From 787ae313812f0a385f3cec9216fa0e67df148ca7 Mon Sep 17 00:00:00 2001
From: /dev/humancontroller <devhc@example.com>
Date: Thu, 13 Apr 2017 11:30:00 +0000
Subject: fix a bunch of C-specific programming errors

detected by Clang
---
 src/cgame/cg_buildable.c | 3 +--
 src/game/bg_public.h     | 2 +-
 src/game/g_active.c      | 2 +-
 src/game/g_buildable.c   | 4 ++--
 src/ui/ui_shared.c       | 8 ++++----
 5 files changed, 9 insertions(+), 10 deletions(-)

diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index e7b4d85..eed8e0e 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -920,8 +920,7 @@ static void CG_BuildableStatusDisplay( centity_t *cent )
   VectorCopy( cent->lerpOrigin, origin );
 
   // center point
-  origin[ 2 ] += mins[ 2 ];
-  origin[ 2 ] += ( abs( mins[ 2 ] ) + abs( maxs[ 2 ] ) ) / 2;
+  origin[ 2 ] += ( mins[ 2 ] + maxs[ 2 ] ) / 2;
 
   entNum = cg.predictedPlayerState.clientNum;
 
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 817b7aa..cbb2def 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -1014,7 +1014,7 @@ typedef struct
   int       meansOfDeath;
 
   int       team;
-  weapon_t  buildWeapon;
+  int       buildWeapon;
 
   int       idleAnim;
 
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 147aabc..bfbec2a 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -236,7 +236,7 @@ static void G_ClientShove( gentity_t *ent, gentity_t *victim )
   VectorNormalizeFast( dir );
 
   // don't break the dretch elevator
-  if( abs( dir[ 2 ] ) > abs( dir[ 0 ] ) && abs( dir[ 2 ] ) > abs( dir[ 1 ] ) )
+  if( fabs( dir[ 2 ] ) > fabs( dir[ 0 ] ) && fabs( dir[ 2 ] ) > fabs( dir[ 1 ] ) )
     return;
 
   VectorScale( dir,
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index b8ecad4..983e259 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2229,8 +2229,8 @@ qboolean HMGTurret_TrackEnemy( gentity_t *self )
   vectoangles( dirToTarget, self->turretAim );
 
   //if pointing at our target return true
-  if( abs( angleToTarget[ YAW ] - self->s.angles2[ YAW ] ) <= accuracyTolerance &&
-      abs( angleToTarget[ PITCH ] - self->s.angles2[ PITCH ] ) <= accuracyTolerance )
+  if( fabs( angleToTarget[ YAW ] - self->s.angles2[ YAW ] ) <= accuracyTolerance &&
+      fabs( angleToTarget[ PITCH ] - self->s.angles2[ PITCH ] ) <= accuracyTolerance )
     return qtrue;
 
   return qfalse;
diff --git a/src/ui/ui_shared.c b/src/ui/ui_shared.c
index f63a9fd..f66476c 100644
--- a/src/ui/ui_shared.c
+++ b/src/ui/ui_shared.c
@@ -1125,10 +1125,10 @@ void Menu_TransitionItemByName(menuDef_t *menu, const char *p, rectDef_t rectFro
       item->window.offsetTime = time;
       memcpy(&item->window.rectClient, &rectFrom, sizeof(rectDef_t));
       memcpy(&item->window.rectEffects, &rectTo, sizeof(rectDef_t));
-      item->window.rectEffects2.x = abs(rectTo.x - rectFrom.x) / amt;
-      item->window.rectEffects2.y = abs(rectTo.y - rectFrom.y) / amt;
-      item->window.rectEffects2.w = abs(rectTo.w - rectFrom.w) / amt;
-      item->window.rectEffects2.h = abs(rectTo.h - rectFrom.h) / amt;
+      item->window.rectEffects2.x = fabs(rectTo.x - rectFrom.x) / amt;
+      item->window.rectEffects2.y = fabs(rectTo.y - rectFrom.y) / amt;
+      item->window.rectEffects2.w = fabs(rectTo.w - rectFrom.w) / amt;
+      item->window.rectEffects2.h = fabs(rectTo.h - rectFrom.h) / amt;
       Item_UpdatePosition(item);
     }
   }
-- 
cgit