#include "ui/menudef.h" { assetGlobalDef { font "fonts/font" 26 // font smallFont "fonts/smallfont" 20 // font bigFont "fonts/bigfont" 34 // font cursor "ui/assets/3_cursor3" // cursor gradientBar "ui/assets/gradientbar2.tga" // gradient bar itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse ) fadeClamp 1.0 // sets the fadeup alpha fadeCycle 1 // how often fade happens in milliseconds fadeAmount 0.1 // amount to adjust alpha per cycle shadowColor 0.1 0.1 0.1 0.25 // shadow color } \\ INGAME MENU \\ menuDef { name "ingame" style WINDOW_STYLE_FILLED visible 0 fullScreen 0 outOfBoundsClick // this closes the window if it gets a click out of the rectangle rect 0 0 640 48 focusColor 1 .75 0 1 disableColor .5 .5 .5 1 backColor 0 0 0 1 onEsc { close ingame; } itemDef { name splashmodel rect 0 -10 640 66 type ITEM_TYPE_MODEL style WINDOW_STYLE_FILLED asset_model "models/splash/splash_screen.md3" model_fovx 32.0 model_fovy 3.8 model_angle 180 visible 1 decoration backcolor 0 0 0 1 } itemdef { name game text "Game" rect 35 6 65 40 type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY textalign ITEM_ALIGN_CENTER textalignx 32 textaligny 28 textscale .4 forecolor 1 1 1 1 visible 1 action { play "sound/misc/menu1.wav"; open ingame_game } } itemDef { name options text "Options" type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 100 6 70 40 textalign ITEM_ALIGN_CENTER textalignx 35 textaligny 28 textscale .4 forecolor 1 1 1 1 visible 1 action { play "sound/misc/menu1.wav"; open ingame_options } } itemDef { name leave text "Exit" type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY //rect 220 6 50 40 rect 170 6 50 40 textalign ITEM_ALIGN_CENTER textalignx 25 textaligny 28 textscale .4 forecolor 1 1 1 1 visible 1 action { play "sound/misc/menu1.wav"; open ingame_leave } } } }