# # Settings # Use Makefile.local for local settings # FS_BASEPATH ?= $(HOME)/tremulous FS_HOMEBASE ?= .tremulous TREMULOUS ?= tremulous Q3MAP ?= q3map2 Q3MAP_FLAGS += -fs_basepath $(FS_BASEPATH) -fs_homebase $(FS_HOMEBASE) \ -fs_game base -threads 4 Q3MAP_BSP += -leaktest -meta Q3MAP_VIS += -vis Q3MAP_LIGHT += -light -bounce 1 -dirty -bouncegrid -dirtscale 0.3 \ -dirtdepth 32 -fastbounce -patchshadows -samples 8 \ -samplesize 8 -cpma FAST ?= 0 ifeq ($(FAST), 1) Q3MAP_LIGHT = -light -fast endif MAPCAT ?= mapcat MAPCAT_FLAGS += PARTS := maps/p0_master.map \ maps/p1_bases.map \ maps/p2_clockroom.map \ maps/p3_dretchpwner.map \ maps/p4_thepress.map \ maps/p5_euclid.map \ maps/p6_engineering.map \ maps/p7_nsa.map WHOLE := maps/analmango MAP ?= analmango .DEFAULT_GOAL := maps/$(MAP).bsp -include Makefile.local # # Creating a .pk3 with all the assets # analmango.pk3: $(WHOLE).bsp zip -r9 $@ maps/analmango.bsp scripts sound textures models # # Testing a map # test: maps/$(MAP).bsp $(TREMULOUS) +devmap $(MAP) # # Assembling the complete .map from parts # $(WHOLE).map: $(PARTS) $(MAPCAT) $(MAPCAT_FLAGS) $^ -o $@ # # Compiling .map files into .bsp files # maps/%.bsp: maps/%.map $(Q3MAP) $(Q3MAP_FLAGS) $(Q3MAP_BSP) $< $(Q3MAP) $(Q3MAP_FLAGS) $(Q3MAP_VIS) $< $(Q3MAP) $(Q3MAP_FLAGS) $(Q3MAP_LIGHT) $< # # Miscellaneous Make stuff # clean: rm -f *.pk3 rm -f maps/*.bsp rm -f $(WHOLE).* .PHONY: clean test