--[[ -- Key binds specified in Lua --]] player = { team = cvar.new('team_teamname'), stage = cvar.new('team_stage'), hp = cvar.new('player_hp'), kns = cvar.new('team_kns'), spawns = cvar.new('team_spawns'), bp = cvar.new('team_bp'), maxbp = cvar.new('player_maxbp'), credits = cvar.new('player_credits'), score = cvar.new('player_score'), deaths = cvar.new('player_deaths') } alien = { kns = cvar.new('alien_kns'), score = cvar.new('alien_score') } human = { kns = cvar.new('human_kns'), score = cvar.new('human_score') } function TeamSay(text) client.addReliableCommand('say_team ' .. text) end function Screenshot() draw2D = cvar.new('cg_draw2d') drawGun = cvar.new('cg_drawgun') _a = draw2D.value _b = drawGun.value draw2D.value = 0 drawGun.value = 0 client.addReliableCommand('wait 2; screenshotJPEG silent') draw2D.value = _a drawGun.value = _b end binds = { a = bind.new('a', "teamstatus"), b = bind.new('b', "script TeamSay('^5Humans have ^1' .. human.score.value .. ' ^2Aliens have ^1' .. alien.score.value)"), c = bind.new('c', "script TeamSay('^5MOVE!!! I only have ^1' .. player.hp.value .. '^5HP Available')"), d = bind.new('d'), e = bind.new('e'), f = bind.new('f'), g = bind.new('g'), h = bind.new('h', "buy ammo"), i = bind.new('i', "+forward"), j = bind.new('j', "+moveleft"), k = bind.new('k', "+back"), l = bind.new('l', "+moveright"), m = bind.new('m', "itemact medkit"), n = bind.new('n', "+button8"), o = bind.new('o'), p = bind.new('p'), q = bind.new('q'), r = bind.new('r'), s = bind.new('s'), t = bind.new('t'), u = bind.new('u'), v = bind.new('v'), w = bind.new('w'), x = bind.new('x'), y = bind.new('y'), z = bind.new('z', "screenshotJPEG silent"), f12 = bind.new('f12', "cg_draw2d ") }