/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2000-2013 Darklegion Development Copyright (C) 2015-2019 GrangerHub This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Tremulous; if not, see =========================================================================== */ // snddma_null.c // all other sound mixing is portable #include "qcommon/q_shared.h" #include "qcommon/qcommon.h" bool SNDDMA_Init(void) { return false; } int SNDDMA_GetDMAPos(void) { return 0; } void SNDDMA_Shutdown(void) { } void SNDDMA_BeginPainting (void) { } void SNDDMA_Submit(void) { } sfxHandle_t S_RegisterSound( const char *name, bool compressed ) { return 0; } void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { } void S_ClearSoundBuffer( void ) { }