From 8f6cc0930258d39570676d349db062b0c54ba1ad Mon Sep 17 00:00:00 2001 From: /dev/humancontroller Date: Sat, 15 Apr 2017 08:27:58 +0200 Subject: multi-protocol: rename powerups to misc in the playerState_t and entityState_t structs --- src/cgame/cg_predict.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/cgame/cg_predict.c') diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c index e20eb1d..59419b5 100644 --- a/src/cgame/cg_predict.c +++ b/src/cgame/cg_predict.c @@ -138,7 +138,7 @@ static void CG_ClipMoveToEntities ( const vec3_t start, const vec3_t mins, bmaxs[ 2 ] = zu; if( i == cg_numSolidEntities ) - BG_FindBBoxForClass( ( ent->powerups >> 8 ) & 0xFF, bmins, bmaxs, NULL, NULL, NULL ); + BG_FindBBoxForClass( ( ent->misc >> 8 ) & 0xFF, bmins, bmaxs, NULL, NULL, NULL ); cmodel = trap_CM_TempBoxModel( bmins, bmaxs ); VectorCopy( vec3_origin, angles ); -- cgit