From cc57d1bf292667944c2712333c226defe4204417 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sat, 24 Nov 2018 14:12:18 +0100 Subject: Notify humans whenever the RC is hit by a teammate. --- src/game/g_buildable.c | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index ce9048d..f39dbd7 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1927,6 +1927,27 @@ void HReactor_Think( gentity_t *self ) self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); } +/* +================ +HReactor_Pain +================ +*/ + +void HReactor_Pain( gentity_t *self, gentity_t *attacker, int damage) +{ + if (self->health <= 0) + return; + + if (!attacker || !attacker->client) + return; + + if (attacker->client->pers.teamSelection != PTE_HUMANS) + return; + + G_TeamCommand(PTE_HUMANS, va( "print \"Reactor ^3DAMAGED^7 by ^1TEAMMATE^7 %s^7\n\"", + attacker->client->pers.netname)); +} + //================================================================================== @@ -3843,6 +3864,7 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori built->die = HSpawn_Die; built->use = HRepeater_Use; built->powered = built->active = qtrue; + built->pain = HReactor_Pain; break; case BA_H_REPEATER: -- cgit