From 8f6cc0930258d39570676d349db062b0c54ba1ad Mon Sep 17 00:00:00 2001 From: /dev/humancontroller Date: Sat, 15 Apr 2017 08:27:58 +0200 Subject: multi-protocol: rename powerups to misc in the playerState_t and entityState_t structs --- src/cgame/cg_animmapobj.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/cgame/cg_animmapobj.c') diff --git a/src/cgame/cg_animmapobj.c b/src/cgame/cg_animmapobj.c index 2e80b7e..1225314 100644 --- a/src/cgame/cg_animmapobj.c +++ b/src/cgame/cg_animmapobj.c @@ -75,7 +75,7 @@ void CG_ModelDoor( centity_t *cent ) ent.nonNormalizedAxes = qtrue; //setup animation - anim.firstFrame = es->powerups; + anim.firstFrame = es->misc; anim.numFrames = es->weapon; anim.reversed = !es->legsAnim; anim.flipflop = qfalse; @@ -168,7 +168,7 @@ void CG_AnimMapObj( centity_t *cent ) } //setup animation - anim.firstFrame = es->powerups; + anim.firstFrame = es->misc; anim.numFrames = es->weapon; anim.reversed = qfalse; anim.flipflop = qfalse; -- cgit