#include "ui/menudef.h" { #define W 640 #define H 480 menuDef { name "spectator_hud" fullScreen MENU_FALSE visible MENU_TRUE rect 0 0 W H aspectBias ASPECT_NONE #define COMMON_HUD_R 1.0 #define COMMON_HUD_G 1.0 #define COMMON_HUD_B 1.0 #include "ui/tremulous_common_hud.h" ////////////////// //STATIC OBJECTS// ////////////////// //LEFT CIRCLE itemDef { name "left-circle" rect 35 417.5 25 25 aspectBias ALIGN_LEFT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25 style WINDOW_STYLE_SHADER background "ui/assets/neutral/circle.tga" } //THZ SCANNER itemDef { name "thzscanner" //rect 10 125 200 200 // Original placement in thz rect 440 220 200 200 aspectBias ALIGN_CENTER visible MENU_TRUE decoration //forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5 background "ui/assets/human/scanner.tga" ownerdraw CG_PLAYER_THZ_SCANNER } } }