/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2000-2013 Darklegion Development Copyright (C) 2015-2019 GrangerHub This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Tremulous; if not, see =========================================================================== */ #include "g_local.h" /* ================ G_Bounce ================ */ static void G_Bounce( gentity_t *ent, trace_t *trace ) { vec3_t velocity; float dot; int hitTime; float minNormal; qboolean invert = qfalse; // reflect the velocity on the trace plane hitTime = level.previousTime + ( level.time - level.previousTime ) * trace->fraction; BG_EvaluateTrajectoryDelta( &ent->s.pos, hitTime, velocity ); dot = DotProduct( velocity, trace->plane.normal ); VectorMA( velocity, -2*dot, trace->plane.normal, ent->s.pos.trDelta ); if( ent->s.eType == ET_BUILDABLE ) { minNormal = BG_Buildable( ent->s.modelindex )->minNormal; invert = BG_Buildable( ent->s.modelindex )->invertNormal; } else minNormal = 0.707f; // cut the velocity to keep from bouncing forever if( ( trace->plane.normal[ 2 ] >= minNormal || ( invert && trace->plane.normal[ 2 ] <= -minNormal ) ) && trace->entityNum == ENTITYNUM_WORLD ) VectorScale( ent->s.pos.trDelta, ent->physicsBounce, ent->s.pos.trDelta ); else VectorScale( ent->s.pos.trDelta, 0.3f, ent->s.pos.trDelta ); if( VectorLength( ent->s.pos.trDelta ) < 10 ) { G_SetOrigin( ent, trace->endpos ); ent->s.groundEntityNum = trace->entityNum; VectorCopy( trace->plane.normal, ent->s.origin2 ); VectorSet( ent->s.pos.trDelta, 0.0f, 0.0f, 0.0f ); return; } VectorMA( ent->r.currentOrigin, 0.15, trace->plane.normal, ent->r.currentOrigin ); VectorCopy( ent->r.currentOrigin, ent->s.pos.trBase ); ent->s.pos.trTime = level.time; } #define PHYSICS_TIME 200 /* ================ G_Physics ================ */ void G_Physics( gentity_t *ent, int msec ) { vec3_t origin; trace_t tr; int contents; // if groundentity has been set to ENTITYNUM_NONE, ent may have been pushed off an edge if( ent->s.groundEntityNum == ENTITYNUM_NONE ) { if( ent->s.eType == ET_BUILDABLE ) { if( ent->s.pos.trType != BG_Buildable( ent->s.modelindex )->traj ) { ent->s.pos.trType = BG_Buildable( ent->s.modelindex )->traj; ent->s.pos.trTime = level.time; } } else if( ent->s.pos.trType != TR_GRAVITY ) { ent->s.pos.trType = TR_GRAVITY; ent->s.pos.trTime = level.time; } } if( ent->s.pos.trType == TR_STATIONARY ) { // check think function G_RunThink( ent ); //check floor infrequently if( ent->nextPhysicsTime < level.time ) { VectorCopy( ent->r.currentOrigin, origin ); VectorMA( origin, -2.0f, ent->s.origin2, origin ); trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, ent->clipmask ); if( tr.fraction == 1.0f ) ent->s.groundEntityNum = ENTITYNUM_NONE; ent->nextPhysicsTime = level.time + PHYSICS_TIME; } return; } // trace a line from the previous position to the current position // get current position BG_EvaluateTrajectory( &ent->s.pos, level.time, origin ); trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, ent->clipmask ); VectorCopy( tr.endpos, ent->r.currentOrigin ); if( tr.startsolid ) tr.fraction = 0; trap_LinkEntity( ent ); // FIXME: avoid this for stationary? // check think function G_RunThink( ent ); if( tr.fraction == 1.0f ) return; // if it is in a nodrop volume, remove it contents = trap_PointContents( ent->r.currentOrigin, -1 ); if( contents & CONTENTS_NODROP ) { if( ent->s.eType == ET_BUILDABLE ) G_RemoveRangeMarkerFrom( ent ); G_FreeEntity( ent ); return; } G_Bounce( ent, &tr ); }