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author/dev/humancontroller <devhc@example.com>2017-04-15 00:09:21 +0200
committer/dev/humancontroller <devhc@example.com>2017-04-15 17:24:18 +0200
commitf96c783035aa842af6f7b04a37b09ca5ec4de437 (patch)
treea64a0e04c5a723e83626055aedc2e174e865ab34 /src/cgame/cg_local.h
parentcd6f59f1d7b5ddf00f3817f6b8fb9ee83a85494c (diff)
fix clanging sounds when using the fast math floating point calculations in cgame
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index ed7d7cc..cea59f0 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -639,7 +639,7 @@ typedef struct centity_s
buildableAnimNumber_t oldBuildableAnim; //to detect when new anims are set
particleSystem_t *buildablePS;
buildableStatus_t buildableStatus;
- float lastBuildableHealthScale;
+ int lastBuildableHealth;
int lastBuildableDamageSoundTime;
lightFlareStatus_t lfs;