From 26e25997647bfcc8692a2209e5670d4c0119ea8c Mon Sep 17 00:00:00 2001 From: Jeff Kent Date: Thu, 13 Apr 2017 11:30:00 +0000 Subject: multi-protocol: change the playerState_t and entityState_t structs to the versions in the latest code base this includes changing how ammo and clips r stored --- src/cgame/cg_draw.c | 23 +++++++---------------- 1 file changed, 7 insertions(+), 16 deletions(-) (limited to 'src/cgame/cg_draw.c') diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 82df413..1a3ecae 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -855,7 +855,7 @@ static void CG_DrawPlayerPoisonBarbs( rectDef_t *rect, vec4_t color, qhandle_t s qboolean vertical; int iconsize, numBarbs, i; - BG_UnpackAmmoArray( ps->weapon, ps->ammo, ps->powerups, &numBarbs, NULL ); + numBarbs = ps->ammo; if( height > width ) { @@ -940,7 +940,7 @@ static void CG_DrawPlayerAmmoValue( rectDef_t *rect, vec4_t color ) break; default: - BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, &value, NULL ); + value = ps->ammo; break; } @@ -1099,7 +1099,7 @@ static void CG_DrawPlayerClipsValue( rectDef_t *rect, vec4_t color ) break; default: - BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, NULL, &value ); + value = ps->clips; if( value > -1 ) { @@ -1425,23 +1425,13 @@ float CG_GetValue( int ownerDraw ) case CG_PLAYER_AMMO_VALUE: if( cent->currentState.weapon ) { - int value; - - BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, - &value, NULL ); - - return value; + return ps->ammo; } break; case CG_PLAYER_CLIPS_VALUE: if( cent->currentState.weapon ) { - int value; - - BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, - NULL, &value ); - - return value; + return ps->clips; } break; case CG_PLAYER_HEALTH: @@ -2404,7 +2394,8 @@ void CG_DrawWeaponIcon( rectDef_t *rect, vec4_t color ) cent = &cg_entities[ cg.snap->ps.clientNum ]; ps = &cg.snap->ps; - BG_UnpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, &ammo, &clips ); + ammo = ps->ammo; + clips = ps->clips; BG_FindAmmoForWeapon( cent->currentState.weapon, &maxAmmo, NULL ); // don't display if dead -- cgit