From 26e25997647bfcc8692a2209e5670d4c0119ea8c Mon Sep 17 00:00:00 2001 From: Jeff Kent Date: Thu, 13 Apr 2017 11:30:00 +0000 Subject: multi-protocol: change the playerState_t and entityState_t structs to the versions in the latest code base this includes changing how ammo and clips r stored --- src/game/g_admin.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/g_admin.c') diff --git a/src/game/g_admin.c b/src/game/g_admin.c index de59a47..5761586 100644 --- a/src/game/g_admin.c +++ b/src/game/g_admin.c @@ -4716,8 +4716,8 @@ qboolean G_admin_denyweapon( gentity_t *ent, int skiparg ) BG_AddWeaponToInventory( WP_MACHINEGUN, vic->client->ps.stats ); BG_FindAmmoForWeapon( WP_MACHINEGUN, &maxAmmo, &maxClips ); - BG_PackAmmoArray( WP_MACHINEGUN, vic->client->ps.ammo, vic->client->ps.powerups, - maxAmmo, maxClips ); + vic->client->ps.ammo = maxAmmo; + vic->client->ps.clips = maxClips; G_ForceWeaponChange( vic, WP_MACHINEGUN ); vic->client->ps.stats[ STAT_MISC ] = 0; ClientUserinfoChanged( pids[ 0 ], qfalse ); -- cgit