# ## ____ _ ## / ___|__ _ __ _ _ __ ___ ___ ___ ___ __| | ___ ##| | / _` |/ _` | '_ ` _ \ / _ \ / __/ _ \ / _` |/ _ \ ##| |__| (_| | (_| | | | | | | __/ | (_| (_) | (_| | __/ ## \____\__, |\__,_|_| |_| |_|\___| \___\___/ \__,_|\___| ## |___/ # set(CMAKE_INSTALL_NAME_DIR ${PROJECT_BINARY_DIR}/gpp) set(BG_SOURCE_DIR ../game) set(QC_SOURCE_DIR ../qcommon) set(UI_SOURCE_DIR ../ui) set(RC_SOURCE_DIR ../renderercommon) add_definitions( -DCGAME ) set( CGAME_SOURCES cg_main.c # Must be listed first cg_public.h cg_local.h binaryshader.h ${BG_SOURCE_DIR}/bg_lib.h ${BG_SOURCE_DIR}/bg_public.h ${BG_SOURCE_DIR}/bg_alloc.c ${BG_SOURCE_DIR}/bg_lib.c ${BG_SOURCE_DIR}/bg_misc.c ${BG_SOURCE_DIR}/bg_voice.c ${BG_SOURCE_DIR}/bg_pmove.c ${BG_SOURCE_DIR}/bg_slidemove.c cg_animation.c cg_animmapobj.c cg_attachment.c cg_buildable.c cg_consolecmds.c cg_draw.c cg_drawtools.c cg_ents.c cg_event.c cg_marks.c cg_particles.c cg_players.c cg_playerstate.c cg_predict.c cg_rangemarker.c cg_scanner.c cg_servercmds.c cg_snapshot.c cg_trails.c cg_tutorial.c cg_view.c cg_weapons.c # ${UI_SOURCE_DIR}/ui_shared.h ${UI_SOURCE_DIR}/ui_shared.c # ${QC_SOURCE_DIR}/q_shared.h ${QC_SOURCE_DIR}/q_shared.c ${QC_SOURCE_DIR}/q_math.c # ${RC_SOURCE_DIR}/tr_types.h ) add_library( cgame SHARED ${CGAME_SOURCES} cg_syscalls.c ) target_include_directories( cgame PUBLIC ${BG_SOURCE_DIR} ${QC_SOURCE_DIR} ${RC_SOURCE_DIR} ${UI_SOURCE_DIR} ) include( ${CMAKE_SOURCE_DIR}/cmake/AddQVM.cmake ) add_qvm( cgame ${CGAME_SOURCES} cg_syscalls.asm ) add_custom_command( TARGET cgame POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy ${CMAKE_CURRENT_BINARY_DIR}/libcgame${CMAKE_SHARED_LIBRARY_SUFFIX} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/gpp/cgame${CMAKE_SHARED_LIBRARY_SUFFIX} )