\"/' >> $@ mkdir -p $(B)/glsl cp $@ $(B)/glsl/ $(Q)echo ";" >> $@ endef ifeq ($(GENERATE_DEPENDENCIES),1) DO_QVM_DEP=cat $(@:%.o=%.d) | sed -e 's/\.o/\.asm/g' >> $(@:%.o=%.d) endif SHLIB_CC_FLAGS=${BASEGAME_CFLAGS} ${SHLIBCFLAGS} ${CFLAGS} ${OPTIMIZEVM} define DO_SHLIB_CC $(echo_cmd) "SHLIB_CC $<" $(Q)$(call EXEC_CC,${SHLIB_CC_FLAGS},'$@','$<') $(Q)$(call LOG_CC,qcommon,${SHLIB_CC_FLAGS},$@,$<) $(Q)$(DO_QVM_DEP) endef GAME_CC_FLAGS=${BASEGAME_CFLAGS} ${SHLIBCFLAGS} ${CFLAGS} ${OPTIMIZEVM} define DO_GAME_CC $(echo_cmd) "GAME_CC $<" $(Q)$(call EXEC_CC,-DGAME ${GAME_CC_FLAGS},'$@','$<') $(Q)$(call LOG_CC,game,-DGAME ${GAME_CC_FLAGS},$@,$<) $(Q)$(DO_QVM_DEP) endef define DO_CGAME_CC $(echo_cmd) "CGAME_CC $<" $(Q)$(call EXEC_CC,-DCGAME ${GAME_CC_FLAGS},'$@','$<') $(Q)$(call LOG_CC,cgame,-DCGAME ${GAME_CC_FLAGS},$@,$<) $(Q)$(DO_QVM_DEP) endef define DO_UI_CC $(echo_cmd) "UI_CC $<" $(Q)$(call EXEC_CC,-DUI ${GAME_CC_FLAGS},'$@','$<') $(Q)$(call LOG_CC,ui,-DUI ${GAME_CC_FLAGS},$@,$<) $(Q)$(DO_QVM_DEP) endef AS_FLAGS=${CFLAGS} ${OPTIMIZE} -x assembler-with-cpp define DO_AS $(echo_cmd) "AS $<" $(Q)$(call EXEC_CC,${AS_FLAGS},'$@','$<') $(Q)$(call LOG_CC,tremulous,${AS_FLAGS},$@,$<) endef define DO_DED_AS $(echo_cmd) "AS $<" $(Q)$(call EXEC_CC,${AS_FLAGS},'$@','$<') $(Q)$(call LOG_CC,tremded,${AS_FLAGS},$@,$<) endef DED_CC_FLAGS=-DDEDICATED ${NOTSHLIBCFLAGS} ${CFLAGS} ${SERVER_CFLAGS} ${OPTIMIZE} define DO_DED_CC $(echo_cmd) "DED_CC $<" $(Q)$(call EXEC_CC,-std=gnu99 ${DED_CC_FLAGS},'$@','$<') $(Q)$(call LOG_CC,tremded,${DED_CC_FLAGS},$@,$<) endef define DO_DED_CXX $(echo_cmd) "DED_CXX $<" $(Q)$(call EXEC_CXX,${DED_CC_FLAGS},'$@','$<') $(Q)$(call LOG_CXX,tremded,${DED_CC_FLAGS},$@,$<) endef define DO_WINDRES $(echo_cmd) "WINDRES $<" $(Q)$(WINDRES) -i $< -o $@ endef ############################################################################# # MAIN TARGETS ############################################################################# default: release all: debug release debug: @$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \ CXXFLAGS="$(BASE_CFLAGS) $(CXXFLAGS)" \ OPTIMIZE="$(DEBUG_CFLAGS)" OPTIMIZEVM="$(DEBUG_CFLAGS)" \ CLIENT_CFLAGS="$(CLIENT_CFLAGS)" SERVER_CFLAGS="$(SERVER_CFLAGS)" V=$(V) release: @$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \ CXXFLAGS="$(BASE_CFLAGS) $(CXXFLAGS)" \ OPTIMIZE="-DNDEBUG $(OPTIMIZE)" OPTIMIZEVM="-DNDEBUG $(OPTIMIZEVM)" \ CLIENT_CFLAGS="$(CLIENT_CFLAGS)" SERVER_CFLAGS="$(SERVER_CFLAGS)" V=$(V) ifneq ($(call bin_path, tput),) TERM_COLUMNS=$(shell if c=`tput cols`; then echo $$(($$c-4)); else echo 76; fi) else TERM_COLUMNS=76 endif define ADD_COPY_TARGET TARGETS += $2 $2: $1 $(echo_cmd) "CP $$<" @cp $1 $2 endef # These functions allow us to generate rules for copying a list of files # into the base directory of the build; this is useful for bundling libs, # README files or whatever else define GENERATE_COPY_TARGETS $(foreach FILE,$1, \ $(eval $(call ADD_COPY_TARGET, \ $(FILE), \ $(addprefix $(B)/,$(notdir $(FILE)))))) endef $(call GENERATE_COPY_TARGETS,$(EXTRA_FILES)) ifneq ($(BUILD_CLIENT),0) $(call GENERATE_COPY_TARGETS,$(CLIENT_EXTRA_FILES)) endif NAKED_TARGETS=$(shell echo $(TARGETS) | sed -e "s!$(B)/!!g") print_list=-@for i in $(1); \ do \ echo " $$i"; \ done ifneq ($(call bin_path, fmt),) print_wrapped=@echo $(1) | fmt -w $(TERM_COLUMNS) | sed -e "s/^\(.*\)$$/ \1/" else print_wrapped=$(print_list) endif #$(B)/compile_commands.json: $(B)/compile_commands.txt # sed -i -e "$$ ! s/}/},/" $< # echo '[' >$@ # cat $< >>$@ # echo ']' >>$@ # Create the build directories, check libraries and print out # an informational message, then start building targets: makedirs @echo "" @echo "Building in $(B):" @echo " PLATFORM: $(PLATFORM)" @echo " ARCH: $(ARCH)" @echo " VERSION: $(VERSION)" @echo " COMPILE_PLATFORM: $(COMPILE_PLATFORM)" @echo " COMPILE_ARCH: $(COMPILE_ARCH)" @echo " CC: $(CC)" @echo " CXX: $(CXX)" @echo " TOOLS_CC $(TOOLS_CC)" ifeq ($(PLATFORM),mingw32) @echo " WINDRES: $(WINDRES)" endif @echo "" @echo " CFLAGS:" $(call print_wrapped, $(CFLAGS) $(OPTIMIZE)) @echo "" @echo " CXXFLAGS:" $(call print_wrapped, $(CXXFLAGS) $(OPTIMIZE)) @echo "" @echo " CLIENT_CFLAGS:" $(call print_wrapped, $(CLIENT_CFLAGS)) @echo "" @echo " CLIENT_CXXFLAGS:" $(call print_wrapped, $(CLIENT_CXXFLAGS)) @echo "" @echo " SERVER_CFLAGS:" $(call print_wrapped, $(SERVER_CFLAGS)) @echo "" @echo " SERVER_CXXFLAGS:" $(call print_wrapped, $(SERVER_CXXFLAGS)) @echo "" @echo " LDFLAGS:" $(call print_wrapped, $(LDFLAGS)) @echo "" @echo " LIBS:" $(call print_wrapped, $(LIBS)) @echo "" @echo " CLIENT_LIBS:" $(call print_wrapped, $(CLIENT_LIBS)) @echo "" @echo " Output:" $(call print_list, $(NAKED_TARGETS)) @echo "" @$(MAKE) $(TARGETS) $(B).zip V=$(V) $(B).zip: $(TARGETS) ifeq ($(PLATFORM),darwin) @("./make-macosx-app.sh" release $(ARCH); if [ "$$?" -eq 0 ] && [ -d "$(B)/Tremulous.app" ]; then rm -f $@; cd $(B) && zip --symlinks -r9 ../../$@ GPL COPYING CC `find "Tremulous.app" -print | sed -e "s!$(B)/!!g"`; else rm -f $@; cd $(B) && zip -r9 ../../$@ $(NAKED_TARGETS); fi) else @rm -f $@ @(cd $(B) && zip -r9 ../../$@ $(NAKED_TARGETS)) endif makedirs: @if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi @if [ ! -d $(B) ];then $(MKDIR) $(B);fi @if [ ! -d $(B)/lua ]; then $(MKDIR) $(B)/lua;fi @if [ ! -d $(B)/script ]; then $(MKDIR) $(B)/script;fi @if [ ! -d $(B)/script/rapidjson ]; then $(MKDIR) $(B)/script/rapidjson;fi @if [ ! -d $(B)/nettle ]; then $(MKDIR) $(B)/nettle;fi @if [ ! -d $(B)/semver ]; then $(MKDIR) $(B)/semver;fi @if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi @if [ ! -d $(B)/client/opus ];then $(MKDIR) $(B)/client/opus;fi @if [ ! -d $(B)/client/vorbis ];then $(MKDIR) $(B)/client/vorbis;fi @if [ ! -d $(B)/client/restclient ];then $(MKDIR) $(B)/client/restclient;fi @if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi @if [ ! -d $(B)/renderercommon ];then $(MKDIR) $(B)/renderercommon;fi @if [ ! -d $(B)/renderergl1 ];then $(MKDIR) $(B)/renderergl1;fi @if [ ! -d $(B)/renderergl2 ];then $(MKDIR) $(B)/renderergl2;fi @if [ ! -d $(B)/renderergl2/glsl ];then $(MKDIR) $(B)/renderergl2/glsl;fi @if [ ! -d $(B)/$(BASEGAME) ];then $(MKDIR) $(B)/$(BASEGAME);fi @if [ ! -d $(B)/$(BASEGAME)/cgame ];then $(MKDIR) $(B)/$(BASEGAME)/cgame;fi @if [ ! -d $(B)/$(BASEGAME)/game ];then $(MKDIR) $(B)/$(BASEGAME)/game;fi @if [ ! -d $(B)/$(BASEGAME)/ui ];then $(MKDIR) $(B)/$(BASEGAME)/ui;fi @if [ ! -d $(B)/$(BASEGAME)/qcommon ];then $(MKDIR) $(B)/$(BASEGAME)/qcommon;fi @if [ ! -d $(B)/$(BASEGAME)/11 ];then $(MKDIR) $(B)/$(BASEGAME)/11;fi @if [ ! -d $(B)/$(BASEGAME)/11/cgame ];then $(MKDIR) $(B)/$(BASEGAME)/11/cgame;fi @if [ ! -d $(B)/$(BASEGAME)/11/ui ];then $(MKDIR) $(B)/$(BASEGAME)/11/ui;fi @if [ ! -d $(B)/$(BASEGAME)/vm ];then $(MKDIR) $(B)/$(BASEGAME)/vm;fi @if [ ! -d $(B)/$(BASEGAME)_11 ];then $(MKDIR) $(B)/$(BASEGAME)_11;fi @if [ ! -d $(B)/$(BASEGAME)_11/vm ];then $(MKDIR) $(B)/$(BASEGAME)_11/vm;fi @if [ ! -d $(B)/granger.dir ];then $(MKDIR) $(B)/granger.dir;fi @if [ ! -d $(B)/granger.dir/src ];then $(MKDIR) $(B)/granger.dir/src;fi @if [ ! -d $(B)/granger.dir/src/lua ];then $(MKDIR) $(B)/granger.dir/src/lua;fi @if [ ! -d $(B)/granger.dir/src/premake ];then $(MKDIR) $(B)/granger.dir/src/premake;fi @if [ ! -d $(B)/granger.dir/src/nettle ];then $(MKDIR) $(B)/granger.dir/src/nettle;fi @if [ ! -d $(B)/tools ];then $(MKDIR) $(B)/tools;fi @if [ ! -d $(B)/tools/asm ];then $(MKDIR) $(B)/tools/asm;fi @if [ ! -d $(B)/tools/etc ];then $(MKDIR) $(B)/tools/etc;fi @if [ ! -d $(B)/tools/rcc ];then $(MKDIR) $(B)/tools/rcc;fi @if [ ! -d $(B)/tools/cpp ];then $(MKDIR) $(B)/tools/cpp;fi @if [ ! -d $(B)/tools/lburg ];then $(MKDIR) $(B)/tools/lburg;fi ############################################################################# # QVM BUILD TOOLS ############################################################################# ifndef TOOLS_CC # A compiler which probably produces native binaries TOOLS_CC = gcc #$(CC) endif ifndef YACC YACC = yacc endif TOOLS_OPTIMIZE = -g -Wall -fno-strict-aliasing TOOLS_CFLAGS += $(TOOLS_OPTIMIZE) \ -DTEMPDIR=\"$(TEMPDIR)\" -DSYSTEM=\"\" \ -I$(MOUNT_DIR) \ -I$(Q3LCCSRCDIR) \ -I$(LBURGDIR) TOOLS_LIBS = TOOLS_LDFLAGS = ifeq ($(GENERATE_DEPENDENCIES),1) TOOLS_CFLAGS += -MMD endif define DO_YACC $(echo_cmd) "YACC $<" $(Q)$(YACC) $< $(Q)mv -f y.tab.c $@ endef define DO_TOOLS_CC $(echo_cmd) "TOOLS_CC $<" $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) -o $@ -c $< endef define DO_TOOLS_CC_DAGCHECK $(echo_cmd) "TOOLS_CC_DAGCHECK $<" $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) -Wno-unused -o $@ -c $< endef LBURG = $(B)/tools/lburg/lburg$(TOOLS_BINEXT) DAGCHECK_C = $(B)/tools/rcc/dagcheck.c Q3RCC = $(B)/tools/q3rcc$(TOOLS_BINEXT) Q3CPP = $(B)/tools/q3cpp$(TOOLS_BINEXT) Q3LCC = $(B)/tools/q3lcc$(TOOLS_BINEXT) Q3ASM = $(B)/tools/q3asm$(TOOLS_BINEXT) LBURGOBJ= \ $(B)/tools/lburg/lburg.o \ $(B)/tools/lburg/gram.o # override GNU Make built-in rule for converting gram.y to gram.c %.c: %.y ifeq ($(USE_YACC),1) $(DO_YACC) endif $(B)/tools/lburg/%.o: $(LBURGDIR)/%.c $(DO_TOOLS_CC) $(LBURG): $(LBURGOBJ) $(echo_cmd) "LD $@" $(Q)$(TOOLS_CC) -std=gnu99 $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) Q3RCCOBJ = \ $(B)/tools/rcc/alloc.o \ $(B)/tools/rcc/bind.o \ $(B)/tools/rcc/bytecode.o \ $(B)/tools/rcc/dag.o \ $(B)/tools/rcc/dagcheck.o \ $(B)/tools/rcc/decl.o \ $(B)/tools/rcc/enode.o \ $(B)/tools/rcc/error.o \ $(B)/tools/rcc/event.o \ $(B)/tools/rcc/expr.o \ $(B)/tools/rcc/gen.o \ $(B)/tools/rcc/init.o \ $(B)/tools/rcc/inits.o \ $(B)/tools/rcc/input.o \ $(B)/tools/rcc/lex.o \ $(B)/tools/rcc/list.o \ $(B)/tools/rcc/main.o \ $(B)/tools/rcc/null.o \ $(B)/tools/rcc/output.o \ $(B)/tools/rcc/prof.o \ $(B)/tools/rcc/profio.o \ $(B)/tools/rcc/simp.o \ $(B)/tools/rcc/stmt.o \ $(B)/tools/rcc/string.o \ $(B)/tools/rcc/sym.o \ $(B)/tools/rcc/symbolic.o \ $(B)/tools/rcc/trace.o \ $(B)/tools/rcc/tree.o \ $(B)/tools/rcc/types.o $(DAGCHECK_C): $(LBURG) $(Q3LCCSRCDIR)/dagcheck.md $(echo_cmd) "LBURG $(Q3LCCSRCDIR)/dagcheck.md" $(Q)$(LBURG) $(Q3LCCSRCDIR)/dagcheck.md $@ $(B)/tools/rcc/dagcheck.o: $(DAGCHECK_C) $(DO_TOOLS_CC_DAGCHECK) $(B)/tools/rcc/%.o: $(Q3LCCSRCDIR)/%.c $(DO_TOOLS_CC) $(Q3RCC): $(Q3RCCOBJ) $(echo_cmd) "LD $@" $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) Q3CPPOBJ = \ $(B)/tools/cpp/cpp.o \ $(B)/tools/cpp/lex.o \ $(B)/tools/cpp/nlist.o \ $(B)/tools/cpp/tokens.o \ $(B)/tools/cpp/macro.o \ $(B)/tools/cpp/eval.o \ $(B)/tools/cpp/include.o \ $(B)/tools/cpp/hideset.o \ $(B)/tools/cpp/getopt.o \ $(B)/tools/cpp/unix.o $(B)/tools/cpp/%.o: $(Q3CPPDIR)/%.c $(DO_TOOLS_CC) $(Q3CPP): $(Q3CPPOBJ) $(echo_cmd) "LD $@" $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) Q3LCCOBJ = \ $(B)/tools/etc/lcc.o \ $(B)/tools/etc/bytecode.o $(B)/tools/etc/%.o: $(Q3LCCETCDIR)/%.c $(DO_TOOLS_CC) $(Q3LCC): $(Q3LCCOBJ) $(Q3RCC) $(Q3CPP) $(echo_cmd) "LD $@" $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $(Q3LCCOBJ) $(TOOLS_LIBS) define DO_Q3LCC $(echo_cmd) "Q3LCC $<" $(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -o $@ $< endef define DO_CGAME_Q3LCC $(echo_cmd) "CGAME_Q3LCC $<" $(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DCGAME -o $@ $< endef define DO_GAME_Q3LCC $(echo_cmd) "GAME_Q3LCC $<" $(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DGAME -o $@ $< endef define DO_UI_Q3LCC $(echo_cmd) "UI_Q3LCC $<" $(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DUI -o $@ $< endef define DO_CGAME_Q3LCC_11 $(echo_cmd) "CGAME_Q3LCC_11 $<" $(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DMODULE_INTERFACE_11 -DCGAME -o $@ $< endef define DO_UI_Q3LCC_11 $(echo_cmd) "UI_Q3LCC_11 $<" $(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DMODULE_INTERFACE_11 -DUI -o $@ $< endef Q3ASMOBJ = \ $(B)/tools/asm/q3asm.o \ $(B)/tools/asm/cmdlib.o $(B)/tools/asm/%.o: $(Q3ASMDIR)/%.c $(DO_TOOLS_CC) $(Q3ASM): $(Q3ASMOBJ) $(echo_cmd) "LD $@" $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) ############################################################################# # GRANGER ############################################################################# ifeq ($(ARCH),x86_64) ARCHFLAG=-m64 else ifeq ($(ARCH),x86) ARCHFLAG=-m32 endif endif GRANGER_CFLAGS += $(ARCHFLAG) -fPIC -fpic $(LUACFLAGS) ifeq ($(PLATFORM),darwin) GRANGER_CFLAGS += -DLUA_USE_MACOSX else ifeq ($(PLATFORM),linux) GRANGER_CFLAGS += -DLUA_USE_LINUX endif endif GRANGEROBJ = \ $(B)/granger.dir/src/lnettlelib.o \ $(B)/granger.dir/src/main.o \ $(B)/granger.dir/src/strvec.o \ $(B)/granger.dir/src/lua/lapi.o \ $(B)/granger.dir/src/lua/lauxlib.o \ $(B)/granger.dir/src/lua/lbaselib.o \ $(B)/granger.dir/src/lua/lbitlib.o \ $(B)/granger.dir/src/lua/lcode.o \ $(B)/granger.dir/src/lua/lcorolib.o \ $(B)/granger.dir/src/lua/lctype.o \ $(B)/granger.dir/src/lua/ldblib.o \ $(B)/granger.dir/src/lua/ldebug.o \ $(B)/granger.dir/src/lua/ldo.o \ $(B)/granger.dir/src/lua/ldump.o \ $(B)/granger.dir/src/lua/lfunc.o \ $(B)/granger.dir/src/lua/lgc.o \ $(B)/granger.dir/src/lua/linit.o \ $(B)/granger.dir/src/lua/liolib.o \ $(B)/granger.dir/src/lua/llex.o \ $(B)/granger.dir/src/lua/lmathlib.o \ $(B)/granger.dir/src/lua/lmem.o \ $(B)/granger.dir/src/lua/loadlib.o \ $(B)/granger.dir/src/lua/lobject.o \ $(B)/granger.dir/src/lua/lopcodes.o \ $(B)/granger.dir/src/lua/loslib.o \ $(B)/granger.dir/src/lua/lparser.o \ $(B)/granger.dir/src/lua/lstate.o \ $(B)/granger.dir/src/lua/lstring.o \ $(B)/granger.dir/src/lua/lstrlib.o \ $(B)/granger.dir/src/lua/ltable.o \ $(B)/granger.dir/src/lua/ltablib.o \ $(B)/granger.dir/src/lua/ltm.o \ $(B)/granger.dir/src/lua/lundump.o \ $(B)/granger.dir/src/lua/lutf8lib.o \ $(B)/granger.dir/src/lua/lvm.o \ $(B)/granger.dir/src/lua/lzio.o \ $(B)/granger.dir/src/premake/os_access.o \ $(B)/granger.dir/src/premake/os_chdir.o \ $(B)/granger.dir/src/premake/os_copyfile.o \ $(B)/granger.dir/src/premake/os_elevate.o \ $(B)/granger.dir/src/premake/os_getcwd.o \ $(B)/granger.dir/src/premake/os_is64bit.o \ $(B)/granger.dir/src/premake/os_isdir.o \ $(B)/granger.dir/src/premake/os_isfile.o \ $(B)/granger.dir/src/premake/os_match.o \ $(B)/granger.dir/src/premake/os_mkdir.o \ $(B)/granger.dir/src/premake/os_pathsearch.o \ $(B)/granger.dir/src/premake/os_rmdir.o \ $(B)/granger.dir/src/premake/os_stat.o \ $(B)/granger.dir/src/premake/path_getabsolute.o \ $(B)/granger.dir/src/premake/path_getrelative.o \ $(B)/granger.dir/src/premake/path_isabsolute.o \ $(B)/granger.dir/src/premake/path_join.o \ $(B)/granger.dir/src/premake/path_normalize.o \ $(B)/granger.dir/src/premake/path_translate.o \ $(B)/granger.dir/src/premake/premake.o \ $(B)/granger.dir/src/premake/string_endswith.o \ $(B)/granger.dir/src/nettle/md5-compress.o \ $(B)/granger.dir/src/nettle/md5.o \ $(B)/granger.dir/src/nettle/sha256-compress.o \ $(B)/granger.dir/src/nettle/sha256.o \ $(B)/granger.dir/src/nettle/write-be32.o \ $(B)/granger.dir/src/nettle/write-le32.o define DO_GRANGER_CC $(echo_cmd) "GRANGER_CC $<" $(Q)$(call EXEC_CC,-std=gnu99 -DGRANGER ${GRANGER_CFLAGS} ${OPTIMIZE},'$@','$<') $(Q)$(call LOG_CC,granger,-std=gnu99 ${GRANGER_CFLAGS} ${OPTIMIZE},$@,$<) endef define DO_GRANGER_CPP $(echo_cmd) "GRANGER_CC $<" $(Q)$(call EXEC_CC,-std=gnu99 -DGRANGER ${GRANGER_CFLAGS} ${OPTIMIZE},'$@','$<') $(Q)$(call LOG_CC,granger,-std=gnu99 ${GRANGER_CFLAGS} ${OPTIMIZE},$@,$<) endef $(B)/granger.dir/src/lua/%.o: $(LUADIR)/%.c $(DO_GRANGER_CC) $(B)/granger.dir/src/premake/%.o: $(GRANGERDIR)/premake/%.c $(DO_GRANGER_CC) $(B)/granger.dir/src/nettle/%.o: $(GRANGERDIR)/nettle/%.c $(DO_GRANGER_CC) $(B)/granger.dir/src/%.o: $(GRANGERDIR)/%.c $(DO_GRANGER_CC) $(B)/granger.dir/src/%.o: $(GRANGERDIR)/%.cpp $(DO_GRANGER_CPP) $(B)/granger$(FULLBINEXT): $(GRANGEROBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(LDFLAGS) -o $@ $(GRANGEROBJ) $(GRANGER_LIBS) ifneq ($(BUILD_GRANGER),0) TARGETS += $(B)/granger$(FULLBINEXT) endif $(B)/scripts: rsync -rupE --exclude=".*" scripts $(B) TARGETS += $(B)/scripts $(B)/GPL: rsync GPL $(B) $(B)/COPYING: rsync COPYING $(B) $(B)/CC: rsync CC $(B) TARGETS += $(B)/GPL $(B)/COPYING $(B)/CC ############################################################################# # LUA ############################################################################# #LUACFLAGS=-Wall -Wextra -fPIC -fpic LUACFLAGS= $(ARCHFLAG) -fPIC -fpic ifeq ($(PLATFORM),darwin) LUACFLAGS += -DLUA_USE_MACOSX else ifeq ($(PLATFORM),linux) LUACFLAGS += -DLUA_USE_LINUX endif endif LUAOBJ = \ $(B)/lua/lapi.o \ $(B)/lua/lcode.o \ $(B)/lua/lctype.o \ $(B)/lua/ldebug.o \ $(B)/lua/ldo.o \ $(B)/lua/ldump.o \ $(B)/lua/lfunc.o \ $(B)/lua/lgc.o \ $(B)/lua/llex.o \ $(B)/lua/lmem.o \ $(B)/lua/lobject.o \ $(B)/lua/lopcodes.o \ $(B)/lua/lparser.o \ $(B)/lua/lstate.o \ $(B)/lua/lstring.o \ $(B)/lua/ltable.o \ $(B)/lua/ltm.o \ $(B)/lua/lundump.o \ $(B)/lua/lvm.o \ $(B)/lua/lzio.o \ $(B)/lua/lauxlib.o \ $(B)/lua/lbaselib.o \ $(B)/lua/lbitlib.o \ $(B)/lua/lcorolib.o \ $(B)/lua/ldblib.o \ $(B)/lua/liolib.o \ $(B)/lua/lmathlib.o \ $(B)/lua/loslib.o \ $(B)/lua/lstrlib.o \ $(B)/lua/ltablib.o \ $(B)/lua/lutf8lib.o \ $(B)/lua/loadlib.o \ $(B)/lua/linit.o define DO_LUA_CC $(echo_cmd) "LUA_CC $<" $(Q)$(call EXEC_CC,${LUACFLAGS} ${OPTIMIZE},'$@','$<') $(Q)$(call LOG_CC,lua,${LUACFLAGS} ${OPTIMIZE},$@,$<) endef LUACFLAGS += -I$(EXTERNAL_DIR)/lua-5.3.3/include -I$(EXTERNAL_DIR)/sol CFLAGS += $(LUACFLAGS) CXXFLAGS += $(LUACFLAGS) $(B)/lua/%.o: $(LUADIR)/%.c $(DO_LUA_CC) ############################################################################# # Script API # FIXME Disabled for the time being ############################################################################# SCRIPT_INCLUDES=-I$(MOUNT_DIR) -I$(EXTERNAL_DIR)/rapidjson -I$(EXTERNAL_DIR)/sol -I$(EXTERNAL_DIR)/nettle-3.3 define DO_SCRIPT_CXX $(echo_cmd) "SCRIPT_CXX $<" $(Q)$(call EXEC_CXX,${NOTSHLIBCFLAGS} ${SCRIPT_INCLUDES} ${LUACFLAGS} ${OPTIMIZE},'$@','$<') $(Q)$(call LOG_CXX,script,${NOTSHLIBCFLAGS} ${SCRIPT_INCLUDES} ${LUACFLAGS} ${OPTIMIZE},'$@','$<') endef define DO_SCRIPT_CC $(echo_cmd) "SCRIPT_CC $<" $(Q)$(call EXEC_CC,${NOTSHLIBCFLAGS} ${SCRIPT_INCLUDES} ${LUACFLAGS} ${OPTIMIZE},'$@','$<') $(Q)$(call LOG_CC,script,${NOTSHLIBCFLAGS} ${SCRIPT_INCLUDES} ${LUACFLAGS} ${OPTIMIZE},'$@','$<') endef SCRIPTOBJ = \ $(B)/script/lnettlelib.o \ $(B)/script/rapidjson/document.o \ $(B)/script/rapidjson/rapidjson.o \ $(B)/script/rapidjson/schema.o \ $(B)/script/rapidjson/values.o CFLAGS += -I${LUA_RAPIDJSONDIR} -I${SCRIPT_INCLUDES} $(B)/script/%.o: $(SCRIPTDIR)/%.c $(DO_SCRIPT_CC) $(B)/script/rapidjson/%.o: $(LUA_RAPIDJSONDIR)/%.cpp $(DO_SCRIPT_CXX) ############################################################################# # Nettle ############################################################################# NETTLECFLAGS=$(ARCHFLAG) -fPIC -fpic define DO_NETTLE_CC $(echo_cmd) "NETTLE_CC $<" $(Q)$(call EXEC_CC,${NETTLECFLAGS},'$@','$<') $(Q)$(call LOG_CC,nettle,${NETTLECFLAGS},'$@','$<') endef NETTLEOBJ = \ $(B)/nettle/bignum.o \ $(B)/nettle/bignum-random.o \ $(B)/nettle/bignum-random-prime.o \ $(B)/nettle/buffer.o \ $(B)/nettle/buffer-init.o \ $(B)/nettle/gmp-glue.o \ $(B)/nettle/mini-gmp.o \ $(B)/nettle/pkcs1.o \ $(B)/nettle/pkcs1-rsa-sha256.o \ $(B)/nettle/realloc.o \ $(B)/nettle/rsa.o \ $(B)/nettle/rsa2sexp.o \ $(B)/nettle/rsa-keygen.o \ $(B)/nettle/rsa-sha256-sign.o \ $(B)/nettle/rsa-sha256-verify.o \ $(B)/nettle/rsa-sign.o \ $(B)/nettle/rsa-verify.o \ $(B)/nettle/sexp.o \ $(B)/nettle/sexp-format.o \ $(B)/nettle/sexp2bignum.o \ $(B)/nettle/sexp2rsa.o \ $(B)/nettle/sha256-compress.o \ $(B)/nettle/sha256.o \ $(B)/nettle/write-be32.o CFLAGS += -I$(NETTLEDIR) $(B)/nettle/%.o: $(NETTLEDIR)/nettle/%.c $(DO_NETTLE_CC) ############################################################################# # Semver ############################################################################# SEMVERCFLAGS=$(ARCHFLAG) -fPIC -fpic -I$(SEMVERDIR)/src/include define DO_SEMVER_CXX $(echo_cmd) "SEMVER_CC $<" $(CXX) -std=c++1y ${CXXFLAGS} ${SEMVERCFLAGS} -o $@ -c $< endef SEMVEROBJ = \ $(B)/semver/semantic_version_v1.o \ $(B)/semver/semantic_version_v2.o CFLAGS += -I$(SEMVERDIR)/src/include $(B)/semver/%.o: $(SEMVERDIR)/src/lib/%.cpp $(DO_SEMVER_CXX) ############################################################################# # CLIENT/SERVER ############################################################################# # FIXME: This should be CLIENT_INCLUDES and SERVER_INCLUDES to differentiate # from GRANGER_INCLUDES etc. CFLAGS += -I$(MOUNT_DIR) Q3OBJ = \ $(B)/client/cl_cgame.o \ $(B)/client/cl_cin.o \ $(B)/client/cl_console.o \ $(B)/client/cl_input.o \ $(B)/client/cl_keys.o \ $(B)/client/cl_main.o \ $(B)/client/cl_net_chan.o \ $(B)/client/cl_parse.o \ $(B)/client/cl_scrn.o \ $(B)/client/cl_ui.o \ $(B)/client/cl_updates.o \ $(B)/client/cl_rest.o \ $(B)/client/cl_avi.o \ \ $(B)/client/q3_lauxlib.o \ \ $(B)/client/cm_load.o \ $(B)/client/cm_patch.o \ $(B)/client/cm_polylib.o \ $(B)/client/cm_test.o \ $(B)/client/cm_trace.o \ \ $(B)/client/cmd.o \ $(B)/client/common.o \ $(B)/client/crypto.o \ $(B)/client/cvar.o \ $(B)/client/files.o \ $(B)/client/md4.o \ $(B)/client/md5.o \ $(B)/client/msg.o \ $(B)/client/net_chan.o \ $(B)/client/net_ip.o \ $(B)/client/huffman.o \ $(B)/client/parse.o \ \ $(B)/client/snd_adpcm.o \ $(B)/client/snd_dma.o \ $(B)/client/snd_mem.o \ $(B)/client/snd_mix.o \ $(B)/client/snd_wavelet.o \ \ $(B)/client/snd_main.o \ $(B)/client/snd_codec.o \ $(B)/client/snd_codec_wav.o \ $(B)/client/snd_codec_ogg.o \ $(B)/client/snd_codec_opus.o \ \ $(B)/client/qal.o \ $(B)/client/snd_openal.o \ \ $(B)/client/cl_curl.o \ \ $(B)/client/sv_ccmds.o \ $(B)/client/sv_client.o \ $(B)/client/sv_game.o \ $(B)/client/sv_init.o \ $(B)/client/sv_main.o \ $(B)/client/sv_net_chan.o \ $(B)/client/sv_snapshot.o \ $(B)/client/sv_world.o \ \ $(B)/client/q_math.o \ $(B)/client/q_shared.o \ \ $(B)/client/unzip.o \ $(B)/client/ioapi.o \ $(B)/client/puff.o \ $(B)/client/vm.o \ $(B)/client/vm_interpreted.o \ \ \ $(B)/client/sdl_input.o \ $(B)/client/sdl_snd.o \ \ $(B)/client/con_log.o \ $(B)/client/sys_main.o ifdef MINGW Q3OBJ += \ $(B)/client/con_passive.o else Q3OBJ += \ $(B)/client/con_tty.o endif Q3OBJ += $(LUAOBJ) $(SCRIPTOBJ) $(NETTLEOBJ) $(SEMVEROBJ) Q3R2OBJ = \ $(B)/renderergl2/tr_animation.o \ $(B)/renderergl2/tr_backend.o \ $(B)/renderergl2/tr_bsp.o \ $(B)/renderergl2/tr_cmds.o \ $(B)/renderergl2/tr_curve.o \ $(B)/renderergl2/tr_dsa.o \ $(B)/renderergl2/tr_extramath.o \ $(B)/renderergl2/tr_extensions.o \ $(B)/renderergl2/tr_fbo.o \ $(B)/renderergl2/tr_flares.o \ $(B)/renderergl2/tr_font.o \ $(B)/renderergl2/tr_glsl.o \ $(B)/renderergl2/tr_image.o \ $(B)/renderergl2/tr_image_bmp.o \ $(B)/renderergl2/tr_image_jpg.o \ $(B)/renderergl2/tr_image_pcx.o \ $(B)/renderergl2/tr_image_png.o \ $(B)/renderergl2/tr_image_tga.o \ $(B)/renderergl2/tr_image_dds.o \ $(B)/renderergl2/tr_init.o \ $(B)/renderergl2/tr_light.o \ $(B)/renderergl2/tr_main.o \ $(B)/renderergl2/tr_marks.o \ $(B)/renderergl2/tr_mesh.o \ $(B)/renderergl2/tr_model.o \ $(B)/renderergl2/tr_model_iqm.o \ $(B)/renderergl2/tr_noise.o \ $(B)/renderergl2/tr_postprocess.o \ $(B)/renderergl2/tr_scene.o \ $(B)/renderergl2/tr_shade.o \ $(B)/renderergl2/tr_shade_calc.o \ $(B)/renderergl2/tr_shader.o \ $(B)/renderergl2/tr_shadows.o \ $(B)/renderergl2/tr_sky.o \ $(B)/renderergl2/tr_surface.o \ $(B)/renderergl2/tr_vbo.o \ $(B)/renderergl2/tr_world.o \ \ $(B)/renderercommon/sdl_gamma.o \ $(B)/renderercommon/sdl_glimp.o ifneq ($(USE_RENDERER_DLOPEN), 0) Q3R2OBJ += \ $(B)/renderergl1/q_shared.o \ $(B)/renderergl1/puff.o \ $(B)/renderergl1/q_math.o \ $(B)/renderergl1/tr_subs.o endif Q3R2STRINGOBJ = \ $(B)/renderergl2/glsl/bokeh_fp.o \ $(B)/renderergl2/glsl/bokeh_vp.o \ $(B)/renderergl2/glsl/calclevels4x_fp.o \ $(B)/renderergl2/glsl/calclevels4x_vp.o \ $(B)/renderergl2/glsl/depthblur_fp.o \ $(B)/renderergl2/glsl/depthblur_vp.o \ $(B)/renderergl2/glsl/dlight_fp.o \ $(B)/renderergl2/glsl/dlight_vp.o \ $(B)/renderergl2/glsl/down4x_fp.o \ $(B)/renderergl2/glsl/down4x_vp.o \ $(B)/renderergl2/glsl/fogpass_fp.o \ $(B)/renderergl2/glsl/fogpass_vp.o \ $(B)/renderergl2/glsl/generic_fp.o \ $(B)/renderergl2/glsl/generic_vp.o \ $(B)/renderergl2/glsl/lightall_fp.o \ $(B)/renderergl2/glsl/lightall_vp.o \ $(B)/renderergl2/glsl/pshadow_fp.o \ $(B)/renderergl2/glsl/pshadow_vp.o \ $(B)/renderergl2/glsl/shadowfill_fp.o \ $(B)/renderergl2/glsl/shadowfill_vp.o \ $(B)/renderergl2/glsl/shadowmask_fp.o \ $(B)/renderergl2/glsl/shadowmask_vp.o \ $(B)/renderergl2/glsl/ssao_fp.o \ $(B)/renderergl2/glsl/ssao_vp.o \ $(B)/renderergl2/glsl/texturecolor_fp.o \ $(B)/renderergl2/glsl/texturecolor_vp.o \ $(B)/renderergl2/glsl/tonemap_fp.o \ $(B)/renderergl2/glsl/tonemap_vp.o # GL1 Q3ROBJ = \ $(B)/renderergl1/tr_animation.o \ $(B)/renderergl1/tr_backend.o \ $(B)/renderergl1/tr_bsp.o \ $(B)/renderergl1/tr_cmds.o \ $(B)/renderergl1/tr_curve.o \ $(B)/renderergl1/tr_flares.o \ $(B)/renderergl1/tr_font.o \ $(B)/renderergl1/tr_image.o \ $(B)/renderergl1/tr_image_bmp.o \ $(B)/renderergl1/tr_image_jpg.o \ $(B)/renderergl1/tr_image_pcx.o \ $(B)/renderergl1/tr_image_png.o \ $(B)/renderergl1/tr_image_tga.o \ $(B)/renderergl1/tr_init.o \ $(B)/renderergl1/tr_light.o \ $(B)/renderergl1/tr_main.o \ $(B)/renderergl1/tr_marks.o \ $(B)/renderergl1/tr_mesh.o \ $(B)/renderergl1/tr_model.o \ $(B)/renderergl1/tr_model_iqm.o \ $(B)/renderergl1/tr_noise.o \ $(B)/renderergl1/tr_scene.o \ $(B)/renderergl1/tr_shade.o \ $(B)/renderergl1/tr_shade_calc.o \ $(B)/renderergl1/tr_shader.o \ $(B)/renderergl1/tr_shadows.o \ $(B)/renderergl1/tr_sky.o \ $(B)/renderergl1/tr_surface.o \ $(B)/renderergl1/tr_world.o \ \ $(B)/renderercommon/sdl_gamma.o \ $(B)/renderercommon/sdl_glimp.o ifneq ($(USE_RENDERER_DLOPEN), 0) Q3ROBJ += \ $(B)/renderergl1/q_shared.o \ $(B)/renderergl1/puff.o \ $(B)/renderergl1/q_math.o \ $(B)/renderergl1/tr_subs.o