From 5ad506dd7d6cc996c59dedcc672727a20ab99520 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sat, 18 Aug 2018 12:33:45 +0200 Subject: Cut down on the number of target_speakers. Due to some autistic engine design, every speaker needs its own configstring to know what to play (even though it's in the .bsp). This causes *serious* in large games if there are too many speakers on the map. Gamestate can get too long to send to clients, effectively killing the server. --- sound/analmango/explosion.wav | Bin 189740 -> 189740 bytes sound/analmango/radio_tower.wav | Bin 146066 -> 146066 bytes 2 files changed, 0 insertions(+), 0 deletions(-) (limited to 'sound') diff --git a/sound/analmango/explosion.wav b/sound/analmango/explosion.wav index 5867802..c806958 100644 Binary files a/sound/analmango/explosion.wav and b/sound/analmango/explosion.wav differ diff --git a/sound/analmango/radio_tower.wav b/sound/analmango/radio_tower.wav index ceb98b0..d048de1 100644 Binary files a/sound/analmango/radio_tower.wav and b/sound/analmango/radio_tower.wav differ -- cgit