From a77f4c3465d90b774a30c5ef2db3f57ff21c4e01 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sat, 20 May 2017 14:05:34 +0200 Subject: Remove all override code. Overrides allowed changing some attributes of buildings and classes using configs (and without having to change the code itself). This commit removes this nonsensical system. --- src/cgame/cg_main.c | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/cgame/cg_main.c') diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index ef1a906..6b5f79f 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -1745,9 +1745,6 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) //inform UI to repress cursor whilst loading trap_Cvar_Set( "ui_loading", "1" ); - //TA: load overrides - BG_InitClassOverrides( ); - BG_InitBuildableOverrides( ); BG_InitAllowedGameElements( ); //TA: dyn memory -- cgit