From 91a67d68b5788f97c075bce8db1e59c73340589e Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sun, 18 Nov 2018 00:10:21 +0100 Subject: Don't reset if the player count drops below the threshold. --- src/game/g_local.h | 1 + src/game/g_main.c | 11 ++++++++--- 2 files changed, 9 insertions(+), 3 deletions(-) diff --git a/src/game/g_local.h b/src/game/g_local.h index d7c3860..f4961fd 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -834,6 +834,7 @@ typedef struct int antistackNextCheck; qboolean antistackWasHandicapping; + qboolean antistackHadEnoughPlayers; float alienHandicap; float humanHandicap; } level_locals_t; diff --git a/src/game/g_main.c b/src/game/g_main.c index 8f8a83b..c7ad479 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -1026,6 +1026,8 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) level.antistackNextCheck = g_antistackTimeThreshold.integer * 1000; level.alienHandicap = 1.0f; level.humanHandicap = 1.0f; + level.antistackWasHandicapping = qfalse; + level.antistackHadEnoughPlayers = qfalse; } /* @@ -2758,12 +2760,15 @@ static void CheckAntistack(void) } } - if (aliens + humans < g_antistackPlayerThreshold.integer) { + if (!level.antistackHadEnoughPlayers && + aliens + humans < g_antistackPlayerThreshold.integer) { log_notice = " (too few players)"; bias = 0.0f; goto skip_bias; } + level.antistackHadEnoughPlayers = qtrue; + if (alien_score < g_antistackScoreThreshold.integer && human_score < g_antistackScoreThreshold.integer) { log_notice = " (too little score)"; @@ -2777,8 +2782,8 @@ static void CheckAntistack(void) skip_bias: if (fabs(bias) < g_antistackBiasThreshold.value) { - log_notice = " (too little bias)"; - bias = 0.0f; + if (!strlen(log_notice)) + log_notice = " (too little bias)"; if (level.antistackWasHandicapping) { if (g_antistack.integer > 0) -- cgit