endif ifneq ($(USE_INTERNAL_JPEG),0) JPGOBJ = \ $(B)/renderercommon/jaricom.o \ $(B)/renderercommon/jcapimin.o \ $(B)/renderercommon/jcapistd.o \ $(B)/renderercommon/jcarith.o \ $(B)/renderercommon/jccoefct.o \ $(B)/renderercommon/jccolor.o \ $(B)/renderercommon/jcdctmgr.o \ $(B)/renderercommon/jchuff.o \ $(B)/renderercommon/jcinit.o \ $(B)/renderercommon/jcmainct.o \ $(B)/renderercommon/jcmarker.o \ $(B)/renderercommon/jcmaster.o \ $(B)/renderercommon/jcomapi.o \ $(B)/renderercommon/jcparam.o \ $(B)/renderercommon/jcprepct.o \ $(B)/renderercommon/jcsample.o \ $(B)/renderercommon/jctrans.o \ $(B)/renderercommon/jdapimin.o \ $(B)/renderercommon/jdapistd.o \ $(B)/renderercommon/jdarith.o \ $(B)/renderercommon/jdatadst.o \ $(B)/renderercommon/jdatasrc.o \ $(B)/renderercommon/jdcoefct.o \ $(B)/renderercommon/jdcolor.o \ $(B)/renderercommon/jddctmgr.o \ $(B)/renderercommon/jdhuff.o \ $(B)/renderercommon/jdinput.o \ $(B)/renderercommon/jdmainct.o \ $(B)/renderercommon/jdmarker.o \ $(B)/renderercommon/jdmaster.o \ $(B)/renderercommon/jdmerge.o \ $(B)/renderercommon/jdpostct.o \ $(B)/renderercommon/jdsample.o \ $(B)/renderercommon/jdtrans.o \ $(B)/renderercommon/jerror.o \ $(B)/renderercommon/jfdctflt.o \ $(B)/renderercommon/jfdctfst.o \ $(B)/renderercommon/jfdctint.o \ $(B)/renderercommon/jidctflt.o \ $(B)/renderercommon/jidctfst.o \ $(B)/renderercommon/jidctint.o \ $(B)/renderercommon/jmemmgr.o \ $(B)/renderercommon/jmemnobs.o \ $(B)/renderercommon/jquant1.o \ $(B)/renderercommon/jquant2.o \ $(B)/renderercommon/jutils.o endif ifeq ($(ARCH),x86) Q3OBJ += \ $(B)/client/snd_mixa.o \ $(B)/client/matha.o \ $(B)/client/snapvector.o endif ifeq ($(ARCH),x86_64) Q3OBJ += \ $(B)/client/snapvector.o endif ifeq ($(NEED_OPUS),1) ifeq ($(USE_INTERNAL_OPUS),1) Q3OBJ += \ $(B)/client/opus/analysis.o \ $(B)/client/opus/mlp.o \ $(B)/client/opus/mlp_data.o \ $(B)/client/opus/opus.o \ $(B)/client/opus/opus_decoder.o \ $(B)/client/opus/opus_encoder.o \ $(B)/client/opus/opus_multistream.o \ $(B)/client/opus/opus_multistream_encoder.o \ $(B)/client/opus/opus_multistream_decoder.o \ $(B)/client/opus/repacketizer.o \ \ $(B)/client/opus/bands.o \ $(B)/client/opus/celt.o \ $(B)/client/opus/cwrs.o \ $(B)/client/opus/entcode.o \ $(B)/client/opus/entdec.o \ $(B)/client/opus/entenc.o \ $(B)/client/opus/kiss_fft.o \ $(B)/client/opus/laplace.o \ $(B)/client/opus/mathops.o \ $(B)/client/opus/mdct.o \ $(B)/client/opus/modes.o \ $(B)/client/opus/pitch.o \ $(B)/client/opus/celt_encoder.o \ $(B)/client/opus/celt_decoder.o \ $(B)/client/opus/celt_lpc.o \ $(B)/client/opus/quant_bands.o \ $(B)/client/opus/rate.o \ $(B)/client/opus/vq.o \ \ $(B)/client/opus/CNG.o \ $(B)/client/opus/code_signs.o \ $(B)/client/opus/init_decoder.o \ $(B)/client/opus/decode_core.o \ $(B)/client/opus/decode_frame.o \ $(B)/client/opus/decode_parameters.o \ $(B)/client/opus/decode_indices.o \ $(B)/client/opus/decode_pulses.o \ $(B)/client/opus/decoder_set_fs.o \ $(B)/client/opus/dec_API.o \ $(B)/client/opus/enc_API.o \ $(B)/client/opus/encode_indices.o \ $(B)/client/opus/encode_pulses.o \ $(B)/client/opus/gain_quant.o \ $(B)/client/opus/interpolate.o \ $(B)/client/opus/LP_variable_cutoff.o \ $(B)/client/opus/NLSF_decode.o \ $(B)/client/opus/NSQ.o \ $(B)/client/opus/NSQ_del_dec.o \ $(B)/client/opus/PLC.o \ $(B)/client/opus/shell_coder.o \ $(B)/client/opus/tables_gain.o \ $(B)/client/opus/tables_LTP.o \ $(B)/client/opus/tables_NLSF_CB_NB_MB.o \ $(B)/client/opus/tables_NLSF_CB_WB.o \ $(B)/client/opus/tables_other.o \ $(B)/client/opus/tables_pitch_lag.o \ $(B)/client/opus/tables_pulses_per_block.o \ $(B)/client/opus/VAD.o \ $(B)/client/opus/control_audio_bandwidth.o \ $(B)/client/opus/quant_LTP_gains.o \ $(B)/client/opus/VQ_WMat_EC.o \ $(B)/client/opus/HP_variable_cutoff.o \ $(B)/client/opus/NLSF_encode.o \ $(B)/client/opus/NLSF_VQ.o \ $(B)/client/opus/NLSF_unpack.o \ $(B)/client/opus/NLSF_del_dec_quant.o \ $(B)/client/opus/process_NLSFs.o \ $(B)/client/opus/stereo_LR_to_MS.o \ $(B)/client/opus/stereo_MS_to_LR.o \ $(B)/client/opus/check_control_input.o \ $(B)/client/opus/control_SNR.o \ $(B)/client/opus/init_encoder.o \ $(B)/client/opus/control_codec.o \ $(B)/client/opus/A2NLSF.o \ $(B)/client/opus/ana_filt_bank_1.o \ $(B)/client/opus/biquad_alt.o \ $(B)/client/opus/bwexpander_32.o \ $(B)/client/opus/bwexpander.o \ $(B)/client/opus/debug.o \ $(B)/client/opus/decode_pitch.o \ $(B)/client/opus/inner_prod_aligned.o \ $(B)/client/opus/lin2log.o \ $(B)/client/opus/log2lin.o \ $(B)/client/opus/LPC_analysis_filter.o \ $(B)/client/opus/LPC_inv_pred_gain.o \ $(B)/client/opus/table_LSF_cos.o \ $(B)/client/opus/NLSF2A.o \ $(B)/client/opus/NLSF_stabilize.o \ $(B)/client/opus/NLSF_VQ_weights_laroia.o \ $(B)/client/opus/pitch_est_tables.o \ $(B)/client/opus/resampler.o \ $(B)/client/opus/resampler_down2_3.o \ $(B)/client/opus/resampler_down2.o \ $(B)/client/opus/resampler_private_AR2.o \ $(B)/client/opus/resampler_private_down_FIR.o \ $(B)/client/opus/resampler_private_IIR_FIR.o \ $(B)/client/opus/resampler_private_up2_HQ.o \ $(B)/client/opus/resampler_rom.o \ $(B)/client/opus/sigm_Q15.o \ $(B)/client/opus/sort.o \ $(B)/client/opus/sum_sqr_shift.o \ $(B)/client/opus/stereo_decode_pred.o \ $(B)/client/opus/stereo_encode_pred.o \ $(B)/client/opus/stereo_find_predictor.o \ $(B)/client/opus/stereo_quant_pred.o \ \ $(B)/client/opus/apply_sine_window_FLP.o \ $(B)/client/opus/corrMatrix_FLP.o \ $(B)/client/opus/encode_frame_FLP.o \ $(B)/client/opus/find_LPC_FLP.o \ $(B)/client/opus/find_LTP_FLP.o \ $(B)/client/opus/find_pitch_lags_FLP.o \ $(B)/client/opus/find_pred_coefs_FLP.o \ $(B)/client/opus/LPC_analysis_filter_FLP.o \ $(B)/client/opus/LTP_analysis_filter_FLP.o \ $(B)/client/opus/LTP_scale_ctrl_FLP.o \ $(B)/client/opus/noise_shape_analysis_FLP.o \ $(B)/client/opus/prefilter_FLP.o \ $(B)/client/opus/process_gains_FLP.o \ $(B)/client/opus/regularize_correlations_FLP.o \ $(B)/client/opus/residual_energy_FLP.o \ $(B)/client/opus/solve_LS_FLP.o \ $(B)/client/opus/warped_autocorrelation_FLP.o \ $(B)/client/opus/wrappers_FLP.o \ $(B)/client/opus/autocorrelation_FLP.o \ $(B)/client/opus/burg_modified_FLP.o \ $(B)/client/opus/bwexpander_FLP.o \ $(B)/client/opus/energy_FLP.o \ $(B)/client/opus/inner_product_FLP.o \ $(B)/client/opus/k2a_FLP.o \ $(B)/client/opus/levinsondurbin_FLP.o \ $(B)/client/opus/LPC_inv_pred_gain_FLP.o \ $(B)/client/opus/pitch_analysis_core_FLP.o \ $(B)/client/opus/scale_copy_vector_FLP.o \ $(B)/client/opus/scale_vector_FLP.o \ $(B)/client/opus/schur_FLP.o \ $(B)/client/opus/sort_FLP.o \ \ $(B)/client/http.o \ $(B)/client/info.o \ $(B)/client/internal.o \ $(B)/client/opusfile.o \ $(B)/client/stream.o \ $(B)/client/wincerts.o endif endif ifeq ($(NEED_OGG),1) ifeq ($(USE_INTERNAL_OGG),1) Q3OBJ += \ $(B)/client/bitwise.o \ $(B)/client/framing.o endif endif ifeq ($(USE_CODEC_VORBIS),1) ifeq ($(USE_INTERNAL_VORBIS),1) Q3OBJ += \ $(B)/client/vorbis/analysis.o \ $(B)/client/vorbis/bitrate.o \ $(B)/client/vorbis/block.o \ $(B)/client/vorbis/codebook.o \ $(B)/client/vorbis/envelope.o \ $(B)/client/vorbis/floor0.o \ $(B)/client/vorbis/floor1.o \ $(B)/client/vorbis/info.o \ $(B)/client/vorbis/lookup.o \ $(B)/client/vorbis/lpc.o \ $(B)/client/vorbis/lsp.o \ $(B)/client/vorbis/mapping0.o \ $(B)/client/vorbis/mdct.o \ $(B)/client/vorbis/psy.o \ $(B)/client/vorbis/registry.o \ $(B)/client/vorbis/res0.o \ $(B)/client/vorbis/smallft.o \ $(B)/client/vorbis/sharedbook.o \ $(B)/client/vorbis/synthesis.o \ $(B)/client/vorbis/vorbisfile.o \ $(B)/client/vorbis/window.o endif endif ifeq ($(USE_INTERNAL_ZLIB),1) Q3OBJ += \ $(B)/client/adler32.o \ $(B)/client/crc32.o \ $(B)/client/inffast.o \ $(B)/client/inflate.o \ $(B)/client/inftrees.o \ $(B)/client/zutil.o endif #-bbq ifeq ($(USE_RESTCLIENT),1) Q3OBJ += \ $(B)/client/restclient/connection.o \ $(B)/client/restclient/helpers.o \ $(B)/client/restclient/restclient.o endif ifeq ($(HAVE_VM_COMPILED),true) ifneq ($(findstring $(ARCH),x86 x86_64),) Q3OBJ += $(B)/client/vm_x86.o endif ifneq ($(findstring $(ARCH),ppc ppc64),) Q3OBJ += $(B)/client/vm_powerpc.o $(B)/client/vm_powerpc_asm.o endif ifeq ($(ARCH),sparc) Q3OBJ += $(B)/client/vm_sparc.o endif endif ifdef MINGW Q3OBJ += \ $(B)/client/win_resource.o \ $(B)/client/sys_win32.o \ $(B)/client/sys_win32_default_homepath.o else Q3OBJ += \ $(B)/client/sys_unix.o endif ifeq ($(PLATFORM),darwin) Q3OBJ += \ $(B)/client/sys_osx.o endif ifeq ($(USE_MUMBLE),1) Q3OBJ += \ $(B)/client/libmumblelink.o endif ifneq ($(USE_RENDERER_DLOPEN),0) $(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CXX) -std=c++1y $(CXXFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(Q3OBJ) \ $(LIBSDLMAIN) $(CLIENT_LIBS) $(LIBS) -o $@ $(B)/renderer_opengl1$(SHLIBNAME): $(Q3ROBJ) $(JPGOBJ) $(echo_cmd) "LD $@" $(Q)$(CXX) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(JPGOBJ) \ $(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LDFLAGS) $(B)/renderer_opengl2$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) $(echo_cmd) "LD $@" $(Q)$(CXX) $(SHLIBLDFLAGS) -o $@ $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \ $(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LDFLAGS) else $(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CXX) -std=c++1y $(CXXFLAGS) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \ -o $@ $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) \ $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS) $(B)/$(CLIENTBIN)_opengl2$(FULLBINEXT): $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CXX) -std=c++1y $(CXXFLAGS) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \ -o $@ $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \ $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS) endif ifneq ($(strip $(LIBSDLMAIN)),) ifneq ($(strip $(LIBSDLMAINSRC)),) $(LIBSDLMAIN) : $(LIBSDLMAINSRC) cp $< $@ $(RANLIB) $@ endif endif ############################################################################# # DEDICATED SERVER ############################################################################# Q3DOBJ = \ $(B)/ded/sv_client.o \ $(B)/ded/sv_ccmds.o \ $(B)/ded/sv_game.o \ $(B)/ded/sv_init.o \ $(B)/ded/sv_main.o \ $(B)/ded/sv_net_chan.o \ $(B)/ded/sv_snapshot.o \ $(B)/ded/sv_world.o \ \ $(B)/ded/q3_lauxlib.o \ \ $(B)/ded/cm_load.o \ $(B)/ded/cm_patch.o \ $(B)/ded/cm_polylib.o \ $(B)/ded/cm_test.o \ $(B)/ded/cm_trace.o \ $(B)/ded/cmd.o \ $(B)/ded/common.o \ $(B)/ded/crypto.o \ $(B)/ded/cvar.o \ $(B)/ded/files.o \ $(B)/ded/md4.o \ $(B)/ded/msg.o \ $(B)/ded/net_chan.o \ $(B)/ded/net_ip.o \ $(B)/ded/huffman.o \ $(B)/ded/parse.o \ \ $(B)/ded/q_math.o \ $(B)/ded/q_shared.o \ \ $(B)/ded/unzip.o \ $(B)/ded/ioapi.o \ $(B)/ded/vm.o \ $(B)/ded/vm_interpreted.o \ \ $(B)/ded/null_client.o \ $(B)/ded/null_input.o \ $(B)/ded/null_snddma.o \ \ $(B)/ded/con_log.o \ $(B)/ded/sys_main.o ifeq ($(ARCH),x86) Q3DOBJ += \ $(B)/ded/matha.o \ $(B)/ded/snapvector.o endif ifeq ($(ARCH),x86_64) Q3DOBJ += \ $(B)/ded/snapvector.o endif Q3DOBJ += $(LUAOBJ) $(SCRIPTOBJ) $(NETTLEOBJ) ifeq ($(USE_INTERNAL_ZLIB),1) Q3DOBJ += \ $(B)/ded/adler32.o \ $(B)/ded/crc32.o \ $(B)/ded/inffast.o \ $(B)/ded/inflate.o \ $(B)/ded/inftrees.o \ $(B)/ded/zutil.o endif ifeq ($(HAVE_VM_COMPILED),true) ifneq ($(findstring $(ARCH),x86 x86_64),) Q3DOBJ += \ $(B)/ded/vm_x86.o endif ifneq ($(findstring $(ARCH),ppc ppc64),) Q3DOBJ += $(B)/ded/vm_powerpc.o $(B)/ded/vm_powerpc_asm.o endif ifeq ($(ARCH),sparc) Q3DOBJ += $(B)/ded/vm_sparc.o endif endif ifdef MINGW Q3DOBJ += \ $(B)/ded/win_resource.o \ $(B)/ded/sys_win32.o \ $(B)/ded/sys_win32_default_homepath.o \ $(B)/ded/con_win32.o else Q3DOBJ += \ $(B)/ded/sys_unix.o \ $(B)/ded/con_tty.o endif ifeq ($(PLATFORM),darwin) Q3DOBJ += \ $(B)/ded/sys_osx.o endif $(B)/$(SERVERBIN)$(FULLBINEXT): $(Q3DOBJ) $(echo_cmd) "LD $@" $(Q)$(CXX) $(CFLAGS) $(LDFLAGS) -o $@ $(Q3DOBJ) $(LIBS) ############################################################################# ## TREMULOUS CGAME ############################################################################# CGOBJ_ = \ $(B)/$(BASEGAME)/cgame/cg_main.o \ $(B)/$(BASEGAME)/cgame/bg_misc.o \ $(B)/$(BASEGAME)/cgame/bg_pmove.o \ $(B)/$(BASEGAME)/cgame/bg_slidemove.o \ $(B)/$(BASEGAME)/cgame/bg_lib.o \ $(B)/$(BASEGAME)/cgame/bg_alloc.o \ $(B)/$(BASEGAME)/cgame/bg_voice.o \ $(B)/$(BASEGAME)/cgame/cg_consolecmds.o \ $(B)/$(BASEGAME)/cgame/cg_buildable.o \ $(B)/$(BASEGAME)/cgame/cg_animation.o \ $(B)/$(BASEGAME)/cgame/cg_animmapobj.o \ $(B)/$(BASEGAME)/cgame/cg_draw.o \ $(B)/$(BASEGAME)/cgame/cg_drawtools.o \ $(B)/$(BASEGAME)/cgame/cg_ents.o \ $(B)/$(BASEGAME)/cgame/cg_event.o \ $(B)/$(BASEGAME)/cgame/cg_marks.o \ $(B)/$(BASEGAME)/cgame/cg_players.o \ $(B)/$(BASEGAME)/cgame/cg_playerstate.o \ $(B)/$(BASEGAME)/cgame/cg_predict.o \ $(B)/$(BASEGAME)/cgame/cg_servercmds.o \ $(B)/$(BASEGAME)/cgame/cg_snapshot.o \ $(B)/$(BASEGAME)/cgame/cg_view.o \ $(B)/$(BASEGAME)/cgame/cg_weapons.o \ $(B)/$(BASEGAME)/cgame/cg_scanner.o \ $(B)/$(BASEGAME)/cgame/cg_attachment.o \ $(B)/$(BASEGAME)/cgame/cg_trails.o \ $(B)/$(BASEGAME)/cgame/cg_particles.o \ $(B)/$(BASEGAME)/cgame/cg_tutorial.o \ $(B)/$(BASEGAME)/cgame/cg_rangemarker.o \ $(B)/$(BASEGAME)/cgame/ui_shared.o \ \ $(B)/$(BASEGAME)/qcommon/q_math.o \ $(B)/$(BASEGAME)/qcommon/q_shared.o CGOBJ = $(CGOBJ_) $(B)/$(BASEGAME)/cgame/cg_syscalls.o CGVMOBJ = $(CGOBJ_:%.o=%.asm) $(B)/$(BASEGAME)/cgame$(SHLIBNAME): $(CGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(SHLIBLDFLAGS) $(LDFLAGS) -o $@ $(CGOBJ) $(B)/$(BASEGAME)/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm ############################################################################# ## TREMULOUS CGAME (1.1 COMPATIBLE) ############################################################################# CGOBJ11_ = \ $(B)/$(BASEGAME)/11/cgame/cg_main.o \ $(B)/$(BASEGAME)/cgame/bg_misc.o \ $(B)/$(BASEGAME)/cgame/bg_pmove.o \ $(B)/$(BASEGAME)/cgame/bg_slidemove.o \ $(B)/$(BASEGAME)/cgame/bg_lib.o \ $(B)/$(BASEGAME)/cgame/bg_alloc.o \ $(B)/$(BASEGAME)/cgame/bg_voice.o \ $(B)/$(BASEGAME)/11/cgame/cg_consolecmds.o \ $(B)/$(BASEGAME)/cgame/cg_buildable.o \ $(B)/$(BASEGAME)/cgame/cg_animation.o \ $(B)/$(BASEGAME)/cgame/cg_animmapobj.o \ $(B)/$(BASEGAME)/cgame/cg_draw.o \ $(B)/$(BASEGAME)/cgame/cg_drawtools.o \ $(B)/$(BASEGAME)/cgame/cg_ents.o \ $(B)/$(BASEGAME)/cgame/cg_event.o \ $(B)/$(BASEGAME)/cgame/cg_marks.o \ $(B)/$(BASEGAME)/cgame/cg_players.o \ $(B)/$(BASEGAME)/cgame/cg_playerstate.o \ $(B)/$(BASEGAME)/cgame/cg_predict.o \ $(B)/$(BASEGAME)/11/cgame/cg_servercmds.o \ $(B)/$(BASEGAME)/11/cgame/cg_snapshot.o \ $(B)/$(BASEGAME)/cgame/cg_view.o \ $(B)/$(BASEGAME)/cgame/cg_weapons.o \ $(B)/$(BASEGAME)/cgame/cg_scanner.o \ $(B)/$(BASEGAME)/cgame/cg_attachment.o \ $(B)/$(BASEGAME)/cgame/cg_trails.o \ $(B)/$(BASEGAME)/cgame/cg_particles.o \ $(B)/$(BASEGAME)/cgame/cg_tutorial.o \ $(B)/$(BASEGAME)/cgame/cg_rangemarker.o \ $(B)/$(BASEGAME)/cgame/ui_shared.o \ \ $(B)/$(BASEGAME)/qcommon/q_math.o \ $(B)/$(BASEGAME)/qcommon/q_shared.o CGVMOBJ11 = $(CGOBJ11_:%.o=%.asm) $(B)/$(BASEGAME)_11/vm/cgame.qvm: $(CGVMOBJ11) $(CGDIR)/cg_syscalls_11.asm $(Q3ASM) $(echo_cmd) "Q3ASM_11 $@" $(Q)$(Q3ASM) -o $@ $(CGVMOBJ11) $(CGDIR)/cg_syscalls_11.asm ############################################################################# ## TREMULOUS GAME ############################################################################# GOBJ_ = \ $(B)/$(BASEGAME)/game/g_main.o \ $(B)/$(BASEGAME)/game/bg_misc.o \ $(B)/$(BASEGAME)/game/bg_pmove.o \ $(B)/$(BASEGAME)/game/bg_slidemove.o \ $(B)/$(BASEGAME)/game/bg_lib.o \ $(B)/$(BASEGAME)/game/bg_alloc.o \ $(B)/$(BASEGAME)/game/bg_voice.o \ $(B)/$(BASEGAME)/game/g_active.o \ $(B)/$(BASEGAME)/game/g_client.o \ $(B)/$(BASEGAME)/game/g_cmds.o \ $(B)/$(BASEGAME)/game/g_combat.o \ $(B)/$(BASEGAME)/game/g_physics.o \ $(B)/$(BASEGAME)/game/g_buildable.o \ $(B)/$(BASEGAME)/game/g_misc.o \ $(B)/$(BASEGAME)/game/g_missile.o \ $(B)/$(BASEGAME)/game/g_mover.o \ $(B)/$(BASEGAME)/game/g_session.o \ $(B)/$(BASEGAME)/game/g_spawn.o \ $(B)/$(BASEGAME)/game/g_svcmds.o \ $(B)/$(BASEGAME)/game/g_target.o \ $(B)/$(BASEGAME)/game/g_team.o \ $(B)/$(BASEGAME)/game/g_trigger.o \ $(B)/$(BASEGAME)/game/g_utils.o \ $(B)/$(BASEGAME)/game/g_maprotation.o \ $(B)/$(BASEGAME)/game/g_playermodel.o \ $(B)/$(BASEGAME)/game/g_weapon.o \ $(B)/$(BASEGAME)/game/g_weapondrop.o \ $(B)/$(BASEGAME)/game/g_admin.o \ $(B)/$(BASEGAME)/game/g_namelog.o \ \ $(B)/$(BASEGAME)/qcommon/q_math.o \ $(B)/$(BASEGAME)/qcommon/q_shared.o GOBJ = $(GOBJ_) $(B)/$(BASEGAME)/game/g_syscalls.o GVMOBJ = $(GOBJ_:%.o=%.asm) $(B)/$(BASEGAME)/game$(SHLIBNAME): $(GOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(SHLIBLDFLAGS) $(LDFLAGS) -o $@ $(GOBJ) $(B)/$(BASEGAME)/vm/game.qvm: $(GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(GVMOBJ) $(GDIR)/g_syscalls.asm ############################################################################# ## TREMULOUS UI ############################################################################# UIOBJ_ = \ $(B)/$(BASEGAME)/ui/ui_main.o \ $(B)/$(BASEGAME)/ui/ui_atoms.o \ $(B)/$(BASEGAME)/ui/ui_shared.o \ $(B)/$(BASEGAME)/ui/ui_gameinfo.o \ \ $(B)/$(BASEGAME)/ui/bg_alloc.o \ $(B)/$(BASEGAME)/ui/bg_voice.o \ $(B)/$(BASEGAME)/ui/bg_misc.o \ $(B)/$(BASEGAME)/ui/bg_lib.o \ $(B)/$(BASEGAME)/qcommon/q_math.o \ $(B)/$(BASEGAME)/qcommon/q_shared.o UIOBJ = $(UIOBJ_) $(B)/$(BASEGAME)/ui/ui_syscalls.o UIVMOBJ = $(UIOBJ_:%.o=%.asm) $(B)/$(BASEGAME)/ui$(SHLIBNAME): $(UIOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) -I${ASSETS_DIR}/ui $(SHLIBLDFLAGS) $(LDFLAGS) -o $@ $(UIOBJ) $(B)/$(BASEGAME)/vm/ui.qvm: $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm ############################################################################# ## TREMULOUS UI (1.1 compatibility) ############################################################################# UIOBJ11_ = \ $(B)/$(BASEGAME)/11/ui/ui_main.o \ $(B)/$(BASEGAME)/ui/ui_atoms.o \ $(B)/$(BASEGAME)/ui/ui_shared.o \ $(B)/$(BASEGAME)/ui/ui_gameinfo.o \ \ $(B)/$(BASEGAME)/ui/bg_alloc.o \ $(B)/$(BASEGAME)/ui/bg_voice.o \ $(B)/$(BASEGAME)/ui/bg_misc.o \ $(B)/$(BASEGAME)/ui/bg_lib.o \ $(B)/$(BASEGAME)/qcommon/q_math.o \ $(B)/$(BASEGAME)/qcommon/q_shared.o UIVMOBJ11 = $(UIOBJ11_:%.o=%.asm) # XXX no dynamic library? $(B)/$(BASEGAME)_11/vm/ui.qvm: $(UIVMOBJ11) $(UIDIR)/ui_syscalls_11.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(UIVMOBJ11) $(UIDIR)/ui_syscalls_11.asm ############################################################################# ## QVM Package ############################################################################# $(B)/$(BASEGAME)/vms-gpp-$(VERSION).pk3: $(B)/$(BASEGAME)/vm/ui.qvm $(B)/$(BASEGAME)/vm/cgame.qvm $(B)/$(BASEGAME)/vm/game.qvm @(cd $(B)/$(BASEGAME) && zip -r vms-$(VERSION).pk3 vm/) $(B)/$(BASEGAME)_11/vms-1.1.0-$(VERSION).pk3: $(B)/$(BASEGAME)_11/vm/ui.qvm $(B)/$(BASEGAME)_11/vm/cgame.qvm @(cd $(B)/$(BASEGAME)_11 && zip -r vms-$(VERSION).pk3 vm/) ############################################################################# ## Assets Package ############################################################################# $(B)/$(BASEGAME)/data-$(VERSION).pk3: $(ASSETS_DIR)/ui/main.menu @(cd $(ASSETS_DIR) && zip -r data-$(VERSION).pk3 *) @mv $(ASSETS_DIR)/data-$(VERSION).pk3 $(B)/$(BASEGAME) ############################################################################# ## CLIENT/SERVER RULES ############################################################################# $(B)/client/%.o: $(ASMDIR)/%.s $(DO_AS) # k8 so inline assembler knows about SSE $(B)/client/%.o: $(ASMDIR)/%.c $(DO_CC) -march=k8 $(B)/client/%.o: $(CDIR)/%.c $(DO_CC) $(B)/client/%.o: $(SDIR)/%.c $(DO_CC) $(B)/client/%.o: $(CMDIR)/%.c $(DO_CC) $(B)/client/%.o: $(CDIR)/%.cpp $(DO_CXX) $(B)/client/%.o: $(SDIR)/%.cpp $(DO_CXX) $(B)/client/%.o: $(CMDIR)/%.cpp $(DO_CXX) $(B)/client/%.o: $(OGGDIR)/src/%.c $(DO_CC) $(B)/client/vorbis/%.o: $(VORBISDIR)/lib/%.c $(DO_CC) $(B)/client/opus/%.o: $(OPUSDIR)/src/%.c $(DO_CC) $(B)/client/opus/%.o: $(OPUSDIR)/celt/%.c $(DO_CC) $(B)/client/opus/%.o: $(OPUSDIR)/silk/%.c $(DO_CC) $(B)/client/opus/%.o: $(OPUSDIR)/silk/float/%.c $(DO_CC) $(B)/client/%.o: $(OPUSFILEDIR)/src/%.c $(DO_CC) $(B)/client/%.o: $(ZDIR)/%.c $(DO_CC) $(B)/client/%.o: $(SDLDIR)/%.c $(DO_CC) $(B)/client/%.o: $(SDLDIR)/%.cpp $(DO_CXX) $(B)/client/%.o: $(SYSDIR)/%.c $(DO_CC) $(B)/client/%.o: $(SYSDIR)/%.cpp $(DO_CXX) $(B)/client/%.o: $(SYSDIR)/%.mm $(DO_CXX) #-wtf $(B)/client/restclient/%.o: $(RESTDIR)/%.cpp $(DO_CXX) $(B)/client/%.o: $(SYSDIR)/%.rc $(DO_WINDRES) ### GL1 $(B)/renderercommon/%.o: $(SDLDIR)/%.c $(DO_RENDERER_COMMON_CC) $(B)/renderercommon/%.o: $(SDLDIR)/%.cpp $(DO_RENDERER_COMMON_CXX) $(B)/renderercommon/%.o: $(JPDIR)/%.c $(DO_RENDERER_COMMON_CC) $(B)/renderergl1/%.o: $(RCOMMONDIR)/%.c $(DO_RENDERER_COMMON_CC) $(B)/renderergl1/%.o: $(RCOMMONDIR)/%.cpp $(DO_RENDERER_COMMON_CXX) $(B)/renderergl1/%.o: $(RGL1DIR)/%.c $(DO_RENDERERGL1_CC) $(B)/renderergl1/%.o: $(RGL1DIR)/%.cpp $(DO_RENDERERGL1_CXX) $(B)/renderergl1/%.o: $(CMDIR)/%.c $(DO_RENDERERGL1_CC) $(B)/renderergl1/%.o: $(CMDIR)/%.cpp $(DO_RENDERERGL1_CXX) ### GL2 $(B)/renderergl2/glsl/%.c: $(RGL2DIR)/glsl/%.glsl $(DO_REF_STR) $(B)/renderergl2/glsl/%.o: $(B)/renderergl2/glsl/%.c $(DO_RENDERERGL2_CC) $(B)/renderergl2/%.o: $(RCOMMONDIR)/%.c $(DO_RENDERER_COMMON_CC) $(B)/renderergl2/%.o: $(RGL2DIR)/%.c $(DO_RENDERERGL2_CC) $(B)/renderergl2/%.o: $(RCOMMONDIR)/%.cpp $(DO_RENDERER_COMMON_CXX) $(B)/renderergl2/%.o: $(RGL2DIR)/%.cpp $(DO_RENDERERGL2_CXX) $(B)/ded/%.o: $(ASMDIR)/%.s $(DO_DED_AS) # k8 so inline assembler knows about SSE $(B)/ded/%.o: $(ASMDIR)/%.c $(DO_DED_CC) -march=k8 $(B)/ded/%.o: $(SDIR)/%.c $(DO_DED_CC) $(B)/ded/%.o: $(SDIR)/%.cpp $(DO_DED_CXX) $(B)/ded/%.o: $(CMDIR)/%.c $(DO_DED_CC) $(B)/ded/%.o: $(CMDIR)/%.cpp $(DO_DED_CXX) $(B)/ded/%.o: $(ZDIR)/%.c $(DO_DED_CC) $(B)/ded/%.o: $(SYSDIR)/%.c $(DO_DED_CC) $(B)/ded/%.o: $(SYSDIR)/%.cpp $(DO_DED_CXX) $(B)/ded/%.o: $(SYSDIR)/%.mm $(DO_DED_CXX) $(B)/ded/%.o: $(SYSDIR)/%.rc $(DO_WINDRES) $(B)/ded/%.o: $(NDIR)/%.c $(DO_DED_CC) $(B)/ded/%.o: $(NDIR)/%.cpp $(DO_DED_CXX) # Extra dependencies to ensure the git version is incorporated ifeq ($(USE_GIT),1) $(B)/client/cl_console.o : .git/index $(B)/client/common.o : .git/index $(B)/ded/common.o : .git/index endif ############################################################################# ## GAME MODULE RULES ############################################################################# # CGAME $(B)/$(BASEGAME)/cgame/bg_%.o: $(GDIR)/bg_%.c $(DO_CGAME_CC) $(B)/$(BASEGAME)/cgame/ui_%.o: $(UIDIR)/ui_%.c $(DO_CGAME_CC) $(B)/$(BASEGAME)/cgame/%.o: $(CGDIR)/%.c $(DO_CGAME_CC) $(B)/$(BASEGAME)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_CGAME_Q3LCC) $(B)/$(BASEGAME)/cgame/ui_%.asm: $(UIDIR)/ui_%.c $(Q3LCC) $(DO_CGAME_Q3LCC) $(B)/$(BASEGAME)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) $(DO_CGAME_Q3LCC) # CGAME (1.1 COMPATIBLE) #$(B)/$(BASEGAME)_11/cgame/bg_%.o: $(GDIR)/bg_%.c # $(DO_CGAME_CC_11) # #$(B)/$(BASEGAME)_11/cgame/ui_%.o: $(UIDIR)/ui_%.c # $(DO_CGAME_CC_11) # #$(B)/$(BASEGAME)_11/cgame/%.o: $(CGDIR)/%.c # $(DO_CGAME_CC_11) $(B)/$(BASEGAME)/11/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) $(DO_CGAME_Q3LCC_11) # GAME $(B)/$(BASEGAME)/game/%.o: $(GDIR)/%.c $(DO_GAME_CC) $(B)/$(BASEGAME)/game/%.asm: $(GDIR)/%.c $(Q3LCC) $(DO_GAME_Q3LCC) # UI $(B)/$(BASEGAME)/ui/bg_%.o: $(GDIR)/bg_%.c $(DO_UI_CC) $(B)/$(BASEGAME)/ui/%.o: $(UIDIR)/%.c $(DO_UI_CC) $(B)/$(BASEGAME)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_UI_Q3LCC) $(B)/$(BASEGAME)/ui/%.asm: $(UIDIR)/%.c $(Q3LCC) $(DO_UI_Q3LCC) # UI (1.1 COMPATIBLE) $(B)/$(BASEGAME)/11/ui/%.asm: $(UIDIR)/%.c $(Q3LCC) $(DO_UI_Q3LCC_11) $(B)/$(BASEGAME)/qcommon/%.o: $(CMDIR)/%.c $(DO_SHLIB_CC) $(B)/$(BASEGAME)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) $(DO_Q3LCC) ############################################################################# # MISC ############################################################################# OBJ = $(Q3OBJ) $(Q3ROBJ) $(Q3R2OBJ) $(Q3DOBJ) $(JPGOBJ) \ $(GOBJ) $(CGOBJ) $(UIOBJ) $(LUAOBJ) $(SCRIPTOBJ) $(NETTLEOBJ) \ $(GVMOBJ) $(CGVMOBJ) $(UIVMOBJ) $(GRANGEROBJ) TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ) STRINGOBJ = $(Q3R2STRINGOBJ) clean: clean-debug clean-release @rm -f $(B)/compile_commands.json $(B)/compile_commands.txt $(B)/compile_commands.txt-e clean-debug: @$(MAKE) clean2 B=$(BD) clean-release: @$(MAKE) clean2 B=$(BR) clean2: @echo "CLEAN $(B)" @rm -rf $(B)/scripts @rm -f $(OBJ) @rm -f $(OBJ_D_FILES) @rm -f $(STRINGOBJ) @rm -f $(TARGETS) toolsclean: toolsclean-debug toolsclean-release toolsclean-debug: @$(MAKE) toolsclean2 B=$(BD) toolsclean-release: @$(MAKE) toolsclean2 B=$(BR) toolsclean2: @echo "TOOLS_CLEAN $(B)" @rm -f $(TOOLSOBJ) @rm -f $(TOOLSOBJ_D_FILES) @rm -f $(LBURG) $(DAGCHECK_C) $(Q3RCC) $(Q3CPP) $(Q3LCC) $(Q3ASM) distclean: clean toolsclean @rm -rf $(BUILD_DIR) dist: git archive --format zip --output $(CLIENTBIN)-$(VERSION).zip HEAD ############################################################################# # DEPENDENCIES ############################################################################# ifneq ($(B),) OBJ_D_FILES=$(filter %.d,$(OBJ:%.o=%.d)) TOOLSOBJ_D_FILES=$(filter %.d,$(TOOLSOBJ:%.o=%.d)) -include $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES) endif .PHONY: all clean clean2 clean-debug clean-release \ debug default dist distclean makedirs release targets \ toolsclean toolsclean2 toolsclean-debug toolsclean-release \ $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES) $(B)/scripts \ $(B)/$(BASEGAME)/data-$(VERSION).pk3 \ $(B)/$(BASEGAME)_11/vms-$(VERSION).pk3 \ $(B)/$(BASEGAME)/vms-$(VERSION).pk3 \ $(B).zip # If the target name contains "clean", don't do a parallel build ifneq ($(findstring clean, $(MAKECMDGOALS)),) .NOTPARALLEL: endif