attribute vec4 attr_Position; attribute vec4 attr_TexCoord0; varying vec2 var_ScreenTex; void main() { gl_Position = attr_Position; var_ScreenTex = attr_TexCoord0.xy; //vec2 screenCoords = gl_Position.xy / gl_Position.w; //var_ScreenTex = screenCoords * 0.5 + 0.5; }