diff options
author | /dev/humancontroller <devhc@example.com> | 2017-04-15 00:09:21 +0200 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-04-15 17:24:18 +0200 |
commit | f96c783035aa842af6f7b04a37b09ca5ec4de437 (patch) | |
tree | a64a0e04c5a723e83626055aedc2e174e865ab34 /src/cgame/cg_local.h | |
parent | cd6f59f1d7b5ddf00f3817f6b8fb9ee83a85494c (diff) |
fix clanging sounds when using the fast math floating point calculations in cgame
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r-- | src/cgame/cg_local.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index ed7d7cc..cea59f0 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -639,7 +639,7 @@ typedef struct centity_s buildableAnimNumber_t oldBuildableAnim; //to detect when new anims are set particleSystem_t *buildablePS; buildableStatus_t buildableStatus; - float lastBuildableHealthScale; + int lastBuildableHealth; int lastBuildableDamageSoundTime; lightFlareStatus_t lfs; |