analmango_explosion_trail { ejector { particle { shader sync flame1 flame2 flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 velocityType static velocityDir linear velocityMagnitude 30 velocity 0 0 -1 ~60 accelerationType static accelerationDir linear accelerationMagnitude 200 acceleration 0 0 1 0 radius 0 50.0 30.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.2 lifeTime 1000 } count 80 delay 0 period 80 - ~0% } } // based on humanBuildableDestroyedPS analmango_explosion { ejector { particle { shader sync gfx/sprites/spark velocityType static velocityDir linear velocityMagnitude 1050~75% velocity 0 0 1 ~60 accelerationType static accelerationDir linear accelerationMagnitude 800 acceleration 0 0 -1 0 radius 0 4.0 2.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.4~100% lifeTime 5000~100% } count 80 delay 0 period 0 - ~0% } ejector { particle { shader sync flame1 flame2 flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 velocityType static velocityDir linear velocityMagnitude 600~75% velocity 0 0 1 ~60 accelerationType static accelerationDir linear accelerationMagnitude 800 acceleration 0 0 -1 0 radius 0 150.0 200.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.2 lifeTime 1000 childSystem analmango_explosion_trail } count 10 delay 0 period 0 - ~0% } ejector { particle { model models/fx/metal_gibs/m_gib1.md3 models/fx/metal_gibs/m_gib2.md3 models/fx/metal_gibs/m_gib3.md3 models/fx/metal_gibs/m_gib4.md3 models/fx/metal_gibs/m_gib5.md3 models/fx/metal_gibs/m_gib6.md3 models/fx/metal_gibs/m_gib7.md3 models/fx/metal_gibs/m_gib8.md3 velocityType static velocityDir linear velocityMagnitude 800~75% velocity 0 0 1 ~60 accelerationType static accelerationDir linear accelerationMagnitude 800 acceleration 0 0 -1 0 radius 0 2.0 - bounce 0.2 bounceMark 1~1 96 gfx/marks/burn_mrk bounceSound ~1 sound/buildables/human/fragmentbounce.wav lifeTime 7000~3000 childSystem analmango_explosion_trail } count 14 delay 0 period 10 - ~0% } ejector { particle { dynamicLight 0 800 0 { 1.0 0.75 0.0 } lifeTime 1600~100 } count 1 delay 0 period 0 - ~0% } } analmango_rocket_trail { ejector { particle { shader sync flame1 flame2 flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 velocityType static velocityDir linear velocityMagnitude 0 velocity 0 0 0 ~60 accelerationType static accelerationDir linear accelerationMagnitude 200 acceleration 0 0 1 0 radius 0 10.0 30.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.2 lifeTime 500 } count 80 delay 0 period 10 - ~0% } } analmango_rocket { ejector { particle { velocityType static velocityDir linear velocityMagnitude 2500 velocity 0 -1 0 0 dynamicLight 0 300 0 { 1.0 0.75 0.0 } lifeTime 450 childSystem analmango_rocket_trail } count 1 delay 0 period 0 - ~0% } }