#ifndef _CL_REST_H_ #define _CL_REST_H_ bool GetPermissions(const char*execpath); // Download a fresh copy of the "required" base game files to the top-most fs_basegame. // // Returns true(1) on success // Return false(0) on error // bool GetTremulousPk3s(const char* destdir, const char* basegame); #include //bool is_good(std::string filename, int permissions = (R_OK|W_OK)); bool MakeDir(std::string destdir, std::string basegame); #endif