From 8f6cc0930258d39570676d349db062b0c54ba1ad Mon Sep 17 00:00:00 2001 From: /dev/humancontroller Date: Sat, 15 Apr 2017 08:27:58 +0200 Subject: multi-protocol: rename powerups to misc in the playerState_t and entityState_t structs --- src/cgame/cg_animmapobj.c | 4 ++-- src/cgame/cg_ents.c | 4 ++-- src/cgame/cg_players.c | 8 ++++---- src/cgame/cg_predict.c | 2 +- src/cgame/cg_scanner.c | 2 +- 5 files changed, 10 insertions(+), 10 deletions(-) (limited to 'src/cgame') diff --git a/src/cgame/cg_animmapobj.c b/src/cgame/cg_animmapobj.c index 2e80b7e..1225314 100644 --- a/src/cgame/cg_animmapobj.c +++ b/src/cgame/cg_animmapobj.c @@ -75,7 +75,7 @@ void CG_ModelDoor( centity_t *cent ) ent.nonNormalizedAxes = qtrue; //setup animation - anim.firstFrame = es->powerups; + anim.firstFrame = es->misc; anim.numFrames = es->weapon; anim.reversed = !es->legsAnim; anim.flipflop = qfalse; @@ -168,7 +168,7 @@ void CG_AnimMapObj( centity_t *cent ) } //setup animation - anim.firstFrame = es->powerups; + anim.firstFrame = es->misc; anim.numFrames = es->weapon; anim.reversed = qfalse; anim.flipflop = qfalse; diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c index 2d2e808..17f1a7d 100644 --- a/src/cgame/cg_ents.c +++ b/src/cgame/cg_ents.c @@ -581,7 +581,7 @@ static void CG_Portal( centity_t *cent ) CrossProduct( ent.axis[ 0 ], ent.axis[ 1 ], ent.axis[ 2 ] ); ent.reType = RT_PORTALSURFACE; - ent.oldframe = s1->powerups; + ent.oldframe = s1->misc; ent.frame = s1->frame; // rotation speed ent.skinNum = s1->clientNum / 256.0 * 360; // roll offset @@ -799,7 +799,7 @@ static void CG_Lev2ZapChain( centity_t *cent ) if( es->time <= 0 ) continue; - source = &cg_entities[ es->powerups ]; + source = &cg_entities[ es->misc ]; target = &cg_entities[ es->time ]; break; diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index b594330..bc3aaa4 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -2012,7 +2012,7 @@ void CG_Player( centity_t *cent ) qboolean shadow = qfalse; float shadowPlane; entityState_t *es = ¢->currentState; - pClass_t class = ( es->powerups >> 8 ) & 0xFF; + pClass_t class = ( es->misc >> 8 ) & 0xFF; float scale; vec3_t tempAxis[ 3 ], tempAxis2[ 3 ]; vec3_t angles; @@ -2379,7 +2379,7 @@ void CG_Corpse( centity_t *cent ) legs.nonNormalizedAxes = qtrue; } - //CG_AddRefEntityWithPowerups( &legs, es->powerups, ci->team ); + //CG_AddRefEntityWithPowerups( &legs, es->misc, ci->team ); trap_R_AddRefEntityToScene( &legs ); // if the model failed, allow the default nullmodel to be displayed @@ -2404,7 +2404,7 @@ void CG_Corpse( centity_t *cent ) torso.shadowPlane = shadowPlane; torso.renderfx = renderfx; - //CG_AddRefEntityWithPowerups( &torso, es->powerups, ci->team ); + //CG_AddRefEntityWithPowerups( &torso, es->misc, ci->team ); trap_R_AddRefEntityToScene( &torso ); // @@ -2423,7 +2423,7 @@ void CG_Corpse( centity_t *cent ) head.shadowPlane = shadowPlane; head.renderfx = renderfx; - //CG_AddRefEntityWithPowerups( &head, es->powerups, ci->team ); + //CG_AddRefEntityWithPowerups( &head, es->misc, ci->team ); trap_R_AddRefEntityToScene( &head ); } } diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c index e20eb1d..59419b5 100644 --- a/src/cgame/cg_predict.c +++ b/src/cgame/cg_predict.c @@ -138,7 +138,7 @@ static void CG_ClipMoveToEntities ( const vec3_t start, const vec3_t mins, bmaxs[ 2 ] = zu; if( i == cg_numSolidEntities ) - BG_FindBBoxForClass( ( ent->powerups >> 8 ) & 0xFF, bmins, bmaxs, NULL, NULL, NULL ); + BG_FindBBoxForClass( ( ent->misc >> 8 ) & 0xFF, bmins, bmaxs, NULL, NULL, NULL ); cmodel = trap_CM_TempBoxModel( bmins, bmaxs ); VectorCopy( vec3_origin, angles ); diff --git a/src/cgame/cg_scanner.c b/src/cgame/cg_scanner.c index ab98b23..033960e 100644 --- a/src/cgame/cg_scanner.c +++ b/src/cgame/cg_scanner.c @@ -82,7 +82,7 @@ void CG_UpdateEntityPositions( void ) } else if( cent->currentState.eType == ET_PLAYER ) { - int team = cent->currentState.powerups & 0x00FF; + int team = cent->currentState.misc & 0x00FF; if( team == PTE_ALIENS ) { -- cgit