analmango_explosion_trail
{
	ejector
	{
		particle
		{
			shader sync flame1 flame2 flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25

			velocityType      static
			velocityDir       linear
			velocityMagnitude 30
			velocity          0 0 -1 ~60

			accelerationType      static
			accelerationDir       linear
			accelerationMagnitude 200
			acceleration          0 0 1 0

			radius 0 50.0 30.0
			alpha  0 1.0 0.0
			rotation 0 ~360 -
			bounce 0.2

			lifeTime 1000
		}

		count 80
		delay 0
		period 80 - ~0%
	}
}

// based on humanBuildableDestroyedPS
analmango_explosion
{
	ejector
	{
		particle
		{
			shader sync gfx/sprites/spark

			velocityType      static
			velocityDir       linear
			velocityMagnitude 1050~75%
			velocity          0 0 1 ~60

			accelerationType      static
			accelerationDir       linear
			accelerationMagnitude 800
			acceleration          0 0 -1 0

			radius 0 4.0 2.0
			alpha  0 1.0 0.0
			rotation 0 ~360 -
			bounce 0.4~100%

			lifeTime 5000~100%
		}

		count 80
		delay 0
		period 0 - ~0%
	}

	ejector
	{
		particle
		{
			shader sync flame1 flame2 flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25

			velocityType      static
			velocityDir       linear
			velocityMagnitude 600~75%
			velocity          0 0 1 ~60

			accelerationType      static
			accelerationDir       linear
			accelerationMagnitude 800
			acceleration          0 0 -1 0

			radius 0 150.0 200.0
			alpha  0 1.0 0.0
			rotation 0 ~360 -
			bounce 0.2

			lifeTime 1000

			childSystem analmango_explosion_trail
		}

		count 10
		delay 0
		period 0 - ~0%
	}

	ejector
	{
		particle
		{
			model models/fx/metal_gibs/m_gib1.md3 models/fx/metal_gibs/m_gib2.md3 models/fx/metal_gibs/m_gib3.md3 models/fx/metal_gibs/m_gib4.md3 models/fx/metal_gibs/m_gib5.md3 models/fx/metal_gibs/m_gib6.md3 models/fx/metal_gibs/m_gib7.md3 models/fx/metal_gibs/m_gib8.md3

			velocityType      static
			velocityDir       linear
			velocityMagnitude 800~75%
			velocity          0 0 1 ~60

			accelerationType      static
			accelerationDir       linear
			accelerationMagnitude 800
			acceleration          0 0 -1 0

			radius          0 2.0 -
			bounce          0.2
			bounceMark      1~1 96 gfx/marks/burn_mrk
			bounceSound     ~1 sound/buildables/human/fragmentbounce.wav

			lifeTime        7000~3000

			childSystem analmango_explosion_trail
		}

		count 14
		delay 0
		period 10 - ~0%
	}

	ejector
	{
		particle
		{
			dynamicLight    0 800 0 { 1.0 0.75 0.0 }

			lifeTime        1600~100
		}

		count 1
		delay 0
		period 0 - ~0%
	}
}

analmango_rocket_trail
{
	ejector
	{
		particle
		{
			shader sync flame1 flame2 flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25

			velocityType      static
			velocityDir       linear
			velocityMagnitude 0
			velocity          0 0 0 ~60

			accelerationType      static
			accelerationDir       linear
			accelerationMagnitude 200
			acceleration          0 0 1 0

			radius 0 10.0 30.0
			alpha  0 1.0 0.0
			rotation 0 ~360 -
			bounce 0.2

			lifeTime 500
		}

		count 80
		delay 0
		period 10 - ~0%
	}
}

analmango_rocket
{
	ejector
	{
		particle
		{
			velocityType      static
			velocityDir       linear
			velocityMagnitude 2500
			velocity          0 -1 0 0

			dynamicLight    0 300 0 { 1.0 0.75 0.0 }

			lifeTime        450

			childSystem analmango_rocket_trail
		}

		count 1
		delay 0
		period 0 - ~0%
	}
